Thrasher
Wheeee!
I started playing DF on DOSBox a few years ago, and my saves or the game got corrupted. I couldn't attack any more. Never went back. I'd like to though.
Ok, I love you. My poor english could not have written it, but it is very close to my opinion. Once again : I am waiting for a "Daggerfall 2" to come by. Not by Bethesda, obviously.The only Bethesda-related RPGs I like are Daggerfall (which I played back in 1996) and New Vegas. Yes, I know Obsidian developed the latter; but the game relies so heavily on the Fallout 3 framework it might as well have been developed by Todd "I can't get through the first dungeon of TES2" Howard and his soulless automatons and underacheiving underlings (…which makes it all the more surprising that it actually is fun to play).
While I definitely belong to the category of RPG gamers who see Morrowind, Oblivion and Fallout 3 as representing everything that is evil about modern RPG development (and have thus never been convinced by the abstract, scholastic arguments with which some people single out TES3 as somehow astronomically superior to the two other titles), but I should probably add that Daggerfall was no masterpiece, either; it was just much more impressive and forward-thinking for its time than TES3-TES4 or F3 ever were.
Live by the sword by GhanBuriGhan : 5 Fighters Guild quests.
I also remember always wondering what the hell was up with the naked women wandering around everywhere in the game. I always wondered why one of the conversation options wasn't "Why the hell are you naked?"
Of course as of Oblivion women who devote themselves to the imperial religion would probably wear full nun's habit now.
5) All those cities with castles and whatnot and the NPCs in those castles did nothing. And here I wanted to serve the ruling family of some obscure duchy….
I don't remember any wandering outside. The ones in the Inns were prostitutes and the ones in the temples were pagan priestesses so it made sense to me.
I'm still dreaming of the day when technology and design evolution will be able to handle the simulation aspects required to create a content-saturated game set in the entire world of Tamriel.
I'm still dreaming of the day when technology and design evolution will be able to handle the simulation aspects required to create a content-saturated game set in the entire world of Tamriel.
I'd consider that the ultimate goal for the TES series.
That would be a nightmare for a completist like me. I'd be playing it for years…
I don't think a game world of that size will ever be necessary though, or even desired by most.