Encased - Going to Kickstarter September 13th

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Spaceman
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Encased will be going to Kickstarter September 13th according to this twitter account.

<blockquote class="twitter-tweet"> ENCASED 13 сентября выходит на Kickstarter — поэтому завтра мы пишем живые барабаны, духовые и струнные для темы трейлера. Меж тем, stripdown-версия без всего, кроме гитар и барабанов, почему-то звучит как новый сингл Soundgarden. Ставьте на рингтоны! https://t.co/EaMZpUYLMi

— Peter Salnikov (@blessmepadre) September 10, 2018
[/quote] Translated it reads: Encased September 13 goes to Kickstarter-so tomorrow we write live drums, wind and string for the theme of the trailer. Meanwhile, the Stripdown-version without anything but guitars and drums, for some reason sounds like a new single Soundgarden. Put on the ringtones! https://soundcloud.com/blessmepadre...me-teaser-guitars-drums-only-work-in-progress

More information.
 
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I've been watching them since the reveal. The devs seem to be on the ball. Didn't anticipate the Kickstarter though.
 
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Maybe we'll finally get some gameplay footage instead of art renders. If so I might back this game but right now I have no clue what the hell this game is about yet.
 
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Maybe we'll finally get some gameplay footage instead of art renders. If so I might back this game but right now I have no clue what the hell this game is about yet.

I wonder if there will be similar "conspiracy theories" about developers and their work like in case of Geyser KS. Encased shown even less material so far.
 
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This is basically everything we know about it

We proudly announce the impending arrival of Encased: an isometric RPG in a sci-fi post-apocalyptic setting. This game tells the story of a disastrous research project inside an anomalous zone – the Dome – built in the middle of a desert by an unknown civilization.

The Game

Encased is an old-school RPG with a turn-based combat system. The story campaign will be approximately 25-30 hours long with significant replay potential. The player will be able to explore the game’s open world and make hard decisions that influence the plot. The world actively reacts to the player’s actions and changes constantly. This also works vice versa, as environmental changes within the game will influence gameplay style.

Story

The events of the game happen under the Dome – an artificial construction of unknown origin that is shaped like a sheer half-sphere with a small aperture at the top. The Dome is indestructible. Technology, items and relics can be extracted from it, but people who enter the Dome cannot leave. Beneath the earth, yet more mystery awaits, as the Dome is just the cap of an enormous complex hidden under the sands. Ancient underground labyrinths contain bountiful artifacts, weapons and artificial intelligence systems that control the whole complex… not to mention lethal traps and curious anomalies that guard these riches.

Research and exploration of the Dome are conducted by staff of the C.R.O.N.U.S. Foundation – an international corporation and a state-within-a-state. To the outside world, little is known about the inner workings of C.R.O.N.U.S. Those that sign up for a life within the Dome do not speak of their experiences, and those managing the Foundation from outside speak even less. Thanks to the bounty extracted from the Dome, C.R.O.N.U.S. have become powerful enough to hold sway over the leaders of the world. Now, the fate of the entire planet rests in the hands of the soldiers, businessmen, scientists and even criminals who comprise their ranks.

However, within the Dome, something is changing. Another power has arisen – something never faced by explorers before. As a direct result of actions performed by the expedition of the player’s character, an intelligent entity has awakened in the depths of the underground complex – an unstable AI nicknamed Maelstrom. Upon breaking loose, it will change the world under the Dome beyond recognition – all connection to the outside world is lost, and the denizens trapped within the Dome become desperate and split into warring factions.

Combat

The combat mechanics of Encased are turn-based and battles have a wide variety of tactical options. The player will be able to target the enemy’s key fighters or the enemy’s support, exhaust the enemy, attack using the environment, use non-combat skills to weaken the foes, and more.

Role-Playing

Experienced players will quickly notice similarities with Fallout and other classic RPGs. This will let the player quickly figure out the role-playing system of the game without reading manuals or failing builds. Layered on top of the familiar, we add our own system of perks and skills, forcing the player to make a complicated and interesting choice every time they gain a new level.

Maelstrom

The unstable AI Maelstrom is one of the unique features of the game. Maelstrom is intelligent, it can interact with the player and even fulfill their wishes (but everything comes at a price, of course). However, Maelstrom is more than just a character: it’s an enigmatic power that destroys the minds of intelligent beings. Its influence is especially potent within the center of the Dome, so wise players will stick near the borders at the beginning of the game. In addition to the above, Maelstrom affects the performance of some skills and perks.

Crime System

When committing crimes against society, the player character receives various penalties and begins to accrue a reputation: from ‘Petty Thief’ to ‘Enemy of the State #1’ or even ‘Threat to Humanity.’ Crime begets punishment. The player character can be fined, imprisoned and even executed. There are options to bribe judges, organize a jailbreak or pass the trial in the ‘Labyrinth of Death’ (needless to say, surviving this is a challenge).

Character Creation Prototype

Although the game isn’t ready to play yet, you can already take a sneak peek at character creation and make a lasting impact on the finished game in the process. Our character creation system includes choosing stats and making a biography for your character. Each and every character created in the Encased character creation prototype will be added to the records of the C.R.O.N.U.S database, leaving a permanent mark on the finished game. The best biographies will also be used as prototypes for C.R.O.N.U.S. employee NPCs.
 
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There are screenshots as well

https://twitter.com/DarkCrystal_HQ/status/1038834418763190272

https://twitter.com/i/status/1035935319877726208

DmV2YKuXsAAwiq6.jpg


DmLSIE-X0AA5wtt.jpg
 
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Again we know but art renders and mock screenshots don't do anything for me. I need to see gamepaly not just Twitter updates I never follow as I hate social media.
 
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Since the Kickstarter hasn't launched yet, I think it's a wee bit early to cry they have nothing substantial to show.
 
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Hmm, I kinda had my eye on this game, so I will have a look at the KS and might pledge if the pitch is good.
 
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Note though that regardless I will not back Encased:
The story campaign will be approximately 25-30 hours long with significant replay potential.
This is too short for my taste and because of game finishable in one-afternoon design I've already refused to buy the new Tomb Raider till they return what was cut out to be sold as DLC. Just as I won't buy AAA title like that, same goes for indies (unless there is some redeeming feature being unique and not cloned, but I don't see any).
 
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Note though that regardless I will not back Encased:
This is too short for my taste and because of game finishable in one-afternoon design

25-30 hours is one afternoon for you, joxer? Strange things with time happens around you, right? And it seems that you spend most of your time on RPGWatch so how many hours of gameplay do you need anyway? :p
 
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I'd rather have a short length because that makes it sound like a more realistic goal, many (if not most?) Kickstarters that have failed to deliver have done so in large part because they over reached.
 
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Replayability shouldn't be undervalued either. This game promises a lot of it.
 
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25-30 hours is one afternoon for you, joxer? Strange things with time happens around you, right? And it seems that you spend most of your time on RPGWatch so how many hours of gameplay do you need anyway? :p
42 hours minimum or go home. :)
Of no grinding on respawns! If first ME could do that a decade ago, today anyone can.
An opposite example, Mars was cca 25 hours but it had a redeeming feature - charm.

btw, I don't spend most of the time here, but I do take pauses between "chapters". ;)
Replayability shouldn't be undervalued either. This game promises a lot of it.
Replayability today means deliberately locked content so one needs to grind all over again which is bad.
Replayability in MOBA genre however is good. In storydriven RPGs… Get off my lawn.
 
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Cleaned the thread up as we do not need the same discussion in multiple threads.
 
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