Sector interviewed Viktor Bocan about Kingdom Come: Deliverance and ask where it succeeded and where it failed.
More information.Since the release of Kingdom Come: Deliverance has been running for some time, you've had a lot of repairs and some DLCs. When you look back at the game, what do you think is your greatest success, and what, on the other hand, is the area where you have somehow failed?
I think the best thing is that the game is successful in the sense that we managed to give people a message. We knew we were doing a game that was not entirely for everyone, and we hoped we'd like people to love because we like it. This is a matter we often talk about. We are trying to make games, even if there is only one and in the future we will hopefully be the ones that will be good for us and which we want to play. Which we think are somewhat interesting. It's not about trying to find a hole in the market, trying to get some money, then counting incoming dollars. We did a game where we were not sure that a lot of people would like to be, but we knew they would like us and we were waiting for what people would say. Our success has inspired us to understand that they like it and that they want more.
If I say negatively, of course, I'm not happy with a lot of bugs, but rather the things we could not do. For me personally, it is the biggest disappointment that we failed to make those big battles. I was very happy to bring something up, but it just could not. On the one hand, the engine is not entirely up to date, and a whole new technology has to be developed, and we have failed. So we made the battles the way they can be. I think that if we develop this further, they may be a little better, but the huge and wonderful ones we originally planned with hundreds of soldiers, it is not that technology.
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