blackcanopus
Dark Sun
- Joined
- May 17, 2009
- Messages
- 328
My complaint about constitution is that -at least for some classes- it may have become relatively meaningless. You can easily trade it for other attributes and get better benefits. Curious, because in case of chanters, Con is tagged as a 'recommended' attribute within the game, which is misleading.
The developers said that the players could allocate the attributes the way they wanted and they wouldn't get broken characters, but this claims was also misleading, since for classes such as wizards and priests and even classes that may rely on melee combat such as ciphers and rogues, increasing Con (which means sacrificing other attributes) does not make any sense.
I may have played as a rogue or cipher if Con was a little more meaningful, but sadly I am not, and I constantly contemplate my choice of allocating 16 points to my chanter's Con.
I agree that they tried too hard to appease D&D fans whereas they could have gone with better and more meaningful choices and this is not simply a case of combat or gameplay mechanics. Even the aesthetics, the game interface suffers from that. I constantly struggle with the game interface to be able to control my chanter (casting spells is needlessly bothersome) and other characters. They could have gone with a better interface with toolbars and other features, but they settled with something that is nostalgic but not very functional. Inventory is another example, I always hated IE games' inventory system, with those small icons and weird control mechanics, and now it is back.
The developers said that the players could allocate the attributes the way they wanted and they wouldn't get broken characters, but this claims was also misleading, since for classes such as wizards and priests and even classes that may rely on melee combat such as ciphers and rogues, increasing Con (which means sacrificing other attributes) does not make any sense.
I may have played as a rogue or cipher if Con was a little more meaningful, but sadly I am not, and I constantly contemplate my choice of allocating 16 points to my chanter's Con.
I agree that they tried too hard to appease D&D fans whereas they could have gone with better and more meaningful choices and this is not simply a case of combat or gameplay mechanics. Even the aesthetics, the game interface suffers from that. I constantly struggle with the game interface to be able to control my chanter (casting spells is needlessly bothersome) and other characters. They could have gone with a better interface with toolbars and other features, but they settled with something that is nostalgic but not very functional. Inventory is another example, I always hated IE games' inventory system, with those small icons and weird control mechanics, and now it is back.
- Joined
- May 17, 2009
- Messages
- 328