Captain Buzzkill
Sentinel
- Joined
- February 2, 2011
- Messages
- 476
It's funny you mentioned that. I remarked way back when the demo first came out that the different camera was something that I didn't actually mind all that much. It enforced the idea that in the middle of a battle, you had to keep your head on a swivel to make sure you knew what was going on. If you only concentrated on the enemies in front of you, you wouldn't notice that your mage is getting pounded on.
That being said, with the way enemies show up in waves, I'm constantly spinning the camera all over the place, and running from one side of the board to the other (playing a 2H warrior), trying to pick up aggro. It's infuriating. I'm constantly sitting with an empty mana pool because I'm not concentrating on killing anything, just swinging at enemies enough to make them hate me, so that I can run to another enemy a hundred feet away to do the same.
That being said, with the way enemies show up in waves, I'm constantly spinning the camera all over the place, and running from one side of the board to the other (playing a 2H warrior), trying to pick up aggro. It's infuriating. I'm constantly sitting with an empty mana pool because I'm not concentrating on killing anything, just swinging at enemies enough to make them hate me, so that I can run to another enemy a hundred feet away to do the same.
- Joined
- Feb 2, 2011
- Messages
- 476