|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » General RPG » Is Pool of Radiance just unfair, or am I doing something wrong?

Default Is Pool of Radiance just unfair, or am I doing something wrong?

September 13th, 2016, 00:09
It's been a long time, but I didn't find it very hard back about 8 years ago.

Some of the advice given above rings true to me but I can't remember much else.

So I will mainly just reemphasize.

Avoid the tavern.
Use sleep spells all the time.
Have 2 fighters on the front line to tank while you pelt from the 2nd and 3rd row.

Also get the fancy expensive bows? Or was it swords?

Edit:

Some useful links:
http://www.gamebanshee.com/
I followed the character creation advice in the above.
http://www.the-spoiler.com/RPG/SSI/p…e.1/index.html
http://www.thecomputershow.com/compu…k.htm#creating

Good Luck!
Last edited by Thrasher; September 13th, 2016 at 00:26.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!

#21

Join Date: Aug 2008
Location: Studio City, CA
Posts: 15,117
Mentioned: 5 Post(s)

Default 

September 13th, 2016, 04:24
Yeah, I am remembering more now.

Everyone should have a bow for ranged damage. That's why dual classing thieves, clerics, and mages is so important.

Also spend a lot of time rerollling characters so you get a few 17 and 18s each. In particular, 18/80 strength or above for your fighters makes a huge difference.

It's great fun once you figure out good tactics. One of my favorites.
Last edited by Thrasher; September 21st, 2016 at 17:55.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!

#22

Join Date: Aug 2008
Location: Studio City, CA
Posts: 15,117
Mentioned: 5 Post(s)

Default 

September 13th, 2016, 05:29
In combat, Line your party up vertically and tell everyone to Guard, never End turn. You can't guard with a ranged weapon. This way they attack people who come into melee range and get the first strike. If you're lucky the enemy will attack the middle of the line and get attacked by 3 people, probably killing him.

Nuke their mages down first. To start, take only magic missile spells. Interrupting enemy spellcasting is important and those magic missile wands mean you always have a nuke to interrupt with.

You have to rest 8 hours to memorise your spells. Clerics can only use blunt weapons. Fireball and haste are good spells.
SirJames is offline

SirJames

SirJames's Avatar
Keeper of the Watch

#23

Join Date: Jul 2007
Location: Australia
Posts: 1,377
Mentioned: 4 Post(s)

Default 

September 13th, 2016, 08:07
All the other gold box games have a difficulty setting available using ENCAMP - ALTER - LEVEL. This is not available in PoR which makes it a lot tougher for a first timer.

It assumes you will be using tactics i.e. party formation, terrain, casting spells before combat and having a fairly standard party.

For a first timer I would recommend 2 fighters, 1 fighter/thief, 1 cleric and 2 mages (and turn down the difficulty - if available). I would also edit your hit points to max and maybe attributes a little bit but don't go overboard or the game will be too easy.
--
Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
Last edited by bjon045; September 13th, 2016 at 08:19.
bjon045 is offline

bjon045

bjon045's Avatar
Keeper of the Watch

#24

Join Date: Oct 2006
Location: Sigil
Posts: 1,328
Mentioned: 0 Post(s)

Default 

September 13th, 2016, 12:43
I tried it again, cheated my way up to level 2, had a far more fighter heavy party, and the game is a lot more bearable now that I don't have to reload every time the game decides to spawn an unreasonably large group of enemies (except for the group of 36 orcs (yes, I counted)… Still not fond of those things).

Oh, and by the way, no need to re-roll any characters. Like in Eye of the Beholder, you can just set the stats manually in-game.
Fnord is offline

Fnord

Fnord's Avatar
SasqWatch

#25

Join Date: Jun 2011
Location: Stockholm, Sweden
Posts: 1,731
Mentioned: 0 Post(s)

Default 

September 13th, 2016, 14:28
I assume the comments about Ruins of Myth Drannor are tongue-in-cheek. That game was quite boring - and of course the unpatched version originally released could wipe your hard drive (really).
Jaguar is offline

Jaguar

Jaguar's Avatar
Watchdog

#26

Join Date: Nov 2012
Location: Wisconsin
Posts: 195
Mentioned: 0 Post(s)

Default 

September 13th, 2016, 15:49
First thing I thought when I saw the OP was "only one fighter?", but I think that's been cleared up by now [and I haven't even played PoR…]

C'mon Fnord, improve that AD&D exp and lore
lackblogger is offline

lackblogger

lackblogger's Avatar
retired poster
Original Sin 2 Donor

#27

Join Date: Nov 2014
Posts: 2,138
Mentioned: 8 Post(s)

Default 

September 13th, 2016, 17:26
Originally Posted by Thrasher View Post
Yeah, I am remembering more now.

Everyone should have a bow for ranged damage. That's why dual classing thieve's, clerics, and mages is so important.

Also spend a lot of time rerollling characters so you get a few 17 and 18s each. In particular, 18/80 strength or above for your fighters makes a huge difference.

It's great fun once you figure out good tactics. One of my favorites.
No need to reroll. You can edit characters upon creation.

Maxing str (for THAC0 which is your chance to hit as well as damage), dex (for AC on all classes), con (for HP) and raw HP makes a huge difference on low levels, where the modifiers are very large compared to your class based stats. I also save scum upon level up to gain max HP since it makes a big difference. A lvl 1 fighter can have anything between 1 (lowest dice roll) and 14 (max dice roll of 10 + 4 con bonus) HP which obviously makes a huge difference in survivability. Clerics can have up to 10HP per level (1-8 from dice, 2 from con) and mages up to 6 (1-4 from dice, 2 from con). Thieves probably have 1-6+2 from con, I never used them in PoR.

EDIT: You'll want to keep an eye on the secondary stats THAC0 (your ability to hit things) and AC (armour class, makes it harder for the enemy to hit you). Those should be as low as possible. You will want your fighters and clerics to wear plate for maximum protection. You can test if armour and weapon is magical compared to vanilla versions by looking at the effect of equipping them compared to the nonmagical variety. There is also a detect magic spell. After a while you will learn which enemies carry magical equipment. Otherwise it's mostly found after boss fights and as treasure.
Last edited by Zaleukos; September 13th, 2016 at 17:37.
Zaleukos is offline

Zaleukos

Zaleukos's Avatar
Bum

#28

Join Date: Nov 2006
Posts: 2,003
Mentioned: 1 Post(s)

Default 

September 13th, 2016, 18:00
Originally Posted by Jaguar View Post
I assume the comments about Ruins of Myth Drannor are tongue-in-cheek. That game was quite boring - and of course the unpatched version originally released could wipe your hard drive (really).
No tongue in cheek. I loved the game, it wasn't boring to me at all. The setting, the story, the lore, the gameplay, tactical choices etc. Liked it all. It was pretty hard. That 'drive wiping bug' was patched out really quick and it was rare to begin with. Never had any issues.
Wisdom is offline

Wisdom

Wisdom's Avatar
Torch & Pitchfork Vendor
Original Sin 2 Donor

#29

Join Date: Aug 2013
Posts: 2,054
Mentioned: 12 Post(s)
+1:

Default 

September 13th, 2016, 18:12
Originally Posted by lackblogger View Post
First thing I thought when I saw the OP was "only one fighter?", but I think that's been cleared up by now [and I haven't even played PoR…]

C'mon Fnord, improve that AD&D exp and lore
My AD&D experience is one edition ahead of this game My party was designed with 2nd edition AD&D in mind, and I also noticed some other quirks, like you can't equip spellcasters with slings in 1st edition AD&D. It's the subtle changes like that that are the hardest ones to catch, but it does have a big impact on how you should design your party, as now mages (or magic users as they're called here) can't safely deal damage to enemies without using spells. And clerics seem to make for worse secondary warriors (though that might just be down to this game, rather than any real rule change).

My experience with AD&D tells me that warriors scale poorly, that was why I only put one in the original party. They tend to start strong, but after a few levels, they lose a lot of what makes them useful, and almost every other class gets better.
Fnord is offline

Fnord

Fnord's Avatar
SasqWatch

#30

Join Date: Jun 2011
Location: Stockholm, Sweden
Posts: 1,731
Mentioned: 0 Post(s)

Default 

September 13th, 2016, 18:14
Ruins of Myth Drannor shouldn't really be mentioned in the same sentence as the original classic to be honest.

That said, I did complete it here on the Watch and made a thread about it.
https://www.rpgwatch.com/forums/show…t=13001&page=2
It was a massive slog and a good feeling to finally beat. The speed mod is essential.

I'm glad you've gone back to continue on in PoR Fnord, even if I'm not fully won over by the means chosen in order to do so. Stick at it though!
--
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Pessimeister is offline

Pessimeister

Pessimeister's Avatar
Living Backwards
Original Sin 2 Donor

#31

Join Date: Jul 2009
Location: Australia
Posts: 1,768
Mentioned: 1 Post(s)

Default 

September 13th, 2016, 18:18
Originally Posted by Fnord View Post
My experience with AD&D tells me that warriors scale poorly, that was why I only put one in the original party. They tend to start strong, but after a few levels, they lose a lot of what makes them useful, and almost every other class gets better.
Mages only reach level 6 or so and are pretty weak until they get fireball. Low level warrior tactics (optimised sweep attacks against low level enemies that might get lucky and the like) will see you through the first third of the game.

Clerics are ok in terms of THAC0, AC, and HP for the first few levels, but they can't sweep, and they wont get extra attacks later.

I always run with two mages in Curse of the Azure Bonds and later games though. Fireball and Haste rule the entire series.
Zaleukos is offline

Zaleukos

Zaleukos's Avatar
Bum

#32

Join Date: Nov 2006
Posts: 2,003
Mentioned: 1 Post(s)

Default 

September 13th, 2016, 20:10
Been awhile, so the only thing I really remember about PoR is that I HATE that damned hedge maze at the end of the game. I am not fond of mazes in general as don't have the patience to wander through them and don't enjoy drawing out maps (so I also avoid all the classic dungeon crawlers that require this).

And so inevitably I would hack on through the poisonous briars (killing the first person in my party IIRC) and then just create a new party member for CoAB… Which is fine because paladins and rangers weren't available in the first game. But we would never forget the noble sacrifice of .. Fighter #2.
--
Currently Playing: Battletech
daveyd is offline

daveyd

daveyd's Avatar
Keeper of the Watch

#33

Join Date: Apr 2013
Location: PA
Posts: 1,442
Mentioned: 1 Post(s)

Default 

September 21st, 2016, 16:55
It's been awhile since I've played this game obviously, but the one important piece of advice I didn't see mentioned is to make sure you use the sleep spell. Sleep was ridiculously overpowered at first level in AD&D, taking out a huge number of low level targets with no save. It will win fights against big groups on it's own.
fadedc is offline

fadedc

SasqWatch

#34

Join Date: Apr 2011
Posts: 1,653
Mentioned: 3 Post(s)

Default 

September 21st, 2016, 17:31
Multiclass spellcasters are the way to go. Also as you have found out the game is terribly brutal till you get to level 2. You'll find spellcasters very useful later though. Especially sleep, stinking cloud, and hold person can be used to wipe out enemies.
forgottenlor is offline

forgottenlor

forgottenlor's Avatar
Font of Useless Knowledge
RPGWatch Team

#35

Join Date: Jan 2014
Location: Vienna, Austria
Posts: 1,765
Mentioned: 13 Post(s)

Default 

September 21st, 2016, 17:32
Also I think I'd use a multiclass thief.
forgottenlor is offline

forgottenlor

forgottenlor's Avatar
Font of Useless Knowledge
RPGWatch Team

#36

Join Date: Jan 2014
Location: Vienna, Austria
Posts: 1,765
Mentioned: 13 Post(s)
+1:

Default 

September 21st, 2016, 18:21
This is the multiclass golden era. There is no reason not to multiclass and plenty of reasons to.
Wisdom is offline

Wisdom

Wisdom's Avatar
Torch & Pitchfork Vendor
Original Sin 2 Donor

#37

Join Date: Aug 2013
Posts: 2,054
Mentioned: 12 Post(s)

Default 

September 21st, 2016, 18:37
Yeah, multiclass is the right option here.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!

#38

Join Date: Aug 2008
Location: Studio City, CA
Posts: 15,117
Mentioned: 5 Post(s)

Default 

September 21st, 2016, 18:44
Not a huge fan of multi-classing, personally, but that's just me. I like the purity of a single class where possible. Character class experiments in general are fun with the gold box games though.

@ Zaleukos
I had a single mage and a cleric/mage in my very first Azure Bonds party. The always memorable Dracondras fight in Hap was one of the first I remember where this combination was just lethal.
--
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Pessimeister is offline

Pessimeister

Pessimeister's Avatar
Living Backwards
Original Sin 2 Donor

#39

Join Date: Jul 2009
Location: Australia
Posts: 1,768
Mentioned: 1 Post(s)

Default 

September 21st, 2016, 19:17
Iirc the combat in the slums is perfectly bearable… provided that you don't edit your stats manually, because then the game really pumps up the difficulty!

And yes, as already mentioned, Sleep is what makes the difference at the beginning!
Last edited by Elwro; September 21st, 2016 at 19:18. Reason: spel1ng
Elwro is offline

Elwro

Elwro's Avatar
Filthy Codex Spy

#40

Join Date: Oct 2006
Posts: 528
Mentioned: 0 Post(s)
RPGWatch Forums » Games » General RPG » Is Pool of Radiance just unfair, or am I doing something wrong?
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 13:39.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2018 DragonByte Technologies Ltd.
Copyright by RPGWatch