Kingmaker - Review @ Tomsguide

Loving the game so far. It looks great, feels great and class building is awesome. i can't recall any other DnD game where i had to multiclass a companion into 4 classes to fix her.

p.s. Just put kingdom management on easy. or your game might end unexpectedly.

p.s.2. I only encountered 1 bug in chapter 2. judging by steam forums game is extremely buggy in Ch5.

Actually turn on Invincible Kingdom or your kingdom might end early. ;) Easy just makes it easier to deal with. Even with IK on you can still lose if your main quest timer expires.
 
Joined
Sep 5, 2018
Messages
1,603
Actually turn on Invincible Kingdom or your kingdom might end early. ;) Easy just makes it easier to deal with. Even with IK on you can still lose if your main quest timer expires.

is it a new option? When I was starting the game, next option after easy was auto. And people are saying it makes kingdom fail automatically.
 
Joined
May 13, 2008
Messages
189
Location
Vancouver, British Columbia
is it a new option? When I was starting the game, next option after easy was auto. And people are saying it makes kingdom fail automatically.

It's not on the difficulty screen at the start, go into the difficulty options while you're playing to turn it on. It just means your kingdom won't fail unless you mess up the main quest timer.
 
Last edited:
Joined
Sep 5, 2018
Messages
1,603
I was waiting a bit for some patches before starting it but the recurrent mentions for Quest Timers have me on the fence here. I hate to be rushed and like to wander around.
Are those Quest timers which make you fail the game a real issue?
 
Joined
Jan 15, 2018
Messages
262
Yes. This game doesn't hold your hand and it's pretty intolerant. However, if you watch your journal, it keeps track of the time for you. Most of the time the timers are main quest related. I believe there are a couple companion quests that can fail too though if you're not careful. Maybe Amiri, Gnome-Jsomething, and Tristian iirc.

I decided to stop playing the game till they finish it. This game is too good to rage quit, so I placed it on a back burner till year end.
 
Joined
Oct 18, 2006
Messages
8,836
I was waiting a bit for some patches before starting it but the recurrent mentions for Quest Timers have me on the fence here. I hate to be rushed and like to wander around.
Are those Quest timers which make you fail the game a real issue?

Not really. You just have to pay attention when someone tells you something is really urgent and threatening your kingdom. For example, I finished Chapter 1 with 48 days left on the timer. I explored a bunch of side areas and did all side quests in the region and still had that time left. Future chapters might be rougher but as long as you pay attention and heed the warnings you'll be fine. Kingdom crumbling via bad management is another thing, but they're working on adding better tutorials and more information on how to deal with the kingdom sim better. You can also always turn on Invincible Kingdom if you don't want to game over because your kingdom crumbled (but it will still game over if you don't do the main quests in time).
 
Joined
Sep 5, 2018
Messages
1,603
NWN2: Mask of the Betrayer also had a "timer" of a sort with the whole spirit eater thing, and it's just about the only thing I never liked about that expansion. How does the Kingmaker stuff compare to it in terms of pressure/time to do stuff?
 
Joined
Oct 18, 2006
Messages
7,586
Location
Bergen
It varies on each chapter. In first chapter, there was plenty of time to explore, finish off all side quest before facing the final boss of the chapter. The deeper you get in, the less time the game allows you since you have more responsibilities to juggle. Kingdom takes up quite a large chunk of your time, companions demand your attention more often and it seems like some of their personal quest also has hidden timer associated with it.

I have 3 gripes with Kingmaker:
1. Kingdom system - it's really not very well explained how everything works.
2. Timer - I don't usually mind it, but hidden timer + kingdom system have caused me quite a bit of grief in chapter 4.
3. Bugs - I haven't encountered any major one until few days ago but now I'd rather wait for big patch on 22nd.

Despite the problems, I'm in love with this game. Positives far outweighs negatives.
 
NWN2: Mask of the Betrayer also had a "timer" of a sort with the whole spirit eater thing, and it's just about the only thing I never liked about that expansion. How does the Kingmaker stuff compare to it in terms of pressure/time to do stuff?
MotB timer was much worse. It punished you more if you were of different alignments. Also it was shorted if you didn't keep your hunger at max.

Act 1 timer was very generous as long as you don't pick up all crap loot that encumbers your party making them move very slow on the overland map.

Act 2 timer is connected with barony destroying effect (which does not happen suddenly) and you get a quest about it and you can ignore it for a shorter while but it is recommended you try to finish that quest (I did it as lvl 7 party) within a few weeks (I think I did it within 2 weeks, but I am sure you got way more time than that; but longer you wait, more it is going to affect your barony stats). The quest is way shorter than Act 1 one so you also need less time. If you do it in reasonable time you get like 250 days to do whatever until next barony killing main quest appears.

Then Act 3 and beyond all got a main quest that you can ignore for few weeks but should not more than that and when you finish it, you can freely explore and work on your barony for many months until next major crisis.
 
Joined
Oct 3, 2014
Messages
3,819
MotB timer was much worse. It punished you more if you were of different alignments. Also it was shorted if you didn't keep your hunger at max.

Act 1 timer was very generous as long as you don't pick up all crap loot that encumbers your party making them move very slow on the overland map.

Act 2 timer is connected with barony destroying effect (which does not happen suddenly) and you get a quest about it and you can ignore it for a shorter while but it is recommended you try to finish that quest (I did it as lvl 7 party). The quest is way shorter than Act 1 one so you also need less time. If you do it in reasonable time you get like 250 days to do whatever until next barony killing main quest appears.

Then Act 3 and beyond all got a main quest that you can ignore for few weeks but should not more than that and when you do it, you can freely explore and work on your barony for many months.

Sounds exactly like my experience. Although I finished Chapter 1 at 48 days left and now I'm exploring all the little side areas I'm finding. I have 27 days left and am just finishing exploring every nook and cranny I can find. Level 5 so far.

I didn't realize that the timers were actually a "thing" in the game. Call me oblivious but I was so used to "normal" RPGs that I thought I could get away with leveling up before going to Act 3's dungeon, which was a big mistake. I game-overed a lot because of it, but fixed it with save-scumming which wasn't very satisfying, so I started over now and just finished Chapter 1.

The game over timers aren't so bad, it's figuring out exactly how to build your kingdom properly so you don't get riots and crumbling status. That was my biggest issue.
 
Joined
Sep 5, 2018
Messages
1,603
Sounds exactly like my experience. Although I finished Chapter 1 at 48 days left and now I'm exploring all the little side areas I'm finding. I have 27 days left and am just finishing exploring every nook and cranny I can find. Level 5 so far.

I didn't realize that the timers were actually a "thing" in the game. Call me oblivious but I was so used to "normal" RPGs that I thought I could get away with leveling up before going to Act 3's dungeon, which was a big mistake. I game-overed a lot because of it, but fixed it with save-scumming which wasn't very satisfying, so I started over now and just finished Chapter 1.

The game over timers aren't so bad, it's figuring out exactly how to build your kingdom properly so you don't get riots and crumbling status. That was my biggest issue.
Well during loading screen the game says that allowing your Barony to fail will cause the game to fail. So yea, ignoring serious dangers to your Barony should end the game.
But building your Barony part of the game should not cause it to fail unless you completely ignore it (and didn't put it on auto), at least not on Normal difficulty. That part of the game should be just about being able to unlock bonus content and quests.

In last chapter(s) some people have said how their Baronies suddenly go all crazy and start failing for no apparent reason, I am sure that is either a bug or bad balancing and that devs will fix that eventually.
 
Joined
Oct 3, 2014
Messages
3,819
Well during loading screen the game says that allowing your Barony to fail will cause the game to fail. So yea, ignoring serious dangers to your Barony should end the game.
But building your Barony part of the game should not cause it to fail unless you completely ignore it (and didn't put it on auto), at least not on Normal difficulty. That part of the game should be just about being able to unlock bonus content and quests.

In last chapter(s) some people have said how their Baronies suddenly go all crazy and start failing for no apparent reason, I am sure that is either a bug or bad balancing and that devs will fix that eventually.

I think what happened is that my RPG Senses said "oh shoot, Act 3's dungeon is too hard, better go level up somewhere else first", and the timer kept crushing my kingdom. By the time I realized it it was too late, already riots and then quickly crumbling.

But what I meant was, it would be nice to have at least a little more tutorial and guidance on kingdom building. I don't know if I should be doing Projects, conquering lands, what days I should spend there and which I should be adventuring and so on. It was kind of overwhelming and I spent way too much time there during Act 3 and got in trouble because of it. But now I know about the big timers at least.
 
Joined
Sep 5, 2018
Messages
1,603
I think what happened is that my RPG Senses said "oh shoot, Act 3's dungeon is too hard, better go level up somewhere else first", and the timer kept crushing my kingdom. By the time I realized it it was too late, already riots and then quickly crumbling.

But what I meant was, it would be nice to have at least a little more tutorial and guidance on kingdom building. I don't know if I should be doing Projects, conquering lands, what days I should spend there and which I should be adventuring and so on. It was kind of overwhelming and I spent way too much time there during Act 3 and got in trouble because of it. But now I know about the big timers at least.
Doing projects while a big barony shattering quest is active is a big NoNo. You don't spend 14 days implementing new Community guidelines while trolls or undead are rampaging through your Barony. Also spending 14 days annexing new areas means little when your current areas are failing.
I guess devs expected people to use common sense :D

Your plan to level up first was probably good if you felt the dungeon was hard but you should have probably focused on adventuring more :)
 
Joined
Oct 3, 2014
Messages
3,819
Doing projects while a big barony shattering quest is active is a big NoNo. You don't spend 14 days implementing new Community guidelines while trolls or undead are rampaging through your Barony. Also spending 14 days annexing new areas means little when your current areas are failing.
I guess devs expected people to use common sense :D

Your plan to level up first was probably good if you felt the dungeon was hard but you should have probably focused on adventuring more :)

Well 99% of RPGs don't use timers like that, so somehow it just went right over my head. Looking back I was completely oblivious, haha. And you're right on the 2nd part. I'll adventure more and pay much closer attention this time.
 
Joined
Sep 5, 2018
Messages
1,603
Yep, the game teaches us again to use brains when it comes to these "meta-decisions" about when to do what.
 
Joined
May 6, 2013
Messages
4,998
Location
Germany
Timers are and always were a stupid idea. Making the gameplay harder just by adding a counter clock is easy for the devs but for many gamers is annoying at best. At worst, it simply ruins the game experience. On top of that RPGs are all about exploration and taking your time, it doesn't even make sense...

I'll wait for the patch + any "timer" fixes that gonna come up official or not and then buy..
 
Joined
Jul 25, 2018
Messages
46
Timers are and always were a stupid idea. Making the gameplay harder just by adding a counter clock is easy for the devs but for many gamers is annoying at best. At worst, it simply ruins the game experience. On top of that RPGs are all about exploration and taking your time, it doesn't even make sense…

I'll wait for the patch + any "timer" fixes that gonna come up official or not and then buy..
Normally I would say yet but in a game that wants to make resting matter and not be just another BG or (even worse) NWN2 you need timers.
Even generous ones will force players to not abuse resting all the time.
 
Joined
Oct 3, 2014
Messages
3,819
Timers are and always were a stupid idea. Making the gameplay harder just by adding a counter clock is easy for the devs but for many gamers is annoying at best. At worst, it simply ruins the game experience. On top of that RPGs are all about exploration and taking your time, it doesn't even make sense…

I'll wait for the patch + any "timer" fixes that gonna come up official or not and then buy..

I'll be starting it soon, but I fear those timers might just ruin it. I hope they patch in an option where it can just be disabled..
 
Joined
Oct 18, 2006
Messages
7,586
Location
Bergen
Normally I would say yet but in a game that wants to make resting matter and not be just another BG or (even worse) NWN2 you need timers.
Even generous ones will force players to not abuse resting all the time.

Exactly. And it gives some weight and realism to the world. What sense would it make if trolls were actively invading your kingdom and you're out picking flowers or having a jolly good time? You have to be proactive a bit, and as I said a million times, the timers are very lenient. Very. It's the kingdom crumbling from poor management you have to worry about, not timers that are there just to give you some impetus and reason to continue handling grave threats.

The timers make this game hugely better. It feels as though you're actively running a kingdom, not sweeping the map to completion and then dealing with the supposed terrible danger when you feel like it. :nod:
 
Joined
Sep 5, 2018
Messages
1,603
Back
Top Bottom