S
Sacred_Path
Guest
Hmm I remember that in the original as well, but you could avoid some combat. Some areas were less populated with creatures; some were non-stop encounter after encounter. No variety like that in OS?
Sometimes you can walk for more than a screen's length before triggering the next combat. That's about it. Since positioning is so important, it dictated their world design. Movement feels really constrained.
Like I said I have high hopes that in D:OS 2 there will be more interesting places on the world map, maybe sprinkled with a few trash mobs for good measure so it doesn't become too boring but also not limiting exploration so much.