The Way of Wrath - Overview

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Spaceman
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The Way of Wrath is a story-driven survival RPG with turn based combat and strategy management.

The Way of Wrath is a story-driven, turn-based, tactical RPG. Take charge of a ragged group of soldiers and hold a rundown fort against a merciless onslaught of an overwhelming enemy force. You will need to be ruthless, fearless, and cunning to survive what is to come.

COMMAND THE RESISTANCE

Become a leader who can guide your people through hell. Rekindle the fighting spirit of your warriors and turn the old, ruined fort into a formidable bastion against a merciless onslaught of the overpowering enemy.

EXPLORE. ADAPT. SURVIVE.

Immerse yourself in a world of mystery, superstitions, and dark rituals. Brave the cold, unforgiving no man's land between your fort and enemy encampment. Hunt for food. Harvest materials to rebuild your fort. Recruit allies, and battle vicious enemies in brutal combat encounters.

MASTER THE ART OF WAR

Tests your tactical skills against battle-hardened veterans of a decade long brutal war in a fast-paced, lethal turn-based combat. Fight in handcrafted combat encounters against unique characters equipped with their own favored AI tactics, gear, and skills.

MAKE CHOICES, FACE CONSEQUENCES

Experience a dynamic, non-linear story. Each character, friend or foe, pursues their own agendas and reacts to actions of others. Alliances will be forged and Broken. Survivors will grieve the death of their kin and settle scores with their enemies.


  • Create your own character. Customize appearance, origin, and reputation. Freely choose among dozens of skills and perks in an unrestrictive, classless system. Pick your party from a colorful cast of characters, or build your companions from scratch.
  • Explore open world map to hunt, fish, harvest valuable materials, perform mystical rituals. Survive the cold, harsh landscape and its many environmental hazards.
  • Repair defenses. Build traps and siege equipment. Craft weapons, armor, and tools of war. Cook food, brew alcohol and prepare the medicine.
  • Your every action will be judged, and the consequences of your choices will be felt constantly as the story is reshaped to a new reality. Will you end up a respected leader, a feared tyrant, or a hated despot swinging on a rope from the tower of your own fort?
  • Lead your people and maintain morale. Deal with their disagreements, superstitions, and self-destructive habits. Ignore them at your peril. Desperate people will be tempted by their worst instincts. Eager to escape hopeless reality in alcohol, drugs, petty squabbles, and comforting promises of the mystical rituals.
  • Experience a new kind of interactive story. Each in-game day the map will update with new encounters, and character story-lines will move forward.
More information.
 
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Survival RPG's and procedural generation systems seem to be the latest hot trend.:(
 
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It does as random generator is 100 times faster and cheaper to develop than handcrafting everything.

Maybe it's selling? Dunno. I know I don't want to touch any of it. Unless it features hairworks. Of course it doesn't.
 
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Hey! Developer here :D. The game is not procedural, in fact, it's a polar opposite.
The game features a hand-crafted open world and pretty much every NPC/Quest/Encounter is handwritten.

The survival elements are not dominant in the game, but they are used to convey the feel of the setting and the struggle of the resistance.

We draw inspiration more from games like Gothic, Divinity Original Sin, Baldur's Gate, Fallout, etc.

I will share more details tonight that should hopefully clear up the confusion.
 
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That's great to hear, and I'm much more likely now to pick this one up shortly after release. Thanks for the additional information and welcome to the forums!
 
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Hey! Developer here :D. The game is not procedural, in fact, it's a polar opposite.
The game features a hand-crafted open world and pretty much every NPC/Quest/Encounter is handwritten.

If that's so I suggest rewriting of this line as it's pretty much misleading:
"Each in-game day the map will update with new encounters"
 
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If that's so I suggest rewriting of this line as it's pretty much misleading:
"Each in-game day the map will update with new encounters"

Thanks, I'll try to word it differently.
What that refers to is the day passage system in the game. When you sleep at the fort and wake up the next day you will find the map updated. The whole story advances and the quests/encounters change. Think of it as "chapters" from other games, but here each day is the new "chapter".
 
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