Roi Danton
Sentinel
Since we were just talking about that game in another thread I'd like to point out that Rock, Paper Shotgun has posted a rather positive preview of The Old Republic.
A very minor downside to the tight storyline each class follows is that play will still be very linear, compared to other MMOs like WoW. While you can exercise choice in your moral path, you can't do much to change your geographical one. Characters that begin on one planet will always follow the same planet-to-planet trajectory as the story progresses, and will have no navigational options, though there are some opportunities for action on the side, like space combat and flashpoints.
Instead, the issue that plagues The Old Republic is one of predictability. An MMO from such accomplished RPG writers and based on such a rich fiction could have redefined the genre, but instead appears to merely ape other MMOs, with little thought given to reconciling the fiction with the gameplay or capitalising on the depth of the narrative. From what we've seen, there’s very little to make The Old Republic stand out from any other MMO we’ve played.
They exaggerate a little with the "x novels worth". For instance, the locations will be the same. You progress linearly from the same planet to the next with all classes. The Flashpoints (dungeons) will be the same, and the stories will also intersect since you can group on quests.It's exactly how I've always planned to play this game, as a cheap (in cost) RPG. Why cheap? Well, there are I think 10 classes, each class with a completely different storyline, so in a way it's like 10 different RPGs. That should keep me entertained for like a year. At $13/month + $50 for the game, that's about $200. 10 games for $200 that's $20 each very cheap!
They exaggerate a little with the "x novels worth". For instance, the locations will be the same. You progress linearly from the same planet to the next with all classes. The Flashpoints (dungeons) will be the same, and the stories will also intersect since you can group on quests.
It'll be very interesting to see where this game stands one year after release. I think EA will be very happy if you end up spending $200.
Nooooooooooooooooooooooo! They will be using the same zone instancing crap that Age of Conan used, on top of all the phasing.
The starting planets are also completely instanced. The instancing is strong with this one!
If so then I stand corrected.Please don't spout misleading BS. Thank you.
WoW, really? WoW isn't instanced per zone. I never saw that, even in Outland which was jammed packed with people at launch.Starting planets have a capacity cap, like every starting zones in every MMO (vanilla WoW had them). The other choices is massive lag in starting areas and server crashes.
But it's a little stange that there are four starting planets, and once people leave those they get funneled along the same planets which would mean it would only get worse.In game testing, the cap is probably lower as to test the feature and see how it react. Just like they tested guild features by making 2 guilds on each side last weekend and invited every players to them.
A sidenote: There won't be any public beta according to interviews. It will probably have a ramped up invited beta before launch. They say they have about 1000 testers now.Limited Collector's Edition Includes:
Includes 7 additional digital items
- Exclusive Gentle Giant Darth Malgus statue
- Star Wars: The Old Republic game disks in collectible metal case
- The Journal of Master Gnost-Dural annotated by Satele Shan
- Old Republic galaxy map
- Custom Security Authentication Key
- Exclusive Music of Star Wars: The Old Republic CD
- High-quality Collector's Edition box
- Flare Gun: Fire flares into the air.
- Training Droid: Hovers at your side for combat assistance.
- HoloDancer: Project your own holographic dancer.
- HoloCam: Keep visual records of in-game adventures.
- STAP: Sleek and unique in-game vehicle.
- Exclusive Mouse Droid: Spunky droid to join your adventures.
- Exclusive Collector's Edition Store: Unique in-game vendor with a dynamic assortment of items.