|
Your donations keep RPGWatch running!
Cyberpunk 2077 - News Roundup
March 31st, 2021, 18:31
No its not were abandoning the game just check my link above. It just sounds like the MP version is cancelled, and focusing more on DLC and new games in the future.
Good thing they are not EA as EA would have abandoned ship already like ME:A.
Good thing they are not EA as EA would have abandoned ship already like ME:A.
--
“Think of how stupid the average person is, and realize half of them are stupider than that.”
“Think of how stupid the average person is, and realize half of them are stupider than that.”
March 31st, 2021, 20:33
I think you misunderstand me. I'm not suggesting they're abandoning the game. That seems very unlikely. I just mean that now they've actually finished development, perhaps to the standard in which it should have been released. Probably major work has been done.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
+1: |
March 31st, 2021, 21:04
I really really hope one of the games they are working on is a single player follow-up of Cyberpunk! But I guess it is not very likely

March 31st, 2021, 21:19
Originally Posted by GothicGothicnessThey seem to be indicating that work on a follow-up will begin next year.
I really really hope one of the games they are working on is a single player follow-up of Cyberpunk! But I guess it is not very likely![]()
https://www.gamesradar.com/the-witch…jects-in-2022/
+1: |
March 31st, 2021, 21:40
That would be great, if they improve the gameplay which has a huge potential and keep the great story and characters, it'd be a truly fantastic game!
March 31st, 2021, 22:34
I won this thing during the RPGWatch giveaway and I'm patiently waiting till they stop patching for a few months before delving into it again. I was having some horrible screen tear when behind the wheel of the car, so I bailed for a while.
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
April 1st, 2021, 01:40
Originally Posted by crpgnutThat's ironic considering that you get screen tear from having a super high frame rate and a lot of people were complaining about low frame rates.
I won this thing during the RPGWatch giveaway and I'm patiently waiting till they stop patching for a few months before delving into it again. I was having some horrible screen tear when behind the wheel of the car, so I bailed for a while.

SasqWatch
April 1st, 2021, 03:05
Just turn on vsync if you're having screen tearing. I almost never play anything without having vsnc on for that very reason.
April 18th, 2021, 04:32
CD Projekt has no plans to shelve Cyberpunk 2077
Link - https://www.gamesindustry.biz/articl…cyberpunk-2077
Link - https://www.gamesindustry.biz/articl…ll-year-record
Link - https://www.gamesindustry.biz/articl…cyberpunk-2077
Developer CD Projekt is dedicated to fixing Cyberpunk 2077 so it can continue to sell "for years to come," despite a rocky launch late last year.CD Projekt's 2020 sales trounce previous full-year record
That's according to joint chief executive Adam Kicinski, who told Reuters that the studio is committed to rectifying ongoing issues with the game.
"I don't see an option to shelve Cyberpunk 2077. We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come," Kicinski told Reuters.
Link - https://www.gamesindustry.biz/articl…ll-year-record
CD Projekt today announced two preliminary numbers from its upcoming annual earnings report to give an idea of just how big its 2020 and the December debut of Cyberpunk 2077 really were.
For the full year, CD Projekt brought in a record PLN 2.14 billion ($562 million) in consolidated sales revenues. That number is more than four times what it reported for 2019, and more than two-and-a-half times the company's previous record of PLN 798 million ($210 million), set in 2015 with the launch of The Witcher 3: Wild Hunt.
The company set a bottom-line record as well, reporting a net profit of PLN 1.15 billion ($303 million). That more than triples the company's previous profit record of PLN 342 million ($89.8 million), also set in 2015.
--
“Think of how stupid the average person is, and realize half of them are stupider than that.”
“Think of how stupid the average person is, and realize half of them are stupider than that.”
+1: |
April 18th, 2021, 21:57
Originally Posted by JFarrell71It’s not dependent on how high the frame rate is. It’s the synchronization between the GPU and monitor.
That's ironic considering that you get screen tear from having a super high frame rate and a lot of people were complaining about low frame rates.
For instance you could get screen tearing on a 240hz monitor if your gpu is on pushing 135 FPS and vice versa.
So in cyberpunk people could be pushing 35fps on a 60 hz monitor and experience tearing.
Using Vsync will introduce input lag but to be honest I’ve never noticed. ( maybe I’m too old) gsync and freesync are probably the best solutions if you can afford it. I’ve not had any problems with screen tearing since getting my gsync enabled tv.

Watcher
April 18th, 2021, 22:00
Originally Posted by Imo.That's still related to frame rate. You get screen tearing when the FPS exceeds the refresh rate. And it's still an ironic complaint about a game that supposedly has crap frame rates. You're never going to get screen tearing with an FPS in the sub 20 frames range people have complained about.
It’s not dependent on how high the frame rate is. It’s the synchronization between the GPU and monitor.
For instance you could get screen tearing on a 240hz monitor if your gpu is on pushing 135 FPS and vice versa.
So in cyberpunk people could be pushing 35fps on a 60 hz monitor and experience tearing.
Using Vsync will introduce input lag but to be honest I’ve never noticed. ( maybe I’m too old) gsync and freesync are probably the best solutions if you can afford it. I’ve not had any problems with screen tearing since getting my gsync enabled tv.

SasqWatch
April 18th, 2021, 22:06
Originally Posted by JFarrell71You’ll get stuttering. The frame rate doesn’t need to exceed the monitors refresh rate. It can be lower than the monitors refresh rate as well.
That's still related to frame rate. You get screen tearing when the FPS exceeds the refresh rate. And it's still an ironic complaint about a game that supposedly has crap frame rates. You're never going to get screen tearing with an FPS in the sub 20 frames range people have complained about.
So the game could have crap frame rates and still tear. Crap frame rate is all relative I have no problem with 30 FPS but know people who won’t even play at 60fps.
I’m not looking for an argument. It’s just that people getting screen tearing is not proof of high frame rates they could also be low.

Watcher
April 18th, 2021, 23:39
+1: |
Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 15:33.