RPGWatch Feature - Iratus: Lord of the Dead Review - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » RPGWatch Feature - Iratus: Lord of the Dead Review

Default RPGWatch Feature - Iratus: Lord of the Dead Review

September 21st, 2020, 22:26
Forgottenlor checks out if playing the evil side in a dungeon crawler is something to enjoy in this review of Iratus: Lord of the Dead.

Iratus: Lord of the Dead is a reversed dungeon crawler. Instead of playing a group of heroes who travel through a dungeon to face some ancient evil, you play Iratus, who is a necromancer that has been unintentionally freed from his tomb by foolish grave robbers. The necromancer sends his minions to conquer a series of catacombs in order to make it to the surface, where he can realize his dream of extinguishing all life. As a traditional villain, Iratus leaves most of the dirty work to his minions, whom he supports from a safe distance with his magic. The necromancer must also manage a number of resources, so he can replace dead minions, bolster existing ones, and increase his own powers. Anyone who has played or seen Darkest Dungeon will see its influence on Iratus: Lord of the Dead. Iratus must escape his confinement and defeat all the mortal enemies who face him. Each battle is potentially dangerous, and minions are only to a certain degree expendable. Battles are from the side view, and undead minions have different powers which can be executed dependent on where they stand in the battle formation. The game also has some rogue-light qualities, such as having only one save and a somewhat random dungeon floor layout. But Iratus: Lord of the Dead is in many ways its own game, for better or worse.
More information.
--
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
Myrthos is offline

Myrthos

Myrthos's Avatar
Cave Canem
Administrator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Netherlands
Posts: 9,822
Mentioned: 126 Post(s)

Default 

September 22nd, 2020, 00:39
Thanks Forgottenlor!
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
RPGWatch Donor
Original Sin 1 & 2 Donor

#2

Join Date: Oct 2006
Location: NRW/Germany
Posts: 12,971
Mentioned: 73 Post(s)
+1:

Default 

September 22nd, 2020, 01:36
Thank you for another great review, Forgottenlor! This one is on my wishlist

I'd like to ask you if you have the Iratus Supporter Pack DLC and if you used the minion that comes in it (The Infested). If so, is it worth to buy it?
--
Sou tricolor de coração!

Sie sind das Essen und Wir sind die Jäger!
Last edited by henriquejr; September 22nd, 2020 at 01:54.
henriquejr is offline

henriquejr

henriquejr's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#3

Join Date: Nov 2013
Location: Brasil
Posts: 2,565
Mentioned: 35 Post(s)

Default 

September 22nd, 2020, 05:17
I'd play this game just for the voice acting by Stephan 'fucking' Weyte
--
A failed Kickstarter RPG
yemeth is offline

yemeth

yemeth's Avatar
Watchdog

#4

Join Date: Mar 2018
Location: India
Posts: 222
Mentioned: 13 Post(s)

Default 

September 22nd, 2020, 14:26
My main issue with the game when I first bought it was how incredibly easy and trivial it was. All of the challenging difficulty levels were locked out when you started and you had to win the entire game before you could try a harder mode where the enemies might actually put up a fight. This might have been ok if the game was short, but it's not, you'd have to slog through hours of hours of trivial fights before unlocking the ability to reset the game and play it a higher difficulty level where (maybe) it would be harder. It was a horrible decision for any game like that, but especially weird for a game that claimed to be a a hard game that you should expect to lose. Did they ever fix that?
fadedc is offline

fadedc

SasqWatch

#5

Join Date: Apr 2011
Posts: 1,871
Mentioned: 7 Post(s)

Default 

September 22nd, 2020, 16:12
Originally Posted by henriquejr View Post
Thank you for another great review, Forgottenlor! This one is on my wishlist

I'd like to ask you if you have the Iratus Supporter Pack DLC and if you used the minion that comes in it (The Infested). If so, is it worth to buy it?
I don't have the DLC and can't imagine how the price could be worth it. You get a minion, some extra skins and the soundtrack. I don't care about sound tracks or extra skins, and about 25% of the asking price seems worth it for an additional minion. So I'd only by it if the soundtrack would be something I'd make use of.
forgottenlor is offline

forgottenlor

forgottenlor's Avatar
Font of Useless Knowledge
RPGWatch Team
RPGWatch Donor

#6

Join Date: Jan 2014
Location: Vienna, Austria
Posts: 2,344
Mentioned: 46 Post(s)

Default 

September 22nd, 2020, 16:16
Originally Posted by fadedc View Post
My main issue with the game when I first bought it was how incredibly easy and trivial it was. All of the challenging difficulty levels were locked out when you started and you had to win the entire game before you could try a harder mode where the enemies might actually put up a fight. This might have been ok if the game was short, but it's not, you'd have to slog through hours of hours of trivial fights before unlocking the ability to reset the game and play it a higher difficulty level where (maybe) it would be harder. It was a horrible decision for any game like that, but especially weird for a game that claimed to be a a hard game that you should expect to lose. Did they ever fix that?
The first 2 difficulties easy and normal (cakewalk and more pain) can be played from the get go, though you aren't given the choice to switch to more pain until you have played through about an hour (the tutorial). I also did not find the battles all that difficult for the most part, and finished the game without losing too many minions. Though I did just scrape through a couple of battles in the 3rd and 5th dungeon levels. It certainly didn't seem as difficult as Darkest Dungeons, which took me about 15 hours to figure out how to play "right." So if you are looking for punishing difficulty, this probably isn't the best game.
forgottenlor is offline

forgottenlor

forgottenlor's Avatar
Font of Useless Knowledge
RPGWatch Team
RPGWatch Donor

#7

Join Date: Jan 2014
Location: Vienna, Austria
Posts: 2,344
Mentioned: 46 Post(s)

Default 

September 22nd, 2020, 16:51
Originally Posted by forgottenlor View Post
The first 2 difficulties easy and normal (cakewalk and more pain) can be played from the get go, though you aren't given the choice to switch to more pain until you have played through about an hour (the tutorial). I also did not find the battles all that difficult for the most part, and finished the game without losing too many minions. Though I did just scrape through a couple of battles in the 3rd and 5th dungeon levels. It certainly didn't seem as difficult as Darkest Dungeons, which took me about 15 hours to figure out how to play "right." So if you are looking for punishing difficulty, this probably isn't the best game.
Yeah that's the same as it was when I played when it first came out.

I don't necessarily need punishing difficulty, but I wanted to feel like there was some challenge. The game was definitely promoting itself as being a harder game like Darkest Dungeon, so it was so strange that they would make it so easy and lock away the harder levels.
fadedc is offline

fadedc

SasqWatch

#8

Join Date: Apr 2011
Posts: 1,871
Mentioned: 7 Post(s)

Default 

September 23rd, 2020, 22:08
Originally Posted by fadedc View Post
Yeah that's the same as it was when I played when it first came out.

I don't necessarily need punishing difficulty, but I wanted to feel like there was some challenge. The game was definitely promoting itself as being a harder game like Darkest Dungeon, so it was so strange that they would make it so easy and lock away the harder levels.
I felt the same when playing it.

Loved the atmosphere and the narrator - and that look which somehow reminded me of hidden object games.
But the difficulty was way too easy, I even found it easy on the harder one - though I think I did lose once or twice with that…
TheSHEEEP is offline

TheSHEEEP

TheSHEEEP's Avatar
Sentinel

#9

Join Date: Dec 2010
Posts: 505
Mentioned: 3 Post(s)

Default 

October 19th, 2020, 01:09
Well late to the party but I'm very disappointed with this game, but that was my own fault. I was expecting an Overlord type game, and instead it was similar to Darkest Dungeon.
--
"My news thread updated weekly for anyone interested in more news." - Couchpotato
Last edited by Couchpotato; October 31st, 2020 at 11:56.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Laziest Man Alive

#10

Join Date: Oct 2010
Location: Great ol'Murica
Posts: 24,307
Mentioned: 85 Post(s)

Default 

October 29th, 2020, 14:03
I happened to like both Darkest Dungeon and this game.

Need to get back and play it sometime; I am just buried under good games at the moment. I keep finding more things I need to go back and play, like "Low Magic Age" just for the tabletop ruleset, and… ugh. Lots of content right now, lots of games in backlog. Not to mention two EA titles that are fantastic, and Steam keeps putting interesting things on sale that I just grab and forget about.

I liked the overall tone of the game and had fun with it from what I played of it. Good "Halloween Week" game.
FurtiveNyctophile is offline

FurtiveNyctophile

FurtiveNyctophile's Avatar
Watchdog

#11

Join Date: Aug 2020
Location: Southwest US
Posts: 109
Mentioned: 0 Post(s)
RPGWatch Forums » Comments » News Comments » RPGWatch Feature - Iratus: Lord of the Dead Review
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 05:09.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
Copyright by RPGWatch