Copper Coin
Outspoken D&D critic
- Joined
- June 1, 2018
- Messages
- 866
As I've mentioned a couple times already, I'm developing an RPG system. There are many skills, and one of the dilemmas I've been facing during playtesting is deciding on how restrictive the system should be in giving player's points.
My current set-up forces players to specialize in several skills, and there's no room to respecialize mid-game. Jack-of-all-trade builds are impossible. I can't make up my mind whether I like this approach, or if I should give players more freedom.
How restrictive do you guys think an RPG system should be?
My current set-up forces players to specialize in several skills, and there's no room to respecialize mid-game. Jack-of-all-trade builds are impossible. I can't make up my mind whether I like this approach, or if I should give players more freedom.
How restrictive do you guys think an RPG system should be?
- Joined
- Jun 1, 2018
- Messages
- 866