Zoria: Age of Shattering - Announced

HiddenX

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The RPG Zoria: Age of Shattering will be released later this year - a demo is available:

Zoria: Age of Shattering

STORY
Zoria. Home. Mother of all her inhabitants. She provides her children with food to grow, shelter to rest in and also, the harsh lessons of life, so her offspring may learn to fight and protect her gifts to them. But men, men wanted more.

Zoria's finest sons and daughters: intelligent, resourceful... violent. Men turned her ores into sword and daggers, and her roots into vile concoctions of poison.

Men wanted more. They craved more land and more food. So they built their homes of stone and wood, driving out the wildlife of its woods and caves. And in those caves they found their instrument of defiance: zerrium.



GAMEPLAY
Zoria's Gameplay is a unique mix of action-adventure RPG and tactical management. Explore the beautiful lands of Zoria, from mountains to the ocean, towns and dungeons, follow the story or discover its secrets.
Your outpost is your base, by expanding it you get access to better facilities and the ability to influence more of the world around you while leveling your followers gives you the ability to explore deeper, further into the unknown.

ADVENTURES
All the adventures in the game are hand-crafted, with multiple paths and various options for exploration, depending on the setup of your party and their environment abilities. You can always revisit a dungeon with another party to see previously inaccessible places and finish all the side quests.

RESOURCE MANAGEMENT
Adventures need to be planned out carefully, and supplies stocked accordingly. Without supplies, the team cannot restore their vital resources, making any dungeon that much more dangerous. Bringing enough supplies for the journey or upgrading your cooking skills to make better use of all the land has to offer, that's a choice for everyone to make.

TURN-BASED COMBAT
Zoria's combat is a Tactical, Turn-based confrontation, designed around the special characteristics of each class, abilities, resistances, deadly ranged attacks or strong AOE defenses, healing and much more. But turn based doesn't mean static, so choose your battlegrounds wisely, as any wandering creature or enemy that gets too close, might join in and ruin your best laid plans.

CHARACTERS

You can choose your party from eight different classes, each with a unique skill set both in combat and exploring the world. Magic, ranged attacks, shear power, blocks and stuns, bleed and poisons, magic resistances - all there to explore, use and upgrade.

FEATURES:


  • Explore a rich, immersive and diverse world: beautifully crafted environments, featuring dense forests, haunting dungeons, golden deserts and many more.
  • An epic story driving your experience, with rich and expansive lore. Discover the hidden tales and stories that live on through the people of Zoria and your own companions;
  • Plan your moves or just enjoy the ride - a game experience suited both for players eager to just explore and adventure, as well as for those who want a challenging combat with a strong emphasis on strategic thinking and planning.
  • Easy to learn crafting system with dozens of unique potions, epic weapons and other curious recipes that can be found throughout the world.
  • Elaborate character management: class and character upgrade system, unique skills both in combat, and during exploration. A wide array of character builds for each class will allow you to approach an encounter in your own way.
  • Complex base management: build new facilities, upgrade buildings, manage resources and expand your base.
More information.
 
Joined
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Looks great!
 
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as long as its not a "tactical rpg" with an inconsequential series of missions without a storyline like 99% of them, i'll get it.
 
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I played the demo for a bit. It seems ok, but it feels a long way from being finished. The visuals are decent and the world is detailed, but there's very little you can interact with.

Combat feels clunky especially compared to other TB games like D:OS which I happen to be playing now. You can't even perform a basic attack without hitting a key or clicking the menu bar first.

It might have some potential, but it definitely needs refinement.
 
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I'm not interested in P2D (pay to develop) games. I typically ignore early access games till they're closer to release. I do flag them on Steam if if looks like something I may eventually want to play. So many games come out that are basically shell games. Companies wanting money but not having a viable product.
 
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I'm not interested in P2D (pay to develop) games. I typically ignore early access games till they're closer to release. I do flag them on Steam if if looks like something I may eventually want to play. So many games come out that are basically shell games. Companies wanting money but not having a viable product.

The trouble is, I think a lot of indie projects rely on that Early Access income now. Very tough for an indie to get fully funded up front. Most Kickstarters these days should really say in the Risks section that if they don't do well in EA and secure some further funding, they're probably done.
 
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Turn-based and elaborate. Little bit too dark & obscure on battlescape. Checkout-worthy.
 
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Dunno why but x:y titles such as this one became a huge turnoff for me.
Use x2:y, x3:y etc or x:y2, x:y3… so I can know is sormething is a sequel or prequel. For a game that is supposed to be a start of whatever future plans, eyepoking ":" in the title is disgusting.
 
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