Copper Coin
Outspoken D&D critic
- Joined
- June 1, 2018
- Messages
- 866
It's still an RPG. Roleplaying games don't need combat, and I honestly wish more didn't.
- Joined
- Jun 1, 2018
- Messages
- 866
I agree, but as others have stated if there is no combat, there needs to be other gameplay mechanics. Amnesia, which many are mentioning here, basically features running from the enemy, exploring small areas for items and using those items to solve puzzles. Those are classic adventure game mechanics. Most crpgs feature combat, exploration, character development, resource management and branching dialogue. Some also have crafting and skill minigames. One would hope things like branching dialogue, lockpicking and other such gameplay features make it in. I liked Amnesia for its atmosphere, but as far as gameplay goes, I much prefer crpgs, because most of them simply have a much wider variety of gameplay elements than other genres do.
One would hope things like branching dialogue
Hmm I recall only one game I enjoyed from Cyanide/Spiders was Game of Thrones that was released a few years back, and even that was an average game at best.The thing is, though, that Cyanide has a pretty bad track record.
Hmm I recall only one game I enjoyed from Cyanide was Game of Thrones that was released a few years back, and even that was an average game at best.
It's still an RPG. Roleplaying games don't need combat, and I honestly wish more didn't.