Brother None
SasqWatch
- Joined
- October 19, 2006
- Messages
- 1,558
Hmmm, I don't know why your posts make me think you don't like Bethesda…Silly me!
Man, I forgot how people keep a detailed backlog on everything I said and did ever.
However, while I do not have access to the same log you do, I'm going to assume that these quotes come from a time when Fallout 3's direction had already been made clear, and I was showing my disdain in this direction? Yes, once it was clear they were adapting Fallout 3 to be more like Oblivion I was dismayed. That's not the same thing as disliking Bethesda inherently. As in, before they took and changed Fallout 3 they were simply a developer that made games that I could appreciate as good (I still do, though I do poke fun at Oblivion), but that aren't for me. That's why I felt the tag "hater" as if I was predisposed to hate Bethesda was unfair.
This took ages to dig out so damn you for tempting me into doing stuff and please appreciate my HARD WORK
Drum roll please.
I present you: my very first response to the news that Bethesda got Fallout, ever. Official biographers, please take note.
I refuse to judge this.
Bethesda has done some pretty good games in its history, nothing to indicate whether they will fuck it up completely or make a decent Fallout 3. There's no way of telling
I'm not sure about this whole "developing alongside Elder Scrolls"-thing, but we'll see.
It's a matter of wait and see, y'know
You could say I was pre-disposed against making Fallout 3 into an FPS/RPG hybrid. I wasn't pre-disposed against Bethesda though. Big difference. One is simple a disagreement on design direction. The other is "being a hater".
Both Fallout and Fallout 2 had tedious quests. Cattle drives anyone?
And if Fallout 1/2 jumped off a bridge, would you do that too? Those games weren't perfect, y'know. It's not like "they did it" somehow excuses it.
Most of the quest itself is a mundane fed/ex (though it ends on a high note), yes, but it´s laid out in a way which pushes player towards exploration so he´s very likely to discover more points of interest in the process. Quite a few quests are designed this way and while I think it works great for the first playthrough
Oh yes! In general Obsidian took a very different approach to free-roaming/exploration than Bethesda did. I feel it has its advantages and disadvantages, especially with such heavy recycling of engine/mechanics. Will probably rant on that forever in my review.
The way quests incidentally lead to more quests or intertwine/cross with each other is imo one of the game´s main strengths, even though in its current state it´s not always absolutely airtight and sometimes can lead to bugged situations.
True!
- Joined
- Oct 19, 2006
- Messages
- 1,558