BattleTech - Gamescom Gameplay

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Spaceman
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Paradox showed off some Battletech gameplay at Gamescom from the latest update.


Cknoor and Mitch sit down to take a look at the latest update to Battletech.

From original BattleTech/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical ‘Mech combat.

Learn more: http://www.paradoxplaza.com/battletec...

ParadoxExtra is the streaming archive of Paradox Interactive. Nearly all of the videos on this channel are recorded live on http://twitch.tv/paradoxinteractive.
More information.
 
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Look at beautiful MechCommander. This is how a mech war game should be done.
https://www.youtube.com/watch?v=4BHXa9SwAN0

But noo! Instead HairPullerBrains did a poorly lit 3D battlefield overlaid with ugly, "modern" B&W GUI design and a battlescape where you don't have exciting oversight. Hits don't physically register the whole shooting and hitting feedback system that would have made this game somewhat above abominable is nonexistent.

The portraits are UGLY and lame. Pay attention costumer! This is the New Deli that you NEED to like! In reality its junk crap game content freshly fished out from the bottomless pit of Sewage Art.

OMG! We have a totally uninspiring salvo, where combatants are standing motionless and sparks flying, not much signals a hit, only a robot arm falls off.

Do you eat food that looks bad? These guys invited me to look at an ugly thing and like it... No thanks..

Skipped .. skipped forward for anything fun, then couldn't watch this Heap of Ugliness any more. :(
 
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Loved what I saw, very tactical. The AI looks very capable too and with still months to go feels like this should be a nice challenging game. I especially like the mercenary approach, so not only do you have to win, but you have to win efficiently.
 
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Looks pretty damn good to me. Only watched a couple of minutes to see what Mercys rage was about though. Didn't make me understand Mercy better, but it did make me look forward to the game even more.
 
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I'm not sure, but I think I kind of agree with Mercy.

I have no idea why they're wasting resources for some shitty 3d graphics, while they could make a gorgeous tile-based tactical game. This would also mean higher chances for a full battle/mission/campaign editor...
 
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TILE based!? Are you kidding me?? I mean, why waste resources on those tile graphics when you can just use ASCII characters. A for archer, F for firestarter… then they can concentrate on GAMEPLAY! :facepalm:
 
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Looks good to me glad I backed.
 
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Look at beautiful MechCommander. This is how a mech war game should be done.
https://www.youtube.com/watch?v=4BHXa9SwAN0

Skipped .. skipped forward for anything fun, then couldn't watch this Heap of Ugliness any more. :(

I am quite glad than they did not follow the gameplay track of what you show. It just demonstrates why strategic/tactical focus and Real time have nothing to do in the same game: Miss one of the few dozens clicks you have to do every minutes on random units passing by and you are toasted. Looks and plays like a FB game.
 
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