A new version (1.16) of Battle for Wesnoth has been released.
More information.
October 2021. The development team is proud to present version 1.16 of The Battle for Wesnoth!
This release features a variety of improvements to many areas of the game including many improved campaigns, a fully re-balanced Dunefolk faction, new portraits and units, upgrades to the AI, a variety of new features for add-on authors, many many bugs fixed, and much more besides. Try the new features for yourself, or take a look below for more details.
For Players
Players will be automatically upgraded to a new stable series for the first time since Wesnoth was released due to our use of more modern distribution platforms such as Steam, itch.io, Flathub, and others. To support this, an option will be shown the first time 1.16.0 is started after being upgraded from 1.14.17. This will provide the option to migrate settings as well as download the 1.16 version of any add-ons that are installed, if they have been updated to work with 1.16. To go along with that, Wesnoth is now able to select save files from previous versions from within the game itself.
Addressing a long-standing pain point, especially for players with low download speeds and/or data limits, updating add-ons will no longer result in the entire add-on being re-downloaded -- instead only the files that have actually changed will be downloaded, which will significantly reduce both the time it takes to update add-ons as well as how much data is used when updating. Additionally, any version of an add-on that has been recently uploaded by the author can be selected for download, thus allowing for downgrading an add-on if needed for any reason.
Many aspects of the AI have seen improvements as well, with much of the experimental AI having been merged into the default AI. This allows it to better handle healers, poison, retreating, and other behaviour.
Finally, the entire Dunefolk faction has been reworked and re-balanced, including a re-imagining of the unit lines, new unit descriptions and sprites, and reworking of the liminal alignment. They should now be much closer to the factions in the Default era in terms of overall strength as well as be more interesting to play.
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