- Joined
- November 16, 2011
- Messages
- 231
Base building and zombie hordes please. NOT.
- Joined
- Nov 16, 2011
- Messages
- 231
Man, that update 16 of pillars 2 - really shows certain minds think alike #PaxEast2017
So to finis my rant… if you don't like it don't play it. It is that simple. Saying something like I hate ship fights in game and therefore this game is bad, or that the quest writing will be bad because of ships in game… fake argument
Obsidians ability to deliver the ship idea satisfactorily is in doubt however given their penchant for not iterating on the games they make. Post-release patching of Pillars just illustrated how Obsidian released their baby prematurely. Larian will show them up badly and do it much better I believe but I hope I'm wrong for those that care. (I doubt it).
Ship building and water zombies please. YES.Base building and zombie hordes please. NOT.
I understand that people are different and like different things.
I really like what I see and I am supper happy to see that Obsidian is having very successful campaign and that will continue to produce games I like.
That being said, lots of comments here is like: I don't like this feature and therefore this is bad game or something like that.
And of course, the solution is if you don't like it don't buy it. It is that simple…
As you probably saw in the video, above, the world map has gotten complete overhaul in terms of form and function. No longer do you have to travel from point to point in a locked fashion (though you can travel directly to locations you've already discovered, if you want). Instead, you can freely explore the map in any direction you want with your ship. You can even disembark and travel by foot on the larger islands. Our design inspiration here comes directly from classic RPGs like Fallout1 & 2; this new approach to the world map makes Pillars II feel bigger, freer, and lets you play how you want. You may discover islands and dungeons not on your map, adventure on your own path for extra treasure, or chart a course towards a distant island.
During your sea travels, you can access the ship at any time to talk to your companions or manage your ship. And through the world map UI, you can travel directly to previously discovered locations. We have a similar feature in the Neketaka City Map UI that allows you to go directly to major interior areas without having to the walk through the exterior district maps manually, which will save you a lot of time.
Encounters
During your adventures around the islands of Deadfire, you may encounter things at sea. These special encounters will be presented as scripted interactions – not only will your ship play a role, but any ship upgrades will impact how these interactions play out, too. We will have both combat and non-combat encounters, many of which will play out in-game depending on the resolution you’ve chosen. For example, you may come upon a hostile pirate ship on the horizon. If you choose to engage, you can fire your cannons in attempt to destroy their ship, or you can try closing the distance to board and fight the crew directly. How effective a cannon shot is will depend on how improved your cannons are, and how likely you are to be able to escape, on your sails. Other examples include finding a derelict vessel, saving a group of stranded sailors on a wreck, meeting a traveling merchant, or fighting a monstrous sea creature. How you deal with these events is up to you.
I'd be excited…if I hadn't played PoE1. The stronghold implementation was just so very weak.
I understand that people are different and like different things.
I really like what I see and I am supper happy to see that Obsidian is having very successful campaign and that will continue to produce games I like.
That being said, lots of comments here is like: I don't like this feature and therefore this is bad game or something like that. But you forget that there is maybe more people that like what they see. For them the game is great.
And of course, the solution is if you don't like it don't buy it. It is that simple…
I was, for example, playing fo1 and fo2 to death. I like it so much that when FO3 was announced I was so hyped… And for me it was such a disappointment… I tried to play it numerous times but I just didn't like it. But there are literally millions of people that liked it and said it was for them the best game ever.
So to finis my rant… if you don't like it don't play it. It is that simple. Saying something like I hate ship fights in game and therefore this game is bad, or that the quest writing will be bad because of ships in game… fake argument
…Post-release patching of Pillars just illustrated how Obsidian released their baby prematurely…