Well you'll get no negative comment from me as I hate most weight and inventory systems. I usually edit carry weight, or use the time honored TGM cheat code.Now I'm ready to receive your comments
I never cared. If it's there I adapt. If it's not there, okay.
Skyrim, divine divinity original sin are two that I had waaaaaay to many items.
Omg
This is one thing stopping me from returning to my D:OS:EE playthrough right now. I have SO MUCH STUFF and I'm running out of places to put it.
I think D:OS's inventory system was fantastic if you learned how to use it - one of the most elegant ever made. It was nice that you could have open the inventory of multiple characters simultaneously and drag each window whereever you wanted - very, very few games allow anything like that. Also, one character could make use of items straight out of another character's inventory which is another rarity. For example, to repair a weapon, click on the hammer in one character's inventory (or quickbar) then click on the item in a completely different character's inventory, and the first character will run over to the second character and perform the action.Yeah, totally agree. I love that game, but man the inventory system was just so bad.
Omg
This is one thing stopping me from returning to my D:OS:EE playthrough right now. I have SO MUCH STUFF and I'm running out of places to put it.
Joxer, you'll agree with me: adapting to an annoyance is an annoyance in itself!
It's silly to set out to create a believable world and then have people lugging around 40 suits of armor.
And this isn't about realism, but about internal consistency. So RPG's can't escape it.
It's silly to set out to create a believable world and then have people lugging around 40 suits of armor.
And this isn't about realism, but about internal consistency. So RPG's can't escape it.