txa1265
SasqWatch
- Joined
- October 18, 2006
- Messages
- 14,953
Unfortunately, all that time and effort does not result in better RPGs. The effort seems to be about how to milk a very large emerging impulse-driven market more than providing deep, long, complex, interesting RPGs because it's somehow a better platform.
That said, the first time I see an iPad/Android/Smartphone RPG that can compete with PC RPGs like Skyrim, Fallout 3, The Witcher, Mass Effect, Drakensang, Titan Quest, Dragon Age, Deus Ex, etc. etc. etc. - I'll start being interested.
We've discussed this - and I don't disagree. But at the same time, there is no faster moving platform than iOS gaming, particularly on iPad. Please stop lumping smartphones and tablets - they are DIFFERENT. And Android tablets essentially don't exist in terms of market impact.
The $0.99 time wasters still catch the headlines, but more and more people are interested in a deeper experience, so you get things like Ravensmark and all of Jeff Vogel's games and so on as well as several in development.
You talk about "deep, long, complex, interesting RPGs " ... and I agree. But there are perhaps 2 per year - and of those you list Mass Effect is neither deep nor complex (except as a semi-interactive movie wrapped around yet-another-cover-shooter), and there are better action RPGs than Titan Quest on the iPad already! In other words - the RPG genre on the PC is getting shallower in general as iPad games get more and more complex - and they are starting to meet in the middle.
Our market segment - who appreciate deep RPGs - is shrinking as an overall share of the market. That has been true for ages, but in the era of instant gratification it is more true than ever. Just turn on the radio and hear how every pop song has to reveal everything within 30 seconds, whereas in the 70's you could have songs take over a minute just to get going ...
- Joined
- Oct 18, 2006
- Messages
- 14,953