Dave Allen
Watchdog
- Joined
- January 6, 2014
- Messages
- 84
I hadn't considered them wanting to maximize their audience - just maximize their profit.
- Joined
- Jan 6, 2014
- Messages
- 84
My understanding is that gog charges a very similar amount to steam if not the same and whilst I appreciate that it feels to me that this is not the case.But, if they're doing it because they've looked at the figures, and concluded that paying 30% to Steam is very bad value compared to distributing it themselves, don't you think that would be fair enough?
You have to bear in mind that choosing Steam is not a neutral choice. What they charge is way beyond what would be a reasonable price for outsourcing the distribution infrastructure - it's a very high tariff they can charge because they are the gatekeeper of the dominant market.
My understanding is that gog charges a very similar amount to steam if not the same and whilst I appreciate that it feels to me that this is not the case.
Next time Valve publishes a game, how likely do you think they'll be to release it on GOG?
From a consumer's perspective, the main difference between owning games on Steam vs GOG is DRM. At least with GOG you can just DL the installer for a game for your account and then once it is installed you never have to login to GOG again to play that game (unless of course there's a patch you want to DL). But unlike Steam there's no client you have to deal with as Galaxy is optional. And I can remain logged into GOG forever as long as I don't clear my cookies. Steam periodically makes me submit validation keys if they "don't recognize my device".
I don't see how a game distribution platform could be less of a hassle than GOG. At some point years ago I made an account for GOG and verified my email address. Probably took a couple of minutes. I don't think this is going to lead to an uprise in piracy, but that's just me.
Well in Steam's defense you can buy games on steam elsewhere; but with gog so far the only place I've seen to buy a gog game is on gog.
I don't see how a game distribution platform could be less of a hassle than GOG. At some point years ago I made an account for GOG and verified my email address. Probably took a couple of minutes. I don't think this is going to lead to an uprise in piracy, but that's just me.
But that is a non-issue. It's not like you have to physically go to Steam to buy a game and some other vendor is closer. Now some vendors like Fanatical have sales on their own, regardless of Steam, but GOG has weekly sales so it's the same. Sure, if the game I want is significantly cheaper on one site I'll chose that, but if I'm just browsing for a random game (which I don't do, but some people do) it's functionally the same. Also, some GOG releases are available on Twitch's game store, but they don't tie to your GOG account.
But that is a non-issue. It's not like you have to physically go to Steam to buy a game and some other vendor is closer. Now some vendors like Fanatical have sales on their own, regardless of Steam, but GOG has weekly sales so it's the same. Sure, if the game I want is significantly cheaper on one site I'll chose that, but if I'm just browsing for a random game (which I don't do, but some people do) it's functionally the same. Also, some GOG releases are available on Twitch's game store, but they don't tie to your GOG account.
Well it's nothing new as we already use different clients to play games. In fact reports show a lot of publishers are leaning towards their own client instead of steam.
So in 10-15 years we wont be just using Steam,Origin, and GOG for most games. Now I don't want to use multiple clients like that scenario either, but it looks inevitable.
Yes I want to use multiple game client.This might happen but I won't be going that route. There are enough games by small developers that will likely never have their own clients so if some AAA game is not available on the platform i use then I won't play it. However, if you want to chase each vendor personal client that is fine (for you).
Yes I want to use multiple game client.
You will have no choice just like every other tech advancement. It goes like this a segment of the population will hate something, but in a few years it gets accepted.
Still remember all the Steam hate now it's the dominate game client/service.
Now I'm sure those small million dollar games will always have a place on someone else's game client/service. That's just business as usual.
Now I bid you a good day as usual.
The problem isn't sales; the problem is the actual $$ you pay.
I just hope they don't make it require Galaxy. Aside from no DRM, the fact that you don't need to have a client running is the main draw of GOG for me. But Gwent requires it and I fear this will too. Shame.