Just found an *very* interesting entry in the official Drakensang forum, German-language part. It's
here. (I hope the link works.)
To sum this German-language entry up, it says that the poster found sone things in BG2 that annoyed him or her *very* much.
In short :
- In BG2 one can find items with full descriptions, items, that breath the term "legendary". They are often connected with a single person's name.
What annoys the poster is the fact that there is kind of an hiatus between their legendary state and the fact that they can be found in odd-looking, muddy dungeons. It's like as if I'd explore a long forgotten cave and find the crown of Queen Mary there, to exaggerate it.
He (or she) complains that this doesn't bear the image of a logical world where things have their places according to their importance, but rather these items are placed to give the gamer some kind of high reward for "clearing" a dungeon (the poster mentions Blizzards action-RPGs there).
So not the items themselves are important, but instead they are only placed there as some kind of reward. It doesn't really matter what kind of items they really are.
And what's worst, complains the poster, is that the most powerful and most legendary items can be bought in the shop round the corner.
- Dungeons often breath the look and feel as if a designer had thought "how can we guide this gamner through it ?". They are unrealistic, because they are only designed to bear monsters which are merely used as cannon-fodder, with the level of difficulty increaing further into the tunnel.
They do not look as if the constructor of these dungeons had a certain purpose for them in mind while constructing them.
- Dialogs not adapting the style of play : The poster writes that even when the gamer has played an "good" character and the reputation has reached great heights, the character still gets "evil" dialog options. he game doesn't see that the gamer wants to be nothing but "good".
- only armor : Everyone runs around with armor. No shirts, no jeans, no socks, no shoes, nothing. Only chain mail armor, plate mail armor, etc. .
- The poster would like to see a home for the character. He doesn't need to be a homless one, wandering round.
- The poster would like to have the ability to let a certain biography chosen for the character, his home town, the profession etc. . The way people react towards him should be different in his home town where everybody knows him, and according to the way he behaved before he went on journey, out of town.
I believe these are very interesting points not really considered in this depth so far.