Encased - Hotfix 2

Redglyph

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Games and patches are on a release spree, as Encased receives its second hotfix!

ENCASED - Hotfix 2

Game version 1.0.916.1145

The recent Encased hotfix released a week ago fixed the most annoying and noticeable bugs that interfered with the comfortable playthrough, and also introduced a number of cosmetic fixes, mostly voice acting and localization. Nevertheless, we received a fairly large number of reports from our players regarding not bugs but the interface, game mechanics and unexpected game behavior. Many of these bugs took a long time to fix, so we included fixes for them in Hotfix 2.

Overall, the latest update turned out to be much more voluminous than the previous one, and we hope that traveling around the world of the Dome will become even more convenient.

[...]
More information.
 
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Is it a long list? Yep.

Localization and voiceover
  • Added narrator voiceover for the main storyline [EN]
  • Added voiceover for companions: Fox, Crump, Jack, Sparrow and Yoko [EN]
  • Several localization fixes for Chinese (Traditional)
  • Significantly improved Chinese (Simplified) localization, wait for further improvements
  • Fixed a typo in the dialogue with Milo Randall [EN]
  • Fixed scan records of relics named Seashell and Hook
  • Fixed typos [RU]
  • Fixed scan of Rajah Chakraborty's character scan record
  • Corrected the name and description of the Burning Skeleton (Pyro-Skeleton)

Game Options
  • Added the option to disable narrator voiceover in dialogues and plot interactions

Interface
  • Added a special designation for abilities that can be added to the Quick Access panel (Belt), added a button to quickly add abilities
  • Improved the displaying of characteristics, taking into account bonuses from traits and starting bonuses of Wings on the final screen of character creation
  • Added a red border to the context menu for abilities that are considered a crime
  • Fixed old icons when using actions with progress bar
  • Fixed incorrect indication of the weapon reload button
  • Camera shake option is now saved when saving settings
  • Added the ability to assign camera panning to arrow keys
  • Fixed the Companion marker on the local map
  • Fixed displaying of status effect notifications when player is wearing a Servoshell
  • Improved interface for displaying evidence at location
  • Fixed the info line for the use of AoE abilities
  • Added additional types of markers for the local map
  • Fixed the displaying of the action points bar for a large number of Action Points

Levels
  • Fixed displaying of the combat grid on platforms in the Barrens location during random combat encounters
  • Fixed camera borders on Magellan
  • Expanded the area of access to the container at the Nashville Sewers (Act 1) location
  • Fixed the displaying of flower pots at the Magellan Military Post location
  • Added decorations for Parked Ursula (Ursula camp)
  • Added a Servoshell Storage Station to Ursula
  • Fixed inability to approach the shower stall on Ursula
  • Fixed locations that could be entered from the Global Map, but cannot be exited in Servoshell
  • The Pillaged Caravan location has been optimized, interactivity of some items has been fixed
  • Corrected the name of the gate leading to the Arena in the Fops’ camp
  • Added camera boundaries at the Barrens location during random combat encounters
  • Fixed destruction of doors at the Roadside Picnic location
  • Fixed the owner of the safe at the Temple location
  • Fixed access to vending machine at Magellan Laboratory
  • Fixed access to the container at the Kaleidoscope location

Quests
  • Fixed inability to install Maelstrom Beacons
  • Fixed inability to speak with Henrietta Russo when completing the main quest in Act 2
  • Fixed being able to return the Ejector to Santiago if the player has already completed the main quest "Cooperation Above All Else"
  • Fixed The Poisoned Well quest playthrough
  • Fixed the low Brains dialogue during the final meeting with the Maelstrom: now the game responds correctly to using the Beta Helmet
  • Fixed inability to name a password for a character with Brains equal to 1 on Magellan Reactor Floor
  • Added a special illustration for the Church and Phalanx ending
  • Fixed inability to talk to Lenny with a drawn weapon at the Crossroads location
  • Fixed low Brains character dialogue in the epilogue
  • City Location: fixed the accessibility of some objects
  • Removed the ability to receive infinite experience when finishing the quest by talking to Harris Hampton at the Radioactive Graveyard location
  • Fixed the ending related to killing the leaders of the Carmine Heights faction
  • Fixed the working of the Lost Caravan quest with a certain sequence of actions

Game Mechanics
  • Fixed New Committee reputation decreases for killing the Afflicted
  • Fixed the range of the Robot Maintenance ability
  • Hog Loader: using the Dismantle ability in the dialogue now adds fatigue, similar to using this ability on other world objects
  • Hog Loader: Fixed infinite driving experience gain
  • Attacks on settlements: the level of the attackers is now calculated according to the level of the location
  • Attacks on settlements: Exploding Robokids removed from the list of attackers
  • The cooldown of the Thievery ability has been reduced to 1 turn
  • Fixed the Career Criminal ability
  • Fixed the displaying of exiting a location by car if the player received Ursula as a vehicle
  • Fixed description and mechanic of the Third Adrenal perk
  • Fixed immobilization mechanic for Psi-Stasis

Bugs and Errors
  • Fixed inability to remove fatigue when using beds and skipping time
  • Fixed broken inventory display when some items are present
  • Fixed the disappearance of the player character's model when using the Holo-5 contraption
  • Fixed being able to steal the obsolete Matilda pistol from Courtney Reznor
  • Fixed the appearance of character named Giampiero Stalvardi after completing his quest
  • Fixed potential bugs in the Tutorial and Give feedback windows
  • Fixed the work of saves in case of using only special characters in the save name
  • Fixed bugs when escaping and getting imprisoned
  • Fixed work of internal reputation with factions when completing main storyline quests
  • Fixed the ability to use the Resuscitation Kit through the inventory on the Global Map
  • Waiting window - fixed time updates on the slider
  • Fixed Wound Up ability working
  • Fixed potential freeze on title screen
  • Fixed being able to apply items while in White Space
  • Fixed potential freeze when moving around the Roadside Picnic location with companions
  • Fixed inability to fire at hyenas in burst mode
  • Fixed a bug with repeated dialogue with the character named Ilya Andreev
  • Fixed freeze when using the elevator in combat on the -3rd floor of Nashville

Sound
  • Fixed sounds of electrohyena: now they stop playing after its death
  • Added sounds for using gates from City to Junktown and vice versa
  • Added sounds for using Council gates
  • Fixed events volume in some text random encounters
  • Fixed sounds of interaction with objects in the Emulator laboratories
  • Added sound for using the gate in the Maze of Death
  • Added sounds for random encounters while using Ursula
  • Added sounds for the Ursula quest
  • Fixed the sound of the Field Autopsy ability

Miscellaneous
  • Fixed the absence of an icon in the fractal tree (Apple Tree Fractal Crystal) on the Picnic
  • Fixed an issue where attacking MOBIOS on Magellan's lab floor would render the entire faction hostile
  • Fixed some death effects
  • Fixed trade table for Sebastian Van Ulden
  • Fixed trade table for the Church's weapons merchant
  • Reduced the amount of dynamite on sale
  • Increased the number of Sleep Grenades on sale
  • Removed the ability to create an Electronic Repair Kit
  • Fixed the displaying of the skeleton in T-pose when removing the Light Alloy Chest Armor from it during the random encounter
  • Fixed Encased logo
  • Added new Encased app icon
 
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They're calling all that a hotfix? I can't wait to see the first patch. :)


  • Added the option to disable narrator voiceover in dialogues and plot interactions
A lot of people will be happy about that one.
 
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  • Added the option to disable narrator voiceover in dialogues and plot interactions
bdaa4b4993dbc7a2ba4c9132e33e6aac.gif


Thousands of encased players right now reading that.:biggrin:
 
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I saw the patch on GOG soon after their post. I think they've improved.
Really probably galaxy then as I usually download the offline patch installers. If it was a Saturday you would usually have to way till Monday for the patch to show up.
 
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Yay! EDIT: Although now I feel a little bad for the narrator.

Game Options

Added the option to disable narrator voiceover in dialogues and plot interactions
 
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Think about the level of details and response this developer is providing based on feedback. Really quite a refreshing change than the larger publishers. Hopefully the game sold well enough that they will keep up this level of patching for the next couple of years.

Yay! EDIT: Although now I feel a little bad for the narrator.

Game Options

Added the option to disable narrator voiceover in dialogues and plot interactions
 
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Think about the level of details and response this developer is providing based on feedback. Really quite a refreshing change than the larger publishers. Hopefully the game sold well enough that they will keep up this level of patching for the next couple of years.

Considering how much they're fixing with each patch, I don't think it'll be necessary for them to keep patching it for that long. It seems pretty solid to begin with.
 
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Yes, I was about to say I hope it won't be required to patch it for so long! ;)

But I suppose he meant improvements and additional features like those we see on other games. I haven't spotted any discussion on DLC, that's something they wanted to discuss once there were tangible results.
 
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There's apparently an annoying known issue with Hermit. And a temporary work-around:

Ok, unfortunately we don't have any prepared solution for fixing this that rapidly, but I finally came up with temp working solution for people who got broken Hermit ability:
1. Add --console key into your game shortcut or steam launch options;
2. Load into your save file;
3. Open console via backquote
4. Perform command
The.EventManager.CompanionPartyStatusChanged.Raise(Data.Entities.Characters.Companions.Kotya, false)
and press enter
 
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