Exp:Viking Expeditions: Viking - Sequel to Conquistador Announced

Expeditions: Viking
I watched all 3 seasons of the TV-series Vikings - cool stuff.
In games the Viking setting is underused.
 
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Super!

While there were many interesting possibilities this one was surely one of the most promising. Now I'm just keeping my fingers crossed that there'll be a linux version like there was for the first conquistador. (but not Clandestine… :'( )
 
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It sounds interesting, but I don't understand why they're calling it a "sequel" to Expeditions: Conquistador. It doesn't sound like they're connected at all.
 
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I think they do that because it is the game that comes after the other game in the Expeditions series.
 
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Found the gameplay in the first one to be too tedious. Characters getting sick, and other random events nerfing my party and making the game a grind. Good tactical combat, just too difficult making progress in the overland map.
 
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Found the gameplay in the first one to be too tedious. Characters getting sick, and other random events nerfing my party and making the game a grind. Good tactical combat, just too difficult making progress in the overland map.

That was the part of the challenge. I guess not for everyone.
 
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That trailer was well done. I enjoyed it. Vikings are a good choice with Vikings series hyping up that part of human history in the minds of potential players.

Is there going to be a KS for this?

No plans for a KS at the moment. Glad you enjoyed the trailer and happy to have your support!
 
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I loved the first expeditions conquistador, however i hope they tone down the miss chance in combat.
 
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I loved the first expeditions conquistador, however i hope they tone down the miss chance in combat.

What kinds of miss chances are we talking about here: melee, ranged, both?
 
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What kinds of miss chances are we talking about here: melee, ranged, both?

I thought the ranged miss chance was a little too much. For example the starting round I once didnt hit anything. Tweak that and the combat would be impeccable.
 
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I'm glad to see this has its own forums, totally deserving of such. As great as the first game was, I'm really looking forward to the Viking take on this.
 
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I thought the ranged miss chance was a little too much. For example the starting round I once didnt hit anything. Tweak that and the combat would be impeccable.

Ah, yea we have been thinking about that a lot actually, basically in Conquistador there was a dramatic fall off rate after 6 or so hexes practically parabolic in nature for the hit %, we are gonna revamp that so that, among other things, it has a more gradual depreciation curve for Viking.
 
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:) This makes me happy.
 
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