I read their written piece on their preview session. It all sounded pretty great, except for the combat, which they said was very bullet-spongy. Bit of a shame, but I can probably deal with it if the game is otherwise excellent.
Hopefully it's nothing like Destiny and Division. Those games are poster child's for bullet sponges gone wrong, but I agree one shot kills would be a bad thing in RPGs.I feel like an RPG shooter has to be bullet spongy, to an extent, or it's not using stats so much as just player skill (the skill to put a cursor on an enemy's head and click a button). If it takes 3 minutes to take down a grunt that might be an issue for me, but I don't think that's the case at all.
I feel like an RPG shooter has to be bullet spongy, to an extent, or it's not using stats so much as just player skill (the skill to put a cursor on an enemy's head and click a button). If it takes 3 minutes to take down a grunt that might be an issue for me, but I don't think that's the case at all.
Yeah, I think there are other possible ways to handle it, but when mixing a traditional RPG system of hitpoints with shooter gameplay, bullet sponges are going to be the result. But unfortunately for me, that doesn't make spongy shooter gameplay any more enjoyable.
Well not every RPG can be turn-based. Sorry just wanted to say that again. Anyhow it could be implemented with how it was done in Yakuza: Like a Dragon.
Basically it would play like a RPG action shooter but seamlessly enters TB for combat.
Gah do I wait for patches, or play day 1? If we weren't in a zombie plague I'd probably have the patience to hold out…
Gah do I wait for patches, or play day 1? If we weren't in a zombie plague I'd probably have the patience to hold out…