Avernum 3: Ruined World - Released - Page 3 - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Avernum 3: Ruined World - Released

Default Avernum 3: Ruined World - Released

February 2nd, 2018, 10:01
Well, render backgrounds were taken in the past because they don't use up much processing power on the players end, while still providing great 3d-like graphics.
With more recent games it's more of a nostalgic thing.
But it's not like it's very effective to do them. You'd need to design everything in 3D anyways. Just that you then convert your scene into a picture and bake this picture into your game instead of the 3D environment, creating extra work on the way.

So it's pretty much the option which causes the most work. It might look pretty if done right but I can't imagine he got the resources for this extremely time intensive way.
--
Doing Let's Plays Reviews in English now. Latest Video: Cyberpunk 2077
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Kordanor is offline

Kordanor

Kordanor's Avatar
Wastelander

#41

Join Date: Jun 2012
Posts: 4,231
Mentioned: 41 Post(s)

Default 

February 2nd, 2018, 14:41
I have no idea of his sales figures on iOS but that method is likely the only way to preserve iOS and go 3D. It would require a large Kick Starter. But I'm pretty darn sure it isn't going to happen. How about licensing the Infinity Engine from Boomdog? He'd have zoom that way. It an idea. Imagine the response if he did a Kick Starter pitch saying he was going to license the Infinity Engine. He could literally raise $1M+. I doubt he wants to run at that scale but who knows.
--
"For Innos!"
ToddMcF2002 is offline

ToddMcF2002

ToddMcF2002's Avatar
SasqWatch

#42

Join Date: Oct 2006
Location: Boston MA
Posts: 3,533
Mentioned: 4 Post(s)
+1:

Default 

February 2nd, 2018, 15:30
Originally Posted by Kordanor View Post
Well, render backgrounds were taken in the past because they don't use up much processing power on the players end, while still providing great 3d-like graphics.
With more recent games it's more of a nostalgic thing.
But it's not like it's very effective to do them. You'd need to design everything in 3D anyways. Just that you then convert your scene into a picture and bake this picture into your game instead of the 3D environment, creating extra work on the way.

So it's pretty much the option which causes the most work. It might look pretty if done right but I can't imagine he got the resources for this extremely time intensive way.
It's nostalgia even though I first played Baldur's Gate in 2014/15?

I would love to see him license the Infinity Engine but I doubt that would happen. I'd just like to see a new, unique engine that doesn't look like Pillars. All of those types of RPGs now are starting to look the same, with that slightly cartoony style. I hope he goes a different route.

Even upgrading his current look is a much better option, IMO. If he takes the style he does now and really enhanced it, it would work great while also remaining unique to what he does.

Deleted User

Guest

#43

Posts: n/a
Mentioned: Post(s)

Default 

February 2nd, 2018, 18:22
Originally Posted by Fluent View Post
If he takes the style he does now and really enhanced it, it would work great while also remaining unique to what he does.
For me, absolutely. I really enjoy his games and the basic graphics and engine don't bother me at all. An enhanced version of what he does rather than an overhaul would be fine.
Pongo is offline

Pongo

Pongo's Avatar
SasqWatch
Original Sin 1 & 2 Donor

#44

Join Date: Apr 2012
Location: Basingstoke UK
Posts: 1,898
Mentioned: 23 Post(s)
+1:

Default 

February 2nd, 2018, 20:08
I agree with @Kordanor that the Infinity style of true isometric 2D is the most demanding for the the dev. It's a great way to get beautiful graphics onto low-power machines, but it's the toughest option from the development end.

The problem with 2D is that to make it look significantly better than what he already has, you really have to put a lot of effort into it. When I talk about the 3D route, I'm not talking about turning it into Skyrim. I'm thinking of a pretty basic tile-based setup, similar to what he already has. I think he could achieve a pretty decent result even just using store-bought assets.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
Ripper is offline

Ripper

Ripper's Avatar
Ngikufisela iwela
Super Moderator

#45

Join Date: Nov 2014
Posts: 11,011
Mentioned: 110 Post(s)
+1:

Default 

February 2nd, 2018, 21:05
Originally Posted by Ripper View Post
I agree with @Kordanor that the Infinity style of true isometric 2D is the most demanding for the the dev. It's a great way to get beautiful graphics onto low-power machines, but it's the toughest option from the development end.

The problem with 2D is that to make it look significantly better than what he already has, you really have to put a lot of effort into it. When I talk about the 3D route, I'm not talking about turning it into Skyrim. I'm thinking of a pretty basic tile-based setup, similar to what he already has. I think he could achieve a pretty decent result even just using store-bought assets.
I dunno, the low-budget 3D tends to look cheap to me. When I say enhance what he already does, I'm talking about if he takes the 2D stuff and increases the detail by a lot, so that the resolution and art assets themselves are much crisper and more detailed, with zoom options and designed for high res screens. I have no idea what that would take to get done, but it could be a beautiful "pseudo-Infinity Engine" style look if it were pulled off.

Either way, it doesn't matter all that much to me. I like Jeff's games regardless and will most likely play the new engine stuff no matter what it looks like. Unless maybe it looks like Atari level graphics. I have to draw the line somewhere.

Deleted User

Guest

#46

Posts: n/a
Mentioned: Post(s)
+1:
RPGWatch Forums » Comments » News Comments » Avernum 3: Ruined World - Released
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 14:09.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Copyright by RPGWatch