Odd Gods - a low fantasy 90's style cRPG about the 1990s (pre-alpha)

oddgods

Developer
Joined
November 12, 2017
Messages
7
G'day! Team from Odd Gods here.

Odd Gods is a 90s-style RPG about the 1990s. An isometric tactical role playing game about subcultures, music, spacetime travel, and facing your pop culture demons.

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We saw the news thread at https://www.rpgwatch.com/forums/showthread.php?t=38334 - we're just recovering from a public demo of Odd Gods at PAX Aus, where we had a great reception from players and media. We got a lot of press (and some publisher) attention out of Pax, making several 'best of Pax indie' lists, getting covered on PC Gamer, Eurogamer, RockPaperShotgun, and some in-depth interviews, which was *awesome*. There's a few more feature articles coming up before the end of the year too, we believe.

We've been answering some questions over at RPGCodex - but being readers of both the watch and the codex, we thought that we should emerge from lurking, and see if anyone here has any questions!

The full feature list is up at our website https://www.inn-between-worlds.com/oddgods, but here it is again!

  • There is no chosen one. A grungy, low fantasy story set at the end of the 1990s.
  • Classic 'isometric' camera on 3D characters and scenes.
  • Colourful, 'low budget B-Movie' Art style
  • Subculture class system based on 1990s archetypes
  • Music Genre 'alignment' system (Mainstream, Alternative, Underground).
  • Phase-based combat system ('no RNG, no % to hit, just tactics).
  • Narrative features branching paths and multiple endings.
  • Hand-crafted exploration, narrative and combat content. No level-scaling, no procedural generation, no random encounters.
  • Original subculture soundtrack recorded with period instruments (where possible).
  • 90s-era difficulty. Odd Gods is not a game for the faint of heart, but the system is 'fair'. Friendly fire is on by default. No bullet sponges. No resurrection spells - death is final… Mostly.
  • Take modern weapons back to older eras (Ancient, Medieval, Early Modern) and vice-versa, but keep an eye on your ammo count and penicillin, for example.
  • …. No elves, no magic swords, orcs, or any of that guff.
  • Estimated length: 12hrs including side content

Edit: Adding some screenshots (pre-alpha, but shows what we're going for)

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Joined
Nov 12, 2017
Messages
7
This looks mint. can't wait to play it.
 
Joined
Nov 15, 2015
Messages
480

If you're involved with this mate I tip my hat massively to you for the approach you're taking. Not only is it fresh & original, but it's obviously gonna re-kindle a connection to an era many of us are fond of. the Music alignment system in particular sounds mint.

Really hope it turns out great & sells well for you.
 
Joined
Nov 15, 2015
Messages
480
If you're involved with this mate I tip my hat massively to you for the approach you're taking. Not only is it fresh & original, but it's obviously gonna re-kindle a connection to an era many of us are fond of. the Music alignment system in particular sounds mint.

Really hope it turns out great & sells well for you.

Hey, thanks, that's great to hear! (I'm the lead on the project, FWIW) We really appreciate the interest, we'll do our best to live up to it =)
 
Joined
Nov 12, 2017
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