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Default Dead Monarchy - Medieval | Turn-Based | Mass-Tactics | Survival-Simulator | RPG

January 2nd, 2019, 03:53
Hey guys,

I've got an update out on indie DB detailing the current development situation of Dead Monarchy. It covers all the major features I've implemented so far and what you can expect in the early access version. Hoping to release into early access somewhere towards the end of the 1st quarter this year. After releasing the EA version, I'll also release an updated demo. The update is mostly text but there is a new armor set though

https://www.indiedb.com/games/dead-m…build-1-update
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May 9th, 2019, 14:28
After 7000+ hours, I am finally at the starting line. The store page is now live and Dead Monarchy will be heading into Early Access soon. You can wishlist the game at:

https://store.steampowered.com/app/1…Dead_Monarchy/

Last edited by Bantichai; May 9th, 2019 at 14:43.
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May 9th, 2019, 15:13
Looks really nice to me, I'll be keeping an eye on this one. I'm not a fan of testing games these days, but I'll be on board once it fully launches.
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May 10th, 2019, 08:48
Originally Posted by Carnifex View Post
Looks really nice to me, I'll be keeping an eye on this one. I'm not a fan of testing games these days, but I'll be on board once it fully launches.
I fully understand that, I never got behind early access until I bought Battle Brothers and RimWorld. Thanks for taking some interest though, it's nice to hear I'm heading in the right direction
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June 12th, 2019, 13:51
Hey guys, just wanted to drop in and say that Dead Monarchy will finally be releasing into Early Access on June 18th, 10:00am PDT. It will be $10 USD with a 10% discount for the first week.
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June 19th, 2019, 08:27
Dead Monarchy is now officially in early access and is 10% off for the first week!

https://store.steampowered.com/app/1…Dead_Monarchy/
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June 26th, 2019, 07:37
Build 2 has been released as of last night and should address most of the major issues that the community has pointed out to me. Build 2.1 is also now live which should fix the new bugs that were introduced in Build 2.

https://steamcommunity.com/games/103…41808862723235

https://steamcommunity.com/games/103…41808865315804
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July 3rd, 2019, 05:26
Build 2.2 has just been released and adds a few new improvements and tweaks.

https://steamcommunity.com/games/103…41808890194295
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August 15th, 2019, 08:56
Gee use Unity and support Microsoft monopoly? Too bad, no Mac version will wait a sale.
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August 17th, 2019, 05:18
I'm a solo developer so I can only work on what I've got, which is a windows laptop. I also currently have a limited amount of time per week to work on development. Eventually, in a couple years perhaps, I would like to have a look at the possibility of Mac. I'm not making any promises, but I hope that explains why DM is only on windows now. Limited manpower and limited time.
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November 26th, 2019, 21:47
Build 6, the initial world map update has now been released to the experimental beta branch. It is a huge update that will require quite a bit of time to get right. Dead Monarchy is now also 25% off!

https://steamcommunity.com/games/103…34955841926371
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March 24th, 2020, 11:21
Hey guys,

Just wanted to let you all know that Dead Monarchy is currently 35% off!

https://store.steampowered.com/app/1…Dead_Monarchy/
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March 25th, 2020, 15:04
Looks cool, I'll give it a shot!
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March 26th, 2020, 15:36
Thanks for the support! I'm a lot more active over on the steam forums, so let me know if you need any help or would like to give some feedback.
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May 13th, 2020, 21:02
Originally Posted by Bantichai View Post
After 7000+ hours, I am finally at the starting line. The store page is now live and Dead Monarchy will be heading into Early Access soon. You can wishlist the game at:

https://store.steampowered.com/app/1…Dead_Monarchy/

Have you attained 10,000 hours yet, that is the point one is considered a master! Ha, it really takes near 10k hours to develop a game like this solo? Thought it would have been in the 7k range.
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May 18th, 2020, 16:57
Close I think, but I stopped counting haha. That saying can't fully be applied to game development though as it is like trying to "master" 50 different instruments, so even after all this time, there's a lot left and I doubt someone could really master all aspects of game development. Right now I'm rebuilding DM from the ground up so I'm expecting to rack up a lot more hours.
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May 18th, 2020, 22:37
Originally Posted by Bantichai View Post
Close I think, but I stopped counting haha. That saying can't fully be applied to game development though as it is like trying to "master" 50 different instruments, so even after all this time, there's a lot left and I doubt someone could really master all aspects of game development. Right now I'm rebuilding DM from the ground up so I'm expecting to rack up a lot more hours.
Rebuilding? Wow, if you're doing that have you considered adding a high level strategic layer, like some kingdom management plus politics, that would be a dream game feature list for me and some others to. I know it's tactics, but any bits of Conquest of Elysium and Civ games possible? Check out CoE4 and Godking master of rituals for that concept-they combine tactics, rpg, town management with some fun kingdom rulership stuff.
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May 19th, 2020, 04:12
I've considered those things, as to whether I do it or not is a different story, but I've been prototyping a diplomacy system. I'm trying to create different systems that allow the player to progress without directly involving combat, or just other activities that synergise together and make things feel more "dynamic". Things like a gathering system where you can interact with points of interests on the map and gather say wood without having to fight a group of monsters which is what is implemented currently.

To sum it up, I'm basically taking a step back and trying to see the bigger picture, trying to design a cohesive design document first with the knowledge I gained over the years as when I first developed DM I was learning on the fly.
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