Dead Cells - Released

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Spaceman
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Dead Cells has been released on Steam.


Roguelite? Metroidvania? Roguevania!

You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).

Features:


  • RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
  • 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
  • Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
  • Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...
Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.

At the end of the day though, it's YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.
PC Gamer reviewed it favourably.

Dead Cells has robust DNA. This is an action platformer with Castlevania’s intricate environments and gothic bestiary, wed to Dark Souls’ exploratory structure and sense of risk. From Diablo it inherits weapons with randomised effects and deep combo potential, and from Spelunky it learns how to create that ‘just one more run’ feeling with new surprises and challenges to discover the deeper you go. This is an ambitious act of synthesis, successful because each of its component pieces has been executed beautifully.

[...]
More information.
 
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Thumbs up from me. Played 54 hours in EA.

Started a new save for 1.0 but quit out after the first boss because there's too many other games to play.
 
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It looks quite fun. Maybe it'll be discounted enough at some point that I'll consider it worthwhile picking up. I liked Guacamelee and things like that for a spell a long while back.

Worth nothing -- what is "role-playing" about a game like this?? Are there decisions to be made which change the outcome of the game or at least change the way in which you inhabit/play your character, from a story-based perspective? Because otherwise..it's just a metroidvania: a rogue-lite, action-platformer. There's nothing wrong with that. But WHY is it reviewed on RPGWATCH?????
 
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Worth nothing -- what is "role-playing" about a game like this?? Are there decisions to be made which change the outcome of the game or at least change the way in which you inhabit/play your character, from a story-based perspective? Because otherwise..it's just a metroidvania: a rogue-lite, action-platformer. There's nothing wrong with that. But WHY is it reviewed on RPGWATCH?????

Slow news week combined with the fact that you'll very rarely find 4 people that can solidly agree on the definition of RPG.

:)
 
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It's whatever supermario+roguelike, so I won't be buying. IGN's videoreview caused some fuss it seems:



WHY is it reviewed on RPGWATCH?????
It's not reviewed on rpgwatch. Not yet at least. That up there is only newsbit on it being released.
 
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This game has twitch chat integration… I watched Lirik play it for 5 minutes.. it is disgusting where twitch chat spams shit and game changes with it.. fuck these modern shit games.
 
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