That all goes back to my old philosophical approach (which I really don't want to explain *again* - but here I go - ) that
"a game is a game as long is its inherent and innate quality characteristics are maintained which define a game a game".
This means, for example, that a game is a game as long as one can play with it.
When the "play factor" is taken away, and - even worse - it is replaced by something else, then it isn't a game anmore.
The current example with the "gaming industry" ( how can "playing" become "an industry", anyway ? ) is that the "play" - I mean the quality characteristic called "play" that defines a game to be a game, and which is - normally, in a situation healthy for the as such defined object - innate to it - when this quality called "play" is replaced by the uality called "ware".
When the quality "play" that defines a game - under the assumption that a game is ONLY a gme as long as one can still "play" with it - is taken away and replaced by the quality characteristic of "ware", then the game which has been "re-defined" through this process isn't any "game" anymore -> it has truly become a "ware".
And the thought-model is what defines the actions, the handling of the object.
If I consider (and re-define) a thing as a different thing, then my actions and my handling of this thing will follow my thought-models I use.
If I consider a "game" as a "ware", I will rather treat it as a "ware" and NOT as a "game".
And that's what "the industry" currently does.
And that's why so-called "games" become "cash-cows". Or, in your own definiotion, they don't become "wares" but instead "consumables".
Which leads in the end to the (roughly) same result - in terms of handling.
(When I use the term "consumables", I always use the image of a cigarette in my head : The cigarette is "consumed" - and the remains are nothing but ash.)
If I think this to an end, then we come to the point where "everything can be transformed into money / into a ware that can be bought by money".
And that's capitalism.
And this means that everything that can be transformed into money or into wares - and EVERYTHING can be, even thoughts, orgasms, lives ( of plants, animal and even of humans ! ) - this means essentially that EVERYTHING IS a ware - in the bitter end.
And the most inhuman, but still consequent approach to it was what the Nazis did : Decide whether humans are a "cost-facor" or a "profit-factor" - with the result of killing handicapped people because they weren't "life-worthy" because they were only "producing" nothing but costs for them. Human lives transformed into money - into numbers representing money on sheets of paper.
And this is why this approach of transforming everything into a ware is - at is very end - deepest inhuman.
And it begins with games being considered as wares, food being considered as wares, animals considered as wares, orgasms being considered as wares - as everything that can be expressed as numbers representing money on sheets of paper.
And that's why I believe - after this philosophical approach - that Capitalism is - at is very core - inhuman.
"a game is a game as long is its inherent and innate quality characteristics are maintained which define a game a game".
This means, for example, that a game is a game as long as one can play with it.
When the "play factor" is taken away, and - even worse - it is replaced by something else, then it isn't a game anmore.
The current example with the "gaming industry" ( how can "playing" become "an industry", anyway ? ) is that the "play" - I mean the quality characteristic called "play" that defines a game to be a game, and which is - normally, in a situation healthy for the as such defined object - innate to it - when this quality called "play" is replaced by the uality called "ware".
When the quality "play" that defines a game - under the assumption that a game is ONLY a gme as long as one can still "play" with it - is taken away and replaced by the quality characteristic of "ware", then the game which has been "re-defined" through this process isn't any "game" anymore -> it has truly become a "ware".
And the thought-model is what defines the actions, the handling of the object.
If I consider (and re-define) a thing as a different thing, then my actions and my handling of this thing will follow my thought-models I use.
If I consider a "game" as a "ware", I will rather treat it as a "ware" and NOT as a "game".
And that's what "the industry" currently does.
And that's why so-called "games" become "cash-cows". Or, in your own definiotion, they don't become "wares" but instead "consumables".
Which leads in the end to the (roughly) same result - in terms of handling.
(When I use the term "consumables", I always use the image of a cigarette in my head : The cigarette is "consumed" - and the remains are nothing but ash.)
If I think this to an end, then we come to the point where "everything can be transformed into money / into a ware that can be bought by money".
And that's capitalism.
And this means that everything that can be transformed into money or into wares - and EVERYTHING can be, even thoughts, orgasms, lives ( of plants, animal and even of humans ! ) - this means essentially that EVERYTHING IS a ware - in the bitter end.
And the most inhuman, but still consequent approach to it was what the Nazis did : Decide whether humans are a "cost-facor" or a "profit-factor" - with the result of killing handicapped people because they weren't "life-worthy" because they were only "producing" nothing but costs for them. Human lives transformed into money - into numbers representing money on sheets of paper.
And this is why this approach of transforming everything into a ware is - at is very end - deepest inhuman.
And it begins with games being considered as wares, food being considered as wares, animals considered as wares, orgasms being considered as wares - as everything that can be expressed as numbers representing money on sheets of paper.
And that's why I believe - after this philosophical approach - that Capitalism is - at is very core - inhuman.