azraelck
Angel of Cookies!
Also, just because every class and race are viable options does not mean a game has to be "ezmode". That's just up to basic game balance. If you design hard encounters, the game won't be "ezmode".
I would go so far as to call not making every class and race viable bad design in an of itself. What is the point of having dwarves, elves, and halflings if you may as well not bother ever rolling one? Racial abilities should differentiate the races, but should not be a reason to ensure they could never be used in the game. Core AD&D was just badly designed in that regard, and that carried to the Gold Box games.
I wonder if anyone has ever made a mod or patch to remove racial limits?