Iron Danger will be released on March 25 - here's the feature trailer:
More information.Iron Danger - Feature Trailer
More information.Iron Danger - Feature Trailer
I actually went and watched some gameplay footage - it is realtime with pause and time rewind , like in Prince of Persia. The interesting thing that you must parry enemy blows in real time, so if you miss that parry , you rewind time and try with different approach. BTW game is fully voiced!
Hmm not sure if I like it though - looks like it (combat) could become very tedious. I think I better wait and see reviews or more gameplay.
hepphep said:Except that there is no button smashing at all, instead it is very deeply tactical and you give commands in very similar manner as in traditional turn-based games so you're never in hurry, but can really think things in peace. And even rewind time back to try another way and think it better. In the sense, it brings tactical combat even more tactical and gives it even this puzzlelike element.
The term "action elements" come from the fact that after you have given command(s) everything moves simultaneously. So you can for example fell tree on path of moving enemy felling it on top of him with perfect timing etc. So when the things unravel by your commands it gives this nice action feeling with characters dodging and blocking attacks and evading environmental hazards, but actual mechanics are pretty much turn-based like.
I think the core audience is the gamers who like tactical aspect of games like DOS or XCOM-series. If you like combat in either of those games, I'm pretty sure you'll like combat in Iron Danger as well. However, tons of action RPGers and puzzlers have also liked it a lot as their "gate drug" to the tactical gaming.