dteowner
Shoegazer
They did a "Let's Play" thread a while back that was mirrored over here. Very interesting and very cool. I have to admit, my interest waned in the ensuing months of relative silence, but I might take another look.
Portraits of Lorenza Calani and Nabupolassar.
Imo it's kind of weird that they're making a turn-based RPG with the Torque Game Engine, but it looks pretty good so far.
Anyway, what is weird about them using Torque? I don't get it.
Tribes wasn't it? Tourque really is just the engine which could easily be modified to turn based.
I guess any engine can be easily modified, but I still thought it was kind of odd. Like if they took the Quake 3 engine and made a TB crpg from it. Just not really something that you would expect.
I guess any engine can be easily modified, but I still thought it was kind of odd. Like if they took the Quake 3 engine and made a TB crpg from it. Just not really something that you would expect.
Do you even know what it was originally?
I guess any engine can be easily modified, but I still thought it was kind of odd.
Vince said:
"You've killed Carbo" The captain says as an explanation. "The boys here have a problem with that."
1. "It was a fair fight".
"Can't expect to fight only fair fights if you make a living killing folk, can you?" The guards draw their weapons.
2. ...
3. ...
4. [trading] ...
5. [persuasion] ...
6. [body count] ...
The graphics look sharp, eh? You look at it and you wanna start planning the fight right away. Alternatively, you can jump out of that window, if you have something against 6:1 odds.
If you meant to evaluate the quality of dialogues (or lack thereof), I suggest these 3 links:I hope the level of dialogue gets a bit better then that though. But the idea looks interesting.