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September 16th, 2017, 03:40
I will check them. Do we have to start a whole new campaign, If we intend to play using mods or can we add them without collateral effects?
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September 16th, 2017, 03:41
Originally Posted by henriquejr View Post
I will check them. Do we have to start a whole new campaign, If we intend to play using mods or can we add them without collateral effects?
Depends if the mods start to conflict.
I would not recommend changing too many mods if you are far into the game…
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September 16th, 2017, 06:07
I am not that far. Actually, I just started the second mission. Maybe it's time to use some mods again.
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September 16th, 2017, 17:37
PC Gamer is sure liking it: http://www.pcgamer.com/xcom-2s-chose…emesis-system/
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September 16th, 2017, 17:54
Originally Posted by Zloth View Post
PC Gamer is sure liking it: http://www.pcgamer.com/xcom-2s-chose…emesis-system/


I think it's a fun addition that adds a bit more challenge to the game.

I'm almost at the end I think, but I didn't have too much trouble.

I may replay on legendary with a better ai mod. See how that goes.


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September 16th, 2017, 18:27
Originally Posted by Pladio View Post
I think it's a fun addition that adds a bit more challenge to the game.

I'm almost at the end I think, but I didn't have too much trouble.

I may replay on legendary with a better ai mod. See how that goes.
From all I've read, the mod "A Better AI" makes such a revamp on ADVENT's AI.

The modder DerBK released specific versions for XCOM2 base game only, LW2 and War of the Chosen. I confess I never tried any of them

He also released "A Better ADVENT", which introduces new enemies with their own abilities, but if you use 'A Better ADVENT' you don't need to install 'A Better AI' as well, since it is already part of 'A Better ADVENT'.
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Last edited by henriquejr; September 16th, 2017 at 19:08.
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September 16th, 2017, 19:15
Originally Posted by henriquejr View Post
From all I've read, the mod "A Better AI" makes such a revamp on ADVENT's AI.

The modder DerBK released specific versions for XCOM2 base game only, LW2 and War of the Chosen. I confess I never tried any of them

He also released "A Better ADVENT", which introduces new enemies with their own abilities, but if you use 'A Better ADVENT' you don't need to install 'A Better AI' as well, since it is already part of 'A Better ADVENT'.


Yeah I played with a better advent before but it looks like it's not been uploaded yet for wotc …

Game was much harder but also more diverse with it.

I would not play on legend with a better advent mod. Not good enough for that.

The ai however is not very good in standard…


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September 16th, 2017, 20:24
Originally Posted by Pladio View Post
Yeah I played with a better advent before but it looks like it's not been uploaded yet for wotc …

(..)
DerBK already released a version of 'A Better ADVENT' WotC-compatible (the URL is in my previous post). Here is the Steam Workshop page:

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September 16th, 2017, 20:36
Originally Posted by henriquejr View Post
DerBK already released a version of 'A Better ADVENT' WotC-compatible (the URL is in my previous post). Here is the Steam Workshop page:

Oh I thought that was the old one.

It wasn't there when I started.
Not sure I'll have the strength to start over now with it, but probably would only play on Commander for that.
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September 17th, 2017, 02:04
Originally Posted by Pladio View Post
Not sure I'll have the strength to start over now with it, but probably would only play on Commander for that.
Playing on Commander or Ironman mode with that mod ON must be a a real torture
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Last edited by henriquejr; September 17th, 2017 at 02:55.
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September 18th, 2017, 18:09
Originally Posted by henriquejr View Post
Playing on Commander or Ironman mode with that mod ON must be a a real torture
Well, in the vanilla game, the start is the hardest. You get to a point, where all missions are relatively easy unless you make mistakes.

For example, in my last mission, I was ambushed by an Archon Ruler(or whatever it is called), an Archon and a sectoid and I only lost one unit (an advent trooper) even though 4 of my units did not have cover and I forgot to use my frost grenades.

You end up having so many options to use to help you out (e.g. 8 medkits, advanced teamwork,…) that it is more of a point of ending the game than actually challenging.

Another example is how the other two Rulers died. I had several repeaters in my squad and both got executed the first time I saw them…

So in essence, the "A Better Advent Mod" makes the game challenging throughout. That is one of the fun things about it.

I doubt I will restart now as I need to take a break from turn-based games after I finish and finally play Risen 2

I have to do the last few missions as I've done the Blacksite, Codex and Stasis Suit missions. However, I now have 4 x 20% repeaters available, meaning every turn I'll be able to execute one enemy on average, so I doubt the last mission will be too difficult.

Anyway, if you need any hints/tips, just let me know and I'm happy to help.
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September 18th, 2017, 19:28
Originally Posted by Pladio View Post
Anyway, if you need any hints/tips, just let me know and I'm happy to help.
Thanks! Should I need help, I'll contact you
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