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September 26th, 2018, 16:51
Jagged Alliance: Rage was delayed one day before it's release.

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ďSo it turns out Jagged Alliance: Rage is not-terrible,Ē our Alec declared in his cheery way after playing the latest revival of the venerated real-time tactical combat series. It was surprising, seeing as many other attempts have ended up bleh, but even more surprising is that it was due to launch barely six weeks after being announced. Well, that part at least was too good to be true. Having previously planned to launch it tomorrow, September 27th, publishers THQ Nordic today announced Jagged Alliance: Rage is now due December 6th. Iíve asked, and they say the delay is for ďBalancing and fine-tuning.Ē To tide folks over, they have blorped a new trailer.
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September 26th, 2018, 17:15
This thread has lot of interesting RPG news which should be on the front page. Why not make @Couchpotato a news poster @Myrthos?
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September 26th, 2018, 17:18
Originally Posted by lostforever View Post
This thread has lot of interesting RPG news which should be on the front page. Why not make @Couchpotato a news poster @Myrthos?
Already was but after almost two years I lost the will to do so.

It wasn't until earlier this year that I started to post news links on the forum.
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Last edited by Couchpotato; September 26th, 2018 at 17:37.
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September 26th, 2018, 18:13
Originally Posted by Couchpotato View Post
Already was but after almost two years I lost the will to do so.

It wasn't until earlier this year that I started to post news links on the forum.
This thread is pretty up to date and in some cases lot faster than the front page so it seems you seem to have got your posting mojo back
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September 26th, 2018, 18:49
I tend to agree. There's a lot of info in this thread that would be much better as individual newsbits, IMO. Then there's the scraps of conversation in between that get a bit lost in the turnover.
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September 26th, 2018, 19:02
The Banner Saga 3 -Survival Mode DLC Released

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Talking Pathfinder: Kingmaker with Chris Avellone and Aleksandr Mishulin
Ahead of the game’s debut we’ve had the chance to interview Narrative Designer Chris Avellone (the legendary writer and designer behind RPGs like Fallout 2, Planescape: Torment, Star Wars Knights of the Old Republic II: Sith Lords, Neverwinter Nights 2, Fallout: New Vegas to name a few) and Creative Director Aleksandr Mishulin. They discussed the game’s design choices, the changes from the PnP game and much more. Enjoy!
Pathfinder: Kingmaker Explorer Edition is 20% off at Fanatical
Pathfinder: Kingmaker Explorer Edition was just released on Steam and you can already get it for 20% off via Fanatical, the online video game discount retailer. The isometric RPG set in the beloved Pathfinder tabletop universe normally retails for $39.99 but is temporarily on sale for $31.99. The deal ends in two weeks.
Prey: Mooncrash - Ricardo Bare Interview
At a Bethesda event during PAX West, we spoke to Arkane Studios’ Lead Designer Ricardo Bare about the recently released expansion Prey: Mooncrash and the ideas that came with developing a roguelike title while keeping the core elements of Prey intact. We also spoke about what could be next for Arkane in the future, though Bare was on his game when it came to not giving us too much to work with.
"Steam is not your enemy," says Divinity Original Sin 2 Studio Head
Larian Studios have become a household name for PC gamers. Their release of Divinity: Original Sin 2 has only served to further establish them as a bit of an authority in regard to full-blooded RPGs, and it's no wonder that they've got some opinions about the tools that allowed them to get where they now are.

One of these tools is, naturally, Steam, and in an interview with a German video games magazine Gamestar, Larian Studios' founder and CEO Swen Vincke has very resolutely defended the fact that Steam takes a 30% cut off video game sales.
Resonance of Fate 4K / HD Edition screenshots
New screenshots of the recently announced Resonance of Fate 4K / HD Edition have come out by way of the game’s newly launched PlayStation Japan page.

If you missed it at Tokyo Game Show 2018, watch some gameplay footage here.

Resonance of Fate 4K / HD Edition is due out digitally for PlayStation 4 and PC via Steam worldwide on October 18 for $35 / €35 / 3,700 yen.
Disco Elysium preview - the best RPG of all time?
Coming to in a pool of presumably our own vomit the scene begins to fade into focus – a cheap hotel room strewn with the remnants of what looks like a good night. Seems like we’ve got ourselves in quite a mess, haven’t we? This is confirmed by the searing pain indicators shooting across the screen and the self-deprecating inner monologue telling us we’re worthless.
What Isn't Square Enix Telling Us About Final Fantasy VIII
We learned in 2018 that a slew of Final Fantasy games would be coming to the Nintendo Switch and Xbox One before and during 2019. I was excited and when my friends and I talked about it, we typed Final Fantasy VII – X-2 a few times. It was assumed that Final Fantasy VIII would be included, and it took a few moments before it occurred to us that no, there actually wasn’t any mention of the game. But why?
Valkyria Chronicles Represents War Better Than Most Actual War Games
War is nothing new to video games. The medium has always been fascinated with combat and war, from the wave of World War II games in the 90s to the deluge of modern-focused titles after Call of Duty: Modern Warfare. While there are plenty of war video games out there, both based on actual history and not, few of those titles actually manage to say something meaningful about the nature of war, and its consequences. This is part of what made the original Valkyria Chronicles such a massive surprise when it released in 2008, as, despite its gorgeous anime aesthetic, the title really manages to say something, and bring up themes that most war games gloss over. While other Valkyria games haven’t had nearly this level of commentary, Valkyria Chronicles 4 also manages to be a fascinating look at the horrors of war.
Valkyria Chronicles 4's Voice Actors & Voice Cast
Max Mittelman has been very active in anime and video games over the last few years, and you might recognize him best as the voice of Ryuji in Persona 5 or Saitama in One Punch Man. Mittelman plays the role of Claude Wallace in Valkyria Chronicles 4, the main character of the story and the leader of Squad-E.
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September 26th, 2018, 19:03
Originally Posted by Ripper View Post
I tend to agree. There's a lot of info in this thread that would be much better as individual newsbits, IMO. Then there's the scraps of conversation in between that get a bit lost in the turnover.
Yeah that's my fault as I post a ton of links.
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September 26th, 2018, 19:19
Originally Posted by Couchpotato View Post
Yeah that's my fault as I post a ton of links.
Don't you fancy posting them as newsbits?
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September 26th, 2018, 19:41
Originally Posted by Ripper View Post
Don't you fancy posting them as newsbits?
Maybe but I burned that bridge a few years ago Riper.

As I didn't leave amicable.

I was both a writer, moderator, and news-editor.

Lets just say I got burned out and fed up with a few members.

You can ask @Myrthos for details if you want to.
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September 26th, 2018, 19:44
Oh, fair enough. I won't intrude into that situation.
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September 27th, 2018, 12:16
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September 27th, 2018, 17:17
Pillars of Eternity 2: Seeker, Slayer, Survivor DLC Review Video

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Hands-on Preview - Thronebreaker: The Witcher Tales

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The demo for Thronebreaker was short but impressed me as I wasnít expecting a smaller side project like this one to be as deep and chock-full of content like a proper AAA outing from other companies. This isnít just a rushed single player mode for a F2P game. This is a proper Witcher game played in a brand new way. I canít wait to actually play the rest of it at launch and find out how the rest of the game will connect to the plot from the books and the games. October 23rd canít come soon enough!
Dive deeper into The Witcherís rich lore in Thronebreaker
What makes Thronebreaker so special is that unlike the mainline The Witcher titles, itís that itís not an action game. Instead, you guide the queen across a huge map, visiting different locales of her domain, engaging with NPCs, and most importantly, getting into scuffles, the point where the game switches to a Gwent board. While Iím still not particularly good at Gwent yet, having had played it only a handful of times since it was initially released, the tutorial parts of the demo did a fine job teaching that the basic concepts of Gwent, and for the few encounters I played through, I was able to quickly grasp the fundamentals and have a good time.
RPG/graphic adventure ďThe Ballad SingerĒ on Steam Early Access

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Retro Style Horror RPG ĒCthulhu Mythos RPG Released today

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This Cthulhu Mythos RPG is a retro styled horror RPG containing modern elements. What terrors await you in the abandoned mansionÖ? Create the protagonist "YOU" to your liking. Select your companions and unravel the mystery of the mansion.
Vampyr - Third Update with New Combat Modes Available on Steam

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Story Mode de-emphasizes combat, placing a greater focus on narrative so players can enjoy Dr. Jonathan Reidís journey with less challenging gameplay. On the other end of the scale, Hard Mode makes combat much more difficult. Players will receive less experience from killing enemies too, forcing them to rely even more on embracing citizens to grow in power. Upon starting a new game, players will be given the option to choose from these two new modes or a third ĎNormal Modeí if they wish to play the original Vampyr experience.
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September 29th, 2018, 06:34
Valkyria Chronicles 4 - Europan History in 5 Minutes

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TaleWorlds Entertainment's next Q&A,with Emre ÷zdemir
Greetings warriors of Calradia!

There is a fine balance that needs to be maintained when presenting information to players. Too little, and players fail to grasp a game mechanic or are forced into making uninformed decisions. Too much, and the information becomes overbearing or confusing. And it isnít just the volume of information that needs to be taken into consideration. A good user interface (UI) should convey information to players quickly and clearly. It should be as non-invasive as possible, so that it doesn't get in the way of immersion, while still containing all of the information that the player needs, in a way that is functional, yet aesthetically pleasing. It has to be almost transparent, helping you in the experience without reminding you constantly that you are playing a game.

These are the kinds of considerations that the UI team have to make on a daily basis. It is down to people like Emre ÷zdemir to take these designs and make them a reality, bridging the gap between the player and the underlying code of the game.
Starflight 3 Fig Campaign Failed, the Final Fig Update
Today marks the last day of the campaign, what a ride! We wish it would have ended better financially for us. $800K was ambitious especially for a new team looking to get the resources to go further with our prototype ideas and story. We learned a lot about what might have worked better, where we made the right calls and where we could have made better ones.

But, what makes us most excited is the Starflight community coming together, letting us get to know it more and really changing how we thought about Starflight 3. Thatís right, will be. Starflight isnít going away. We have no idea what the future holds for it but we know itís not going away any time soon.
Thronebreaker: The Witcher Tales Hands-On With CD Projekt Red

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We take an early look at Thronebreaker: The Witcher Tales with its lead writer.
Thronebreaker: The Witcher Tales is Not Coming to Steam
As it turns out, CD Projekt RED have decided against releasing Thronebreaker on Steam, and Gwent's standalone singleplayer offshoot will now be released as a GoG exclusive. Unless 'PC version ONLY on GOG.COM' reads otherwise in some odd way?
More Bard's Tale IV: Barrows Deep Reviews

IGN - 7.9/10
At its roughest edges, The Bardís Tale IV shows its retro revival roots in some not so positive ways. It may not be special enough for me to easily overlook these technical shortcomings entirely, but itís an RPG thatís brimming with enjoyable, challenging fights, elaborate and entertaining puzzles, and plenty of visual and musical flair. And that was more than enough to keep me humming along contentedly to its tune more often than not.
Rock, Paper, Shotgun - No Score
I feel absolutely certain this will find an audience whoíll defend it, no matter how flaky the tech, how awful the writing, how outstandingly dull the characters. (Oh, they try to do BioWare Bants between themselves, which is so far off the mark, and only laughable because, despite wandering them around for hours, Iíd literally no idea what their names were, let alone if they had a personality.) Because people love old things made new, and people love pretending that something crappy now reminds them of something crappy from back when their backs hurt less and they could stay up past 10.30 in the evening without feeling it the next day.
WCCFTech - 7.9/10
Overall, The Bardís Tale IV is a rare new game that feels just a little old. People who only care for the newest thing with the newest mechanics might not appreciate the cosy, slightly dusty tenderness of Bards Tale, but it does have this delightful feeling regardless. Even if youíve never heard of the series, or played RPGs from the nineties, The Bardís Tale IV: Barrows Deep is a special game not to be quickly dismissed.
COGconnected - 86/100
There is so much going on that is good that itís hard to even mention it all. You start with plenty of customization options, not just with character creation, but within classes and skills. All told there are somewhere between sixty to seventy skills per class. I havenít even mentioned the puzzles, which I found to be just the right mix of difficult, neither boring nor too hard. The story is great, even with the occasional self-spoiler. Combat has a lot going for it and keeps things interesting, but itís always possible that not everyone feels that way on that front. The few performance issues aside, itís a game thatís hard not to like. Interestingly enough, prior to release InXile Entertainment CEO Brian Fargo said that if The Bardís Tale IV sells over two million copies over the first eighteen months heíll attempt to buy back Interplay. Is this a two million seller over the next year and a half? It very well may be.
Trusted Reviews - 2/5
Without the bugs, The Bardís Tale IV is okay at best. With them, itís perhaps best to preserve your nostalgia and play the HD remaster of The Bardís Tale I to III instead. Several bugs were cleared up between us getting code for the game and the review version, however as it stands the version weíre currently playing still has several technical hitches and is a mediocre experience even when it runs smoothly. It could be better, but itís hard to recommend in its current state, even to die-hard fans.
Final version of "Prodigy Tactics" is now on Steam

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Enter the arena with a team of heroes. Fight hand in hand with Guardians and vanquish your opponents in this tactical, turn-based game - featuring a range of characters with a unique abilities on a mission to restore the peace in a fantastic world of Thasys.
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September 30th, 2018, 07:06
Beamdog Livestream Recap - Sales, Patches, and Updates

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The full recap on the Beamblog.
Today Beamdog Producer Luke Rideout and Marketing & PR Manager Lee Guille shared the latest studio news, updates and plans on Neverwinter Nights: Enhanced Edition and the Infinity Engine EEs. Luke showed the current state of Neverwinter Nights: Enhanced Edition on Android (everything showcased is still work in progress).
Bethesda Clarifies Why Fallout 76 Won't Have Cross-Play

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Dark Souls 3 mod finally adds proper keyboard on-screen prompts/icons.
Created by modder ‘kelester’, this mod for Dark Souls 3 changes the icons for the PC version. However, this mod is not complete yet. For example, there are some issues with currency of letters (the game shows Roll as “Q” for example) and some icons have not been changed yet. After all, and as the title, suggests, this is a WIP mod.
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October 1st, 2018, 07:44
How BioWare Revolutionized the RPG Genre with Baldur's Gate
20 years ago, video game RPGs were either stagnating or going from strength to strength. How could it be both these things? The answer depends, as usual, on perspective. Fans of the genre had recently been enjoying the original Fallout, a turn-based apocalyptic world that would eventually morph into the much-loved series of today.

Yet even with PC gamingenjoying a huge surge in popularity, the RPG remained a relatively niche type of game on a platform dominated by first-person shooters, flight simulators and real-time strategy titles before, in 1998, BioWare and Baldur's Gate changed that forever. Founded in 1995 by medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, the Canadian developer began life by publishing Shattered Steel, Brent and Trent Oster's mech simulation, to moderate success. A series of events then conspired to realise what would become the most successful RPG of the decade, and for some time to come.

Baldur's Gate began life as Battlegrounds: Infinity, a tech demo of an engine devised by Scott Greig, one of BioWare's first employees. Around the same time, the developer's publisher, Interplay, secured the Dungeons & Dragons licence from TSR, and were keen to publish a video game that emulated the famous world.
Fallout 2 Turns 20 – Creative Differences Never Change
It seems that Fallout developers and fans have been at war from the outset. Every sequel can be seen as a degeneration of what Fallout was supposed to be. Beyond the petty squabbles over isometric vs. first/third-person and turn-based vs. real-time, Fallout always mutated into something that deviated from its original setting, while simultaneously reinventing itself with new ideas that attempted to revitalize it. Some of those ideas hit the target, and others not so much. In its more recent incarnation, Fallout has been completely stripped of “ethics in a post-nuclear world” to become a nuke-your-opponents simulator.
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October 1st, 2018, 15:52
Encased - Pre-Alpha Gameplay #1 - Narrative

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Divinity: Original Sin Documentary

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Latest Call of Cthulhu Previews

PC Gamer
After the first three hours of Call of Cthulhu were over, I was pretty sure that I would be playing game. It was like a first episode of a TV series tailored for my brain: Calculated to draw me in, interest me, and keep me going for a bit longer until I'm fully hooked. "A bit longer" comes soon: the game releases on the 30th of October.
IGN
And there is a lot of drama in Call of Cthulhu. Lovecraftian stories concern themselves with seemingly ‘normal’ people gradually losing their sense of reality, and my demo ended with a cult in an underground cave, squirming fish guts and tentacles coming from places where tentacles shouldn’t be coming from. It’s fun and a little scary, and I’m looking forward to the full harrowing journey Cyanide promises to take me when Call of Cthulu comes out just in time for Halloween, on October 30th.
TechRaptor
One of the first things I did in Call of Cthulhu was drink. Edward Pierce, the grizzled detective protagonist that drips cliche, reached for a bottle of whiskey. This prompted a choice between “Drink” or “Don’t drink”. Obviously, I chose to drink. I was immediately told it would “affect my destiny”. A man came in, gave me my case, and berated me for being a lousy drunk. He still entrusted me with finding the truth behind his daughter’s death. I guess drinking on the job is fine after all.
GameSpace
When Call of Cthulhu from Cyanide Studios was announced, I sat straight up in my chair. This was a game rising from the briny depths, tentacles in tow, just for me. The first collection of horror stories I ever purchased as an adult was The Best of H.P. Lovecraft edited by Robert Bloch and my first e-book collection was The Complete Works of everything he’d published. Over the last three years, I’ve read more than 50 modern horror novels written by “Lovecraft’s Children,” that wonderful group of authors ushering in “the new weird.” If anyone was primed to love this game, it was me.
Cultured Vultures
You’d think they would churn out a Cthulhu game each and every Halloween, such is the dark being’s ability to chill despite being fairly well exposed. Just from playing Call of Cthulhu’s demo, simply seeing the malevolent behemoth in the background of the main menu was enough to set me on edge.
5 RPG Series That Need A Reboot
With tons of RPG titles covering nearly every game console or system today, it’s not too difficult to come across one that’s truly memorable in its own right. However, there are some series that seem to stick with us long after their arrival – and in some way we’re hoping they’ll make a swift comeback to the modern era.
Here are 5 RPG series, or titles, that we’d love to see rebooted to fit today’s generation of gaming.
Hands On With Eldest Souls: EGX 2018 - Any Button GamingAny Button Gaming
Eldest Souls is a top down, pixel art RPG game with a focus on tight fighting mechanics and lore. So I got to play a section of the game where I took on The Guardian. A huge bad-ass knight who kicked my ass a few times.
Darkest Dungeon: The Color of Madness Console Release Details
Darkest Dungeon: The Color of Madness releases on Switch, XBOX One, and iPad October 11th for $4.99 USD! Along with the release of the The Color of Madness, The Musketeer DLC will be released for FREE to the above platforms as well as the large game balance patch that has been live for the PC version of the game since June.

The Color of Madness storefront pages will go live on Thursday September 27th on both Switch and XBOX One, so please help spread the word to friends and fans alike!

Ancestral Edition Digital Bundles

With the release of the new DLCs we wanted to update the Digital Ancestral Bundles on the console marketplaces. To do this we had to take down the old bundle and put up a new bundle with all the DLCs included.

That said, if you purchased the digital bundle BEFORE the 11th, you will still need to purchase The Color of Madness separately. AFTER the 11th, the digital Bundle will include all currently available Darkest Dungeon content for $39.99 USD.
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October 2nd, 2018, 17:43
Fallout: Miami - September Progress Update

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Fallout: Miami is an upcoming mod for Fallout 4. Welcome to the monthly progress update video for September. We hope you enjoy the new content.
The Surge: The Good, the Bad, and the Augmented - Launch Trailer

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Archmage Rises Update #79: Build 11 Release Date

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Well I'm finally confident enough in what I have here to put a stake in the ground and say for sure that Build 11 will release on or before Nov 16 2018. In this video I explain why.
[Fallout: New California] State of the Mod for September 2018
It has been a long time coming, but we're finally dusting off the last elements of the mod that are unfinished or unpolished in some way. Our release will certainly be a BETA, in that a few things will be left to adjust based on mass player feedback, but in a state of completion that I doubt most people will ever notice anything missing. It's just bugs you don't catch til 5000 people play your project in a weekend and all report the same unexpected things!
The Next Grim Misadventure Update
A Grim Misadventure is upon us. Last time, we took a deeper look at some of the Oathkeeperís zealous arsenal.

Today, fresh from the art team, we have for you a first look at some of the Legendary gear coming with the Forgotten Gods expansion. In total, over 200 new Legendary items are coming, scattered across 12 new Legendary sets and a vast array of stand-alone equipment.

These items are not just going to support the upcoming Oathkeeper mastery however. You can look forward to powerful new procs and skill modifiers for existing masteries as well!
Interview with Rogueknight 333: Author of the Swordflight Series
In case my four-part coverage has not made it clear, by reason of its reactivity, resource management and tactical considerations, along with its replayability, attention to detail and overall polish, I hold Rogueknight 333's Swordflight in especially high regard. In fact, to my mind, Swordflight is not only the best single-player campaign to grace the Aurora platform but also one of the best RPGs ever, amateur or pro.

With the imminent release of the highly-anticipated fourth installment of Swordflight (currently in beta form and being playtested), Rogueknight 333 has kindly agreed to my written interview request. So, without further ado, let's get to it!
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October 2nd, 2018, 19:22
New Xcom2 DLC

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October 4th, 2018, 02:08
How Quest for Glory's creators give players room in Hero-U
“When we’re designing a game, it’s all about ‘What does the player want to do?’ What will they try?” says Lori Cole when speaking of the design ideas that went into Transolar Games' Hero-U: Rogue to Redemption, as well as her many years working in adventure and role-playing games.

Created by Lori and Corey Cole, designers of the Quest for Glory series, Hero-U: Rogue to Redemption casts the player as Shawn O’Connor, a man striving to be Rogue of the Year while keeping up with university classes, exploring a haunted castle, making friends and foes, dealing with monsters, and solving devious puzzles.

“We think of these things as problems, rather than puzzles," says Corey Cole. "We don’t want to say there is only one way past this and you have to guess what’s on our minds and get it. We know players are going to use every tool at their disposal to try to find ways to solve the thing, and we try to make it so that as many reasonable things as possible work.”
Disco Elysium – Press Roundup 2018
This week I’m here to do a round up of the amazing year we have had so far. It’s been a whirlwind of working hard & travelling round the world and we still have a few months left! We’ll be sharing some of the press we have received and most importantly what people thought of Disco Elysium.

We most recently returned from Birmingham in the UK after spending 4 days at EGX showing off the game. While we were there Writer Argo Tuulik & Lead Writer & Designer Robert Kurvitz took part in a panel “What happens when you’re aiming to create the best RPG of all time?” hosted by Alex Wiltshire. If you didn’t manage to catch it at EGX, or live on Twitch you can find a Youtube video below. Let us know what you think!

We also just wanted to say thank you to everyone who has taken the time to check out Disco Elysium. To everyone who writes about it, talks about it, shares all the articles about it, we couldn’t do this without your support. Keep cheering us on to the finish line!
Immortal Unchained – Delusions of Grandeur
At the end of the day Immortal: Unchained tries to replicate what it is that made Dark Souls the hit that it became, however through the problems with controls, unnecessary combat limitations and basic repetition it did not grab hold of me and make me want to keep playing and keep pushing. I kept going because I had to, not because I wanted to and in a game like this it is the desire to beat the game that will keep the players engaged. The game is playable and can be beaten, but sometimes it comes down to a good dose of luck rather than skill on the players part.
Assassin's Creed Odyssey PC Performance Analysis
Assassin’s Creed Odyssey is one of the most highly anticipated games of 2018. Powered by AnvilNext, this new Assassin’s Creed game aims to transport you to ancient Greece. The game releases in a couple of days so it’s time to benchmark it and see how it performs on the PC platform.

For this PC Performance Analysis, we used an Intel i7 4930K (overclocked at 4.2Ghz) with 8GB RAM, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s GTX980Ti, Windows 10 64-bit and the latest version of the GeForce (411.70) and Catalyst drivers (18.9.3). Since the game requires a high-end GPU and does not support multi-GPUs (both SLI and Crossfire), we’ve decided not to test our GTX690.
Why Mass Effect is Still the Best Space RPG
I recently replayed the trilogy and was reminded why these three games are so damn memorable- the Normandy, a cast composed of quirky characters like Jeff “Joker” Moreau, others like Garrus and Liara that you wish existed in real life and lastly epic finales like the suicide mission of Mass Effect 2 and the retaking of Earth in Mass Effect 3. However, there is more to these games than just that, emotions that can’t be conveyed by words, so I’ve put together a compilation of screenshots from the third game to best speak for themselves. I’ll further follow this up with an opinion piece very soon
Fallout 76: system requirements, beta start date, how to get in
Bethesda's Fallout 76 multiplayer experiment is almost ready. The beloved post-apocalyptic franchise will be dipping its hind legs into the games-as-a-service pool in late November and beta tests start as soon as 23 October 2018 for some.

Even in a day and age where testing barely stable software products, also known as Bethesda games, is considered a privilege worthy of monetary compensation Fallout 76's upcoming beta still stands out.
Bethesda are of course looking to incentivise pre-orders by directly tieing their beta test phase to blind purchases, and somehow failing to provide customers with any official system specs.

Before you go around digging for speculation, we have narrowed down some worst case scenario system specs for the Fallout-but-not-really-because-multiplayer release. When the big boys fail to provide, AltChar starts doing some jury rigging.
Black Desert Online Offers a 7-Day Trial
Pearl Abyss and Kakao Games have announced that Black Desert Online has recently reached 10 million registered players worldwide. To celebrate this milestone, new adventurers can earn a free copy of Black Desert Online by completing the 7-day trial challenge.

Players who start playing Black Desert Online between the 3rd of October up until the 17th of October, reach level 56 on a character and complete that character’s awakening quest before their 7-day trial expires will be rewarded with a free Starter’s Package that has a $9.99 / €9.99 / £7.99 value.
Bard’s Tale IV makes you fight tooth and nail
At its worst, Bard’s Tale IV can feel like cosplay of the style of game it’s meant to be invoking. (Well, actually, at its worst, it’s barely functional as a piece of software—this is definitely a situation where waiting for the promised week one fix patch is probably a good idea.) Non-player characters, while well-written, lack depth, parroting back the same few lines no matter how many times you visit them. Exploration tools are little more than esoteric keys to a variety of easily identified doors. And the vast underground labyrinth of Skara Brae frequently feels like little more than a series of gussied-up corridors. But when it clicks, it clicks hard, invoking those old, long-forgotten feelings of being lost in a hostile place with nothing but your wits and your weapons to help you win the day. That’s the sort of thing that can occasionally be worth sifting through a little dross to find.
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October 5th, 2018, 00:36
Pathfinder: Kingmaker Reviews & Interview

ScreenRant -4/5
If there are any stumbles present in Pathfinder: Kingmaker, itís in the pace of play. While the combat itself is fluid and moves in real-time, the narrative moves slowly, and the emphasis on passing days or weeks can be a real drag. While it makes sense that the campaign would feature an open world and a lot of choices to be made, sometimes it comes across as more aimless than inspiring. The introduction of the game, in particular, drags - players donít even get access to their Barony for several hours, which is puzzling since itís one of the more innovative and welcome elements of the title. Thatís a major issue, since RPGs are already time sinks and failing to make much of an impression in the first six-or-so hours of gameplay is playing with fire.

That being said, thereís plenty to dig into in Pathfinder: Kingmaker, and even if the early introduction overstays its welcome, there are many more hours afterwards that make the game worth the wait. If gamers can find room for yet another long, beautifully-crafted isometric RPG in their schedules, they probably canít do much better for recent offerings than Pathfinder: Kingmaker.
GameSkinny - 8/10
In reviewing this game on Linux, it was extremely frustrating having to start the entire game over every time the full party died because saved games couldn't load. That said, it's just a bug, and hopefully, it'll be fixed soon.
Pathfinder: Kingmaker set out to bring the look, feel, and gameplay experience of a classic tabletop RPG to the PC and, in that, is an absolute success. It's not without its flaws, but all of them could be corrected with additions and further content patches, which a game like this lends itself to very well.
GamesIndustry.biz Interview
Owlcat Games is a newer studio name, but it masks a wealth of experience. Its small but mighty team has worked on a number of games together from Nival Interactive and My.com, ranging all the way back to Rage of Mages in the '90s to Skyforge as recently as 2015.

One thing they all had in common was a desire to try something very, very new.

"To be honest, we were a little bit tired with MMO production after 10 years spent on Allods Online and Skyforge, so we wanted to try something completely opposite from that - a story-driven RPG with multiple choices and meaningful consequences focused on a single-player experience," said Owlcat studio head Oleg Shpilchevsky.
Edge Of Eternity Voice-overs Update
You probably heard them in the trailer - and their presence has remained a secret for a very long time. Lets introduce you to our voice-over actors!

We will unveil new members of the cast regularly but for now, let's introduce the ones you will "meet" in the beginning of the game.
Vampire: Bloodlines v10.1 Unofficial Patch Released
+Fixed Gary giving packs if you already have some and made it plus.
+Shortened Bat's Communion to work with Beastmistress history too.
+Added Humanity gain for saving the quick Nosferatu in the warrens.
+Updated thin bloods on beachhouse beach and added monastery beds.
+Changed surplus Tremere history and improved Andrei's atrium exit.
+Restored billboard and Chateau computer and fixed Obfuscate info.
+Fixed Ground 0 Humanity losses and wrong basic poster quest email.
+Restored Arthur's computer and improved formats, thanks Psycho-A.
+Updated tutorial guard voice and SDK, thanks voerman and Psycho-A.
+Modified Chupacabra and Insectoid histories to avoid warform bug.
+Changed zoom factor of Steyr and SWAT rifle to real world numbers.
+Made Kamikaze Zen money stay in plus and Andrei don't drop braid.
+Some superfluous items can be given to Pisha, Skelter and Strauss.
+Made Carson quest more logical by having the player phone Gimble.
+Added male blood doll to Smoke Shop and a surprise to pier ending.
+Moved Knox in Asylum to restore lines of Cal and some for Arthur.
+Corrected Auspex stats if you use "no changed disciplines" option.
+Swapped final poster quest poster and restored it to Ground Zero.
+Restored partial damage to supernaturals with several disciplines.
+Updated some entries in some computers to reflect NPC fatalities.
+Fixed four Humanity cost altering histories, thanks miracle.flame.
Made CDC guy at Fu Syndicate unbiteable like the others downtown.
Prevented player from using idle animation during a few cutscenes.
Added info to hacking popup and fixed minor map and text details.
Fixed condition for telling Damsel that you killed a werewolf too.
Changed criminal level of several weapons to get police to react.
Repaired small issues in warrens and hospital maps by recompiling.
Fixed critical bug when talking to Zhao from the shelves outside.
Unified formatting of newspaper articles and improved GUI details.
Added toilet doors to a few maps and fixed minor dialogue issues.
Fixed Presence hair and cleared Disciplines before more cutscenes.
Covered level holes in observatory, Red Dragon and Venture Tower.
Fixed vanishing details downtown, at Ocean House, and in cemetery.
Added missing monster sounds reacting to Dementation disciplines.
Made the patch copy all bin files into main folder to fix crashes.
Mike Morhaime of Blizzard Entertainment has Stepped Down
Dear Members of the Blizzard Community,

When Blizzardís founder Allen Adham first invited me to join him in creating Silicon & Synapse (our original name), nothing could have prepared me for the amazing adventure that we would share for the next 27 years. Our original mission and values consisted of four simple words that formed our foundation: ďWe make great games.Ē We crafted that statement before we had even released our first game, but we were committed to living up to it.

After many years of working with some of the industryís most talented people to create games and worlds for you to play in, Iíve decided itís time for someone else to lead Blizzard Entertainment. I will now serve as an advisor to the company I so love and admire. My duties as president of Blizzard will be assumed by my friend, colleague, trusted advisor, and longtime steward of World of Warcraft, J. Allen Brack.
Phoenix Point Development - Behind the Scenes Update
Last week I (UV) took a trip to the studio in Sofia. Whilst there, I had the opportunity to walk around the entire studio and look at what each and every developer was working on. Below is a summary of my tour, along with descriptions of what everyone is working on.

This is by no means a complete list as everyone was very busy and I wasnít always able to catch everyone sitting at their own desk. It does however highlight the size of the team and how all of the parts come together as a whole.
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