I think you're drawing a wrong conclusion here. I don't like easy games personally, I just said that the game was tough enough for me on normal, but I wouldn't want it to be made easier than that. And yeah, the reason was likely that I completely forgot how to play it and all those explanations about quartz and what not from FC that I read years ago.
Have you tried the Trails Cold of Steel yet? It must be the easiest game in the series, with a massive EP pool, CP that feels like it never ends, lots of health, "cheating" CP skills (like the one that restores your HP each turn), etc. I heard that the Japanese fanbase wasn't delighted with how easy it was and the next game was made more difficult yet again.
For some reason CRPGs are all easy for me, I always play on hardest difficulties available, but JRPGs are more varied in difficulty. Some are super easy, some turn out to be tougher than I expected. It's likely due to CRPGs all being essentially the same combat-wise. So if you've learnt how turn-based (a la D&D) and action (a la Gothic and Witcher) systems play, you can just play all CRPGs on hardest available difficulties from then on. Other Western systems will essentially be the clones of these ones.
Just one, as far as I know. They apparently wanted to go after acquiring more general audience and made it a clone of Persona with lower difficulty. But afaik that changed after fanbase was vocally discontent (it still ranks as the worst game of all 7 in fanbase ranking, lol), and the next game was already more traditional and with higher difficulty. It's untranslated yet, so I haven't seen it.Well, you are telling me the other games are even easier? , , ,
Just one, as far as I know. They apparently wanted to go after acquiring more general audience and made it a clone of Persona with lower difficulty. But afaik that changed after fanbase was vocally discontent (it still ranks as the worst game of all 7 in fanbase ranking, lol), and the next game was already more traditional and with higher difficulty. It's untranslated yet, so I haven't seen it.
I still think the only game that managed to have great gameplay and decent story was Baldur's Gate 2 (on highest difficulty or with difficulty-raising mods). Among JRPGs, maybe Mana Khemia games (those are easy, so what I mean by "great gameplay" was that they were very pleasant to play). All other games I mainly play for story these days. Hated DA: Inquisition until I stopped expecting good combat, and once I stopped expecting it I started to love the game. W3's combat is repetitive. And these, alas, were the biggest RPG hits in the West… I'd say Trails in the Sky is quite good in terms of combat, if not in difficulty (for you, for me it was just right), then at least in how pleasant it is to play. The system is interesting enough.
Ogre Tactics is a strategy game, right? I'm a bit afraid of those. Most that I've seen require grinding, I can't bear grinding, so I'm always worried that I'll get stuck.
There is no need for grinding in Ogre Tactics: Let us Cling Together… and if you haven't played it yet…. just do it already!
I just cannot get into electronic games lately due to time restraints imposed by my tabletop games which are:
Dungeon Crawl Classics: A retro-inspired D20'ish rpg with some innovative dice mechanics and charts. For instance - a caster doesnt simply cast a spell with the same result every time. When a "fireball" spell is cast, a roll on the chart will determine whether it's a poof of smoke or an inferno. It may decimate the enemy, or blow up in your face
No thanks … I'd rather stick to a game where this Elder Scrolls-o-holic is safe (meaning, none of my characters will bump into one of yours) .I think instead of switching characters you should switch the game.
You honestly believe the winner (or more) was not known before it started and it isn't just a bait to get people playing that rubbish instead of proper singleplayer games?