PCGamesN reports that Zenimax don't call The Elder Scrolls Online an MMO anymore:
More information.Why Zenimax don't call The Elder Scrolls Online an MMO anymore
If there was an underlying problem with The Elder Scrolls Online at launch, it was perhaps too online. Along with that anachronistic name, it took on the traditions of the ‘90s MMORPG and muffled some of the best traits of Bethesda games: a sense of place and permanence.
In the years since, however, developers Zenimax Online Studios have worked consistently to shed the strictures of their parent genre.
“We don’t even use the term MMO with The Elder Scrolls Online anymore, because really it’s not,” game director Matt Firor says. “MMO was a term coined in 1997 with Ultima Online, EverQuest, and Dark Age of Camelot – we are not that game.”
Zenimax dedicated their first 12 months after launch to making the game “feel more like The Elder Scrolls.” They wound up with a world more tactile and reactive – where the thing you touch might be an NPC’s purse, and the reaction might be a cold sword through the guts, courtesy of a player enforcer in Zenimax’s justice system.
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