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Default Pathfinder: Wrath of the Righteous - Tips & Tricks & Help

Yesterday, 00:36
Chaotic - random non sequiturs
Good - goodie two-shoes, reality can take a nap
Lawful - I AM THE LAW
Evil - die, cackle, die!

Not every time, certainly, but too often for my liking. It doesn't bother me much because I don't try to hew closely to my chosen alignment, but rather choose the option that feels in the moment most like what my character would do, which in practice means sometimes choosing good, somtimes chaotic, occassionally lawful, and sometimes the non alignment options (which come to think of it could be thought of as the neutral options, and I am supposedly neutral good, so fair play).
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Yesterday, 00:48
Originally Posted by Nereida View Post
To be fair, I played a CG character, and I found difficulty to find any alignment answers that suited my character's personality. She is a character I know very well because I've been playing her for years in tabletop RPGs, last adventure she went through was Descent into Avernus, which is, you could say, similar to Wrath of the Righteous in many ways, and she was an absolute blast to play in there. However, in Wrath of the Righteous I was forced to choose between options or behaviours that are not close to my character in any way.

I feel in fact Chaotic choices suffer the most in that they are too narrowly defined a lot of the time in describing some action or reaction that doesn't fit the situation. It's hard to portray every character in a few dialogue options, of course, but being a little more ambiguous in the way they present these options would have helped. At some point, either my character acted like a buffoon for no reason, or suddenly became an avatar of Law, with nothing in between other than a random (Evil) "I don't like your face. DIE!" filler that just made the feeling of lacking a real choice worse.

Not a big deal, really. My expectations about being able to really bring my nuanced character concepts to life in a scripted RPG are thin, but I did feel a little encased in roles or actions towards the chaotic axis that could have been better presented, imo.
Funny how we are the complete opposite in almost every way when it comes to this game. You seem to go out of your way lately to find issues with the game, Perhaps because you are still bitter over the ending, which makes sense as I would also be annoyed if my ending was messed up (and will be).

I find the chaotic options to be a perfect fit and I have been playing my character for a decade now so also tend to have very in-depth knowledge of them. I have also written a books worth of collected short stories on my two main characters I play across games.

I find the chaotic options to be very well suited to a chaotic personality myself and think that they opened up a lot of different dialogue choices. Considering the scope of the game, the possible races and classes and deities, I am pretty amazed at how many options they do have compared to most other games I have played.

However, I guess I am focused more on seeing the good in the game.

EDIT: Another possibility is that I don't really expect games like this to be a philosophical treatise on alignment. For me it is a fun high fantasy adventure and expect things to be somewhat straightforward in regards to options and choices. Versus maybe a more story driven game with deeper issues like Detroit Becomes Human.
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Yesterday, 00:58
Just to be clear, I'm very satisfied with Azata hippies strike back ending the game provided me.

But the second playthrough will be Trickster.
Now I don't plan to go "Your face looks like arse, that is illegal, DIE!".
Well… Unless those are exactly trickster specific dialogue lines, but I doubt that.

However, if the end is the same as with Azata, then there will be absolutely no logic in it.
I mean, with Azata there is no way of pulling tricks on Areelu, dead or alive, regardless.
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Yesterday, 01:00
Originally Posted by wolfgrimdark View Post
Funny how we are the complete opposite in almost every way when it comes to this game. You seem to go out of your way lately to find issues with the game, Perhaps because you are still bitter over the ending, which makes sense as I would also be annoyed if my ending was messed up (and will be).

I find the chaotic options to be a perfect fit and I have been playing my character for a decade now so also tend to have very in-depth knowledge of them. I have also written a books worth of collected short stories on my two main characters I play across games.

I find the chaotic options to be very well suited to a chaotic personality myself and think that they opened up a lot of different dialogue choices. Considering the scope of the game, the possible races and classes and deities, I am pretty amazed at how many options they do have compared to most other games I have played.

However, I guess I am focused more on seeing the good in the game.
I find interesting that you think I go out of my way to find issues with the game. Perhaps it is a matter of the expectation around here being that people will shut up and nod around o holy Owlcat, but with a release like this, some of us do like to voice the fact that we got charged £40 for a beta. It begs for consideration whether this was a malicious move to cash in within a favourable marketing window (ie, get their money, and we'll fix it as we go.) or they were simply incompetent - topic for another thread.

To the question itself - yes the chaotic choices portray chaotic behaviours. Absurdly so, on occassion, and not the kind of chaotic my character might be. Not everyone who is a little deceitful, enjoys freedom and disagrees with order will suddenly start bouncing and making ape noises in front of the queen because, you know, it's chaotic.

That's how chaotic options are presented quite often in the game. And as I said, I can live with it. It's not tabletop, it's a scripted videogame, and it is to be expected that those predetermined choices are going to be perfectly aligned with every of the thousands of different character concepts out there. I still think it is done in a way at times asinine and mildly annoying.
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Yesterday, 01:02
I can't speak about endings yet, as only ever made it to end of CH 4, but I can agree @joxer that if the endings are the same for different paths taken then that would be a bummer and somewhat kill the idea of multiple play throughs. Hopefully there is some logic to it Will find out eventually but I don't have the free time to play as much as the rest of you. Although getting closer to the end of ch3 and may be able to start ch 4 this weekend.
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Yesterday, 01:07
Originally Posted by Nereida View Post
Not everyone who is a little deceitful, enjoys freedom and disagrees with order will suddenly start bouncing and making ape noises in front of the queen because, you know, it's chaotic.
I would!
She stole my whole army (is that illegal? ).
When I came to confront her however, I mean to make ape noises in front of her just to show her what I think about her confiscating the army decision, she died in front of a dragon.
The game took away the most important life performace of my hero.
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Yesterday, 02:04
I'm not sure this counts as a tip, but one of the things that became harder and harder while progressing through the game was navigating the inventory to find the precise item you needed, or the ability to check in stores if they have the one kind of item you need - for example, you need a scroll of restoration, but you need to browse through hundreds of scrolls reading one by one since they all start by "scroll of…" until you find it.

To that effect, my partner made a mod to help navigate the inventory in several ways:

- Added a search category for weight/gold ratio sorting
- Added a search bar to filter items by category and name

Here are some examples of the mods functionality:
https://cdn.discordapp.com/attachmen…7_22-50-54.gif
https://cdn.discordapp.com/attachmen…17951/bar4.png

You can find and download the mods in Nexusmods:
https://www.nexusmods.com/pathfinder…hteous/mods/83 (Weight/value sorting)
https://www.nexusmods.com/pathfinder…teous/mods/115 (Inventory/vendor search box)

Tip: Download them and use them!

Also, using mods will disable Steam achievements. If you really wanna use the mods but also wanna keep getting achievements you can use the mod ToyBox by cabarius, which has an option to allow achievements while using mods. https://www.nexusmods.com/pathfinder…es&file_id=462

If you use them, let me know if there are any bugs or functionality you'd like added and I'll pass it on to see what can be done about it. Enjoy!
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Yesterday, 04:17
Those look useful @Nereida thanks for the links.

My apologies for being an ass earlier as it has been a rough work week and its hard to deal with negativity around something you really enjoy, even though intellectually I know it shouldn't matter. I do think it is more enjoyable to share a positive vibe with others who are enthused about a game, then a negative one.

However, that is on me and not you or any others here having valid criticisms of the game, even if I don't agree with all of them. Right now I am too wrapped up nightly game play to be objective so for now will try to stay away from certain threads and posts until I have finished the game.
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Yesterday, 09:17
Oh my, you weren't an ass!

The fact that you think you were means you're a nice guy. I think you've been generally polite and you have passionate opinions, just as I do.

If anything, I am the ass for coming to an Owlcat-worshipping temple to say things nobody wants to hear about the game they're loving. I will do my best to tone that down.

For the record, I think WotR is a fantastic game, and I would rate it as 8/10, potential to be a little higher if it didn't suffer so heavily from a buggy release. As you can see in my household we have enjoyed the game and we're using some of our professional skills to support it and improve it, and that's not something we really bother to do with any random game.
Last edited by Nereida; Yesterday at 09:51.
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Yesterday, 21:25
Originally Posted by Nereida View Post
I'm not sure this counts as a tip, but one of the things that became harder and harder while progressing through the game was navigating the inventory to find the precise item you needed, or the ability to check in stores if they have the one kind of item you need - for example, you need a scroll of restoration, but you need to browse through hundreds of scrolls reading one by one since they all start by "scroll of‚€¶" until you find it.

To that effect, my partner made a mod to help navigate the inventory in several ways:

- Added a search category for weight/gold ratio sorting
- Added a search bar to filter items by category and name

Here are some examples of the mods functionality:
https://cdn.discordapp.com/attachmen…7_22-50-54.gif
https://cdn.discordapp.com/attachmen…17951/bar4.png

You can find and download the mods in Nexusmods:
https://www.nexusmods.com/pathfinder…hteous/mods/83 (Weight/value sorting)
https://www.nexusmods.com/pathfinder…teous/mods/115 (Inventory/vendor search box)

Tip: Download them and use them!

If you use them, let me know if there are any bugs or functionality you'd like added and I'll pass it on to see what can be done about it. Enjoy!
The above mods have been updated with some extra functionality and ease of use, it should be even easier and more intuitive than it already was to use and navigate the search boxes.

In addition, we published a standalone mod that prevents achievement blocking so that way anyone who uses these mods, which do not give any advantage and simply improve quality of life, won't be missing out on those well-deserved achievements.

There was an alternative mod you could download from another modder, but it was pretty heavy, and loaded with tons of mods that actually could be used to cheat, so it made sense to make a simple, light-weight, standalone mod with that one functionality for people who only want that.

Please don't use the mod to cheat, it is meant to provide people with the ability to still receive the achievements they deserve while playing fair, only using quality of life mods, and not cheats!

You can download it here: https://www.nexusmods.com/pathfinder…teous/mods/119

As before, if you find any bugs, or think of functionality or ease of use options that you would like added let me know or post it in Nexusmods and it will be looked at!

Enjoy!
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Yesterday, 21:29
Bah cheat to your hearts content don't listen to her.
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Yesterday, 21:36
Originally Posted by Couchpotato View Post
Bah cheat to your hearts content don't listen to her.
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Today, 00:58
Originally Posted by joxer View Post
Illegal? In times of war taking a hit job is - illegal?
Where does it say so?
Hit jobs are always illegal, yes. Of course they are. Why wouldn't they be? Unless they're somehow sanctioned by the jurisdiction of the country of the target. In this case, that would be the Queen or some court in the capitol I assume. Other than that, it's very much illegal to try to kill the leader of the 5th Crusade.

If the Nazis hired someone to kill a British Admiral, what would the British do? Let it slide? He's just "doing a job"? Of course that hired killer would get shot on sight. Obviously. Either that or captured and interrogated.

It's one thing if you get hired to kill a dragon, but something entirely different if you get hired to kill a law abiding citizen. That's murder, plain and simple. Whether or not there's a war going on is irrelevant.

Originally Posted by JFarrell71 View Post
Chaotic - random non sequiturs
Good - goodie two-shoes, reality can take a nap
Lawful - I AM THE LAW
Evil - die, cackle, die!

Not every time, certainly, but too often for my liking. It doesn't bother me much because I don't try to hew closely to my chosen alignment, but rather choose the option that feels in the moment most like what my character would do, which in practice means sometimes choosing good, somtimes chaotic, occassionally lawful, and sometimes the non alignment options (which come to think of it could be thought of as the neutral options, and I am supposedly neutral good, so fair play).
That is true, and it was the same in Kingmaker. It's a bit odd really, because Owlcat are clearly aware that there are differences between Paladins and Hellknights, as Regill mentions that Hellknights are lawful to their own laws, not the laws of any country.

The bottom line is: Hellknights and Paladins both follow their own laws, so they're both lawful, but the laws in question are very different, yet the game doesn't really treat it as such.
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