Fallen: A2P Protocol - Major Update #3

Myrthos

Cave Canem
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August 30, 2006
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Another update for Fallen: A2P Protocol has been deployed.

We just pushed another major update to Steam a few minutes ago and here´s what you will find in it:

Unity 5

Like we told you on our last update we migrated the project to Unity 5. This improved the general quality of the lighting, shadows and general looks of the game, and hopefully you will notice the change. Although we haven´t started to optimize the performance yet, this new version of Unity is supposed to be much better with performance in general, so we hope that you are all gonna benefit from this change.

New bullet system

We changed the way all the ranged attacks are performed. Actually it changes how every attack is performed and resolved, but this update doesn´t make a drastic change on melee attacks. Before implementing this change, attacks could either hit the target or miss it, but when they missed they didn´t really affect in a realistic way the surroundings of the target.

GUI revamp

We did a lot of stuff around the GUI to keep improving the user experience of the game. Most of the stuff we implemented were things that most of you were asking us to do, so here is the list:

- You now have 2 main different areas where the character can move to. The smallest is the blue one and the larger is the yellow one. If you move within the blue area means you can move and then perform an attack, and if you move within a yellow area, means you will not have enough AP left to attack but you can still move there.

- We also added the visual feedback of the path that your character will follow to reach the destination you are targeting with your mouse pointer.

- We turned off the glow overlay of the characters that had it all the time, and leave it only for the active character and for when you target an enemy.

- Other minor improvements on the GUI, like some explosions and effects.

In game A2P cells

We implemented on the Battlefield the concept of active "A2P cells". This cells will have some useful A2P you can loot only for certain amount of turns until they get depleted. It is your call if you want to harvest those cells before they get depleted as a high priority or just want to keep focused with your mission goals and surrounding enemies.

3 new maps, missions coming soon...

Camera free rotation and zoom adjustment

Weapons Mastery

Secondary Stats

New type of items

Buffs
More information.
 
Joined
Aug 30, 2006
Messages
11,223
This game is turning out to be very good, it's nice to see their engagement to constantly release updates listening to the backers.
 
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