In fact mostly everything is playable melee, I stopped the melee play at level 19 but it was Easy difficulty, which is handy for a first play to have more margin for abilities.Sorry didn't notice before…
I agree on it. The design should have be adapted to possible unarmed/melee playstyle in a way. For example, no equipped weapon could allow your character twice moving max distance. Also, some additional skills like grabbing a hostile and using as bulletshield would be nice.
Ah well. You can still go for it earlygame, but mid and late game you'll practically just pose as a bulletsponge and spam stims. No fun in that.
Still, I hope they won't waste time on "fixing" this in Atom. The game is good as it is and there is no need to pimp it till doomsday.
I need a sequel and they can redesign the noGuns system in it.
I haven't done the Mushroom underground combat. But finished dan's quests, finished all bunkers, did fully both external areas, did everything else I found, and even killed the main city gang.
I wouldn't advise pistol/SMG nor Throwing either, I have doubt that it's much efficient late game. The game design is martial/melee/pistol&SMG/throwing are secondary weapons for low levels, Automatic/Rifles&Shotgun are primary weapons.
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