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Nice! Will they make an intro video for every vampire clan?

Most probably, it's part of the official website clan page for Thinblood which also list a few powers you'll get when playing as one.

There was also a dev livestream today, but I didn't watch it.
 
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Warriors of the North Teaser Trailer - A Battle Brothers DLC

The 'Warriors of the North' DLC for Battle Brothers expands the game with a more distinct northern region, as well as different starting scenarios to pick for your mercenary company. Face an entirely new faction of barbarians in battle, wear new viking and rus themed gear, and follow the legend of the ‘Ijirok’, a mythical creature of the frozen north!
Thea 2: The Shattering Launch Trailer

There are many stories in Thea, what will yours be? Thea 2: The Shattering- a turn based strategy/4X, RPG, survival game with card game mechanics, set in a dark fantasy world inspired by Slavic mythology and folklore. Game launch: May 13th 2019!
 
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Everything we know about Vampire: The Masquerade—Bloodlines 2 - PCGamer
Imagine trying to compete with Half-Life 2 on the same day it was released. That's what happened to the original Vampire: The Masquerade—Bloodlines. A contract with Valve prevented Bloodlines from being released before Half-Life 2, but Activison didn't want push the release date for Bloodlines back. So, not only did Bloodlines have to compete with one of the greatest PC games of all time, but Bloodlines was marred with bugs. Commercially, it didn't do well, though it did end up on our list of the best RPGs of all time.

Still, Vampire: The Masquerade fans were drawn to the cast of characters, the story, and fell in love with many of the missions. Given the circumstances around its release, Bloodlines was still widely loved and accepted, and obtained cult status. If that wasn't evident back then, it's evident now.

Paradox Interactive announced Bloodlines 2 at GDC on March 21, a sequel that, by the time it releases, will have been 16 years in the making (which is a mere blink in vampire years). And until Bloodlines 2 is released, we'll be collecting every bit of news here for you to devour. Or sip casually. Whatever your feeding style.

Here's everything we know about Vampire: The Masquerade—Bloodlines 2 so far.
My two theories for how Bloodlines 2 can stay true to its Vampire lore - PCGamer
Paradox Interactive had the first of their weekly Vampire: The Masquerade — Bloodlines 2 streams today, where they revealed more about the Thinblood powers. While getting a more detailed look at the abilities was exciting, many Vampire: The Masquerade lore-hounds like myself were still wondering the same thing: How can you join another clan later in the game if you start out as a Thinblood? Aren’t all vampires locked into specific disciplines and abilities based on whoever sires them?

Turns out it’s more complicated than that.

I had to break out my lorebooks to get a clearer picture of how this all works, but the Thinbloods we were introduced to in the first Bloodlines videogame are actually just one possible type of Thinblood. By looking at how clans are historically formed, how vampires can develop disciplines and powers separate from their bloodline, and the current state of the modern world in the V5 rulebook, what seems like a deviation from canon starts to make sense.
 
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Chris Avellone All Sorts of Great RPGs and Lots More- Wccftech
Chris Avellone is undoubtedly one of the household RPG developers still around, with a historic career writing and designing numerous cult classics and fan favourites, such as Fallout 2 and New Vegas, Baldur’s Gate, Pillars of Eternity, Prey and many, many more. Given his pedigree, when we discovered he was attending Reboot Develop Blue 2019 in Dubrovnik, we just had to sit down with him for a chat.
A Love Letter to BioWare - Windows Central
The latest reports from Kotaku suggests that BioWare's Anthem has been a nightmare for the studio. Additionally, Dragon Age 4 is also slated to be an online-only affair. It feels like EA is struggling to justify single-player RPGs to its shareholders, in a world where annual FIFA Ultimate Team micropayments and gambling loot boxes are apparently more financially exciting. It's just a shame.

I have no idea what the future holds for BioWare, nor do I know the whole truth about why the studio seems to be struggling at the moment. All I know is that BioWare is responsible for a vast universe of joy and happy memories for myself and millions of other fans. There is no amount of joy, however, worth some of the horrible alleged working conditions BioWare. Conditions that frankly, many other AAA studios seem to suffer from.

Hopefully, EA and BioWare's managing directors reflect and act on the wounds opened by the recent investigations into the studio, for the health of its employees above all. Only then will it be worth seeing BioWare at its creative best again, if the powers that be nurture it.
 
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Mutant Year Zero: Road to Eden Released on GOG

From a team including former designers of HITMAN and PAYDAY comes Mutant Year Zero: Road to Eden, a tactical adventure game that combines the turn-based combat of XCOM with real-time stealth and exploration of a post-human world reclaimed by nature… and Mutants.
Mount & Blade II: Bannerlord Developer Blog - Economy and Trade
Greetings warriors of Calradia!

Conducting trade runs between towns as a merchant has always been one of the most fun and profitable activities for players in our games. Bannerlord’s trade system improved on this aspect of the game in many ways, by displaying trade rumours on the inventory screen, tracking player profits, awarding trade XP accordingly to characters, etc. which makes playing as a merchant much more fun and rewarding. However, we still had the feeling that something was missing, so we decided to dedicate more care and attention into the economy and trade system.
 
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Vampire: The Masquerade - Bloodlines 2 Interview - Paradox Interactive
Florian Schwarzer, Senior Product Manager at Paradox Interactive was kind enough to spend some time answering our art and design philosophy questions for us in a exclusive WoD News interview. We will be having another down the road, if you have a specific topic or question you'd like us to ask please post it in the comments below. We thank Florian for his time. With that said the interview;
 
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Supergiant Games Answers Our Patron's Questions - Noclip

We're currently running a series on the Early Access development of Supergiant Games' Hades. In this video, we take a break from interviewing and ask the development team the burning questions from our community at https://www.patreon.com/noclip
Sekiro, Difficulty & the Importance of Perspective - Noclip

Could Sekiro benefit from an easy mode? Does increased accessibility put the developer's creative vision at risk? Perhaps the truth isn't a matter of fact, but a matter of perspective.
Warren Spector Interview - GamesIndustry.biz
Immersive sims is a genre all about choice, but fans are rapidly running out of them.

Deus Ex, Thief and Dishonored are all on hiatus following the disappointing performance of their latest outings, and the poor reception for Underworld Ascendant (the spiritual successor to Ultima Underworld, deemed by many to be the first immersive sim) makes a follow-up unlikely.

It would be easy to argue the genre is dying, at least at the level of major publishers, and the scope of such projects makes them difficult for indies to deliver. At Reboot Develop, we asked Warren Spector -- known for immersive sims, including Deus Ex, Thief and System Shock -- why the segment is struggling.
 
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Pantheon: Rise of the Fallen Pre-Alpha LiveStream

Join CohhCarnage and VR team members Brad McQuaid, Linda "Brasse" Carlson, Chris Perkins, Mary Conley and Ben Dean as we highlight the Warrior in Pantheon: Rise of the Fallen in a group Pre-Alpha adventure through Halnir Cave. Learn details about dungeon and boss progression and find out what makes Gnashura tick.
 
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Wolcen: Lords of Mayhem Update #94 - Content Patch 1 Preview


Today we would like to share the progression on the story and cutscenes, on some Active Skill Tree new modifiers, and some in-game implementations. But first of all, let’s set a date! You can expect the Content Patch 1 in about a month. Our internal date is set for May 30!
Path of Exile: Synthesis - Flashback Event Announced
We're happy to announce that we will be running a competitive Flashback Event from 9am Saturday May 11th (NZT) until 10am Tuesday June 4th (NZT). It will run in parallel with the Synthesis Challenge League which will also be enabled on the event so that you can continue your challenge progression. The event will include rotating mods from 11 popular past Path of Exile leagues. There are microtransactions, Mystery Boxes, Demigod's Immortalities and bragging rights up for grabs!
 
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Black Geyser: Couriers of Darkness - Post-Funding Update #31
This update offers an insight into the Isilbright Herbalist Guide and also presents some of the joinable NPCs you will be able to meet in the Backer Beta, as well as some of the concept art that our artist has been working on for the Rillow. The party members shown will be featured in our major gameplay video as well, which will be included in our next Kickstarter update on May 16th, 2019. This video will offer a significant overview of an early section of the main quest of the game, as well as highlighting new features and existing elements that have not been shown before.

The release of the Backer Beta is unfortunately delayed, and we are not able to give you more information at the moment. We will have specific details on the release date of the Beta in our next update.

There are two main reasons behind the delay: an internal and an external one. The internal reason has to do with project management risks: certain types of game engine bugs take more time to fix than what we estimated in our initial plans. For example, we could not publish the gameplay video today because Fog of War started having serious issues two weeks ago as an unexpected side effect of refactoring, and it took us considerable time to fix.

The external reason has to do with the funding schedule of one of our private investors. To be brief, while their investment is guaranteed and ongoing (the condition for the investment was a successful Kickstarter, which you helped us reach!), they proposed an altered schedule of funding milestones in January, and this negotiation is still in progress.

The combination of these internal and external reasons led to the delay of the Backer Beta. We haven’t posted an update recently because we knew there were going to be some issues with delays but we didn’t want to provide incomplete information on what players could expect, and it looked like our negotiations with the investor could have finished at any moment.

Unfortunately, it didn’t happen, but we are nearing the end of negotiations and will give you specifics on the delay on the 16th. No worries, however! The delay of the Backer Beta does not endanger the future of the project in any way.
 
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Owlcats doing voiceover - Apostate Devil Trailer

Did you know that some of the Owlcat Games team members did the voiceover for some of the monsters in the game? That's right, when you fight a mandragora, a troll or some other monsters, you may hear one of the game designers or narrative designers roar!
Elder Scrolls Online: Elsweyr Become The Necromancer Trailer

The souls and corpses of the fallen are yours to command with the Necromancer, an all-new class coming with The Elder Scrolls Online: Elsweyr. Raise relentless undead, encase yourself in impenetrable bone, and weave severed flesh back together with the power of Tamriel’s dark arts. With the Necromancer, death itself is a weapon, and you are its master.
Julian Gollop on His Most Important Games - PC Gamer
Of a generation of early British game creators, only a handful are still making games today. Still fewer have threaded their careers through so many of the tectonic shifts and revolutions in business and technology that have driven the game industry since. And even fewer also have so much still to look forward to. But Julian Gollop, designer of strategy classics Rebelstar, Laser Squad, and his most celebrated game, X-COM: Enemy Unknown, can claim a career that has lived all of it.
Queen's Wish: The Conqueror - April 2019 Update
First off, the big news. We have officially announced Queen’s Wish: The Conqueror! The official game page is here …
http://www.spiderwebsoftware.com/queenswish/index.html
and the Steam page is here …
https://store.steampowered.com/app/1058130/Queens_Wish_The_Conqueror/

You can see screenshots, the full trailer, and lots of other information about the game. Actually getting the trailer out and the web pages up are a big milestone, and we’re pretty thrilled.

In other news, we’re still writing the game. We just finished 6 of 8 sections, so the world should be done about a week into June. The Windows version will be done not long after that, and a lot of serious testing will happen all through this. (Backers who get access to the closed beta will hear from us then.)

We also have a list of the little things that need to happen. Things like in-game instructions, achievements, title and splash screen, that sort of thing.

Whenever we find a spare hour, we tick one thing off that list. This is the stage where we remember all the things where we said, “Oh. We can do that later.” We have now reached “later.”
 
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The Challenge of Designing The Elder Scrolls: Blades

Now that The Elder Scrolls Blades is available to play we look back at the inception of the game from our interviews in 2018, and the challenges the team at Bethesda Game Studios had in bringing Tamriel to the phone.
Bloodlines 2 Clan Introduction - Brujah

The Pacific Northwest has a long history of attracting outcasts and drifters, those looking to keep some level of anonymity and independence. The Brujah have never been a large part of the Seattle Kindred community, but when they do show up to a party, they make their presence known.
Unknown Realm: The Siege Perilous Update #34
Yes, we are still here (rumors of our demise have been greatly exaggerated) and as promised we are posting an update to give you a little insight into some of the things happening around here and where we’re headed.

The last year was pretty rough for us personally and professionally. The good news is that despite Bruce getting his left hand smashed in a tailgate, damaging his right shoulder, and his main development system experiencing a total meltdown (motherboard fried…thankfully no data loss), we've been pressing on with Unknown Realm development through these and other challenges.
Path of Exile Development Update and Q&A
It doesn't take much reading of the official forums or subreddit to realise that a group of Path of Exile players are angry about a number of topics and feel that we haven't given solid answers about how we're going to address these issues. We will explain as many of these topics as we can in the Q&A that is currently scheduled for later this week. However, one thing that the Q&A doesn't address is how we got here. I wanted to personally post an explanation of what has been going on behind the scenes at Grinding Gear Games that led to this state.

Synthesis was more work than we expected. It was developed over the Christmas holiday, and its gameplay prototype came in very late. We didn't have a lot of time to iterate on it before release or to make drastic changes that it potentially needed. While our improvements after its launch have helped a lot and many players are enjoying it, we fully acknowledge that it is not our best league and is not up to the quality standards that Path of Exile players should expect from us. It will not be merged into the core game in 3.7.0. Maybe we can do something with it in the future, but we have no current plans.

When we reveal 3.7.0 in three weeks, you'll see that its league has a focus on repeatable fun, and the combat revamp has a lot of focus on improving the fundamentals of Path of Exile's gameplay. In order to do this, we have had our heads down, focusing on getting 3.7.0 to be ready as early as we can within its development cycle.

But that's not all we need to work on. There are a large number of critical projects going on at the same time. For a start, our 4.0.0 mega-expansion is taking a huge amount of the company's time. We see this upgrade as critical because the next generation of Action RPGs is coming and we have to be ready. Not proactively keeping up with competitors is how companies die. We don't see the huge time investment in 4.0.0 as optional at all.
 
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Warriors of the North - Battling the Barbarians

With the Warriors of the North DLC the new Barbarians enter the field of battle. In this video we show a bloody fight against the barbarian roster and explain some of their units, weapons and skills!
Pixel Art Timelapse: Brightmane Design (The Iron Oath)

This is a design timelapse of the "Brightmane King" creature in our Tactical RPG The Iron Oath.
 
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Mount & Blade 2: Bannerlord Developer Blog - Gamescom 2019
Greetings warriors of Calradia!

In this week’s blog, we want to take a small step back from the game to tell you about our plans for this summer’s Gamescom, something that we’ve been asked about many times in the past few weeks. Yes, we will be attending Gamescom in Cologne, Germany this August (no surprise there, eh!).

However, there is one key difference in our attendance this year. For the first time ever, we will be making the game available for people to play in the public area of the show. This means that anyone with a ticket will be able to visit our booth and experience Mount & Blade II: Bannerlord for themselves!
Fell Seal: Arbiter's Mark Review Roundup
Dragon Age 4 is screwed because of BioWare (not Anthem) - Hitc.com
There’s no allure for BioWare anymore as while they’ve recessed every other studio has improved dramatically. BioWare doesn’t offer good stories and characters anymore while other companies do in spades, and you don’t even need to go to BioWare games anymore for

gratuitous and awkward sex scenes as CD Projekt RED has gamers covered.
Anthem is BioWare’s worst game, but the studio has just gotten worse since the release of Mass Effect 3. Even if Dragon Age 4 isn’t a games-as-a-service scam like Anthem, it’ll still likely be spoiled by the poor writing and characterisations that made Dragon Age: Inquisition and Mass Effect: Andromeda so laughable.
Dragon Age 4 BioWare's focus, Anthem loses its lead creators - Gamesradar
Anthem, believe it or not, is meant to have a 10 year life cycle of post-launch content. But, in light of the game's systemic problems, BioWare's lack of communication, and a dwindling player base, that ambitious post-launch schedule is looking less and less likely, especially in light of recent news about the game's shifting development team.

In recent weeks, three key members of Anthem's lead development team have departed from work on the project, including Executive Producer Mark Darrah, Lead Producer Michael Gamble, and Lead Director Jonathan Warner, with only the latter intending to return to the game following a personal sabbatical.
'Fallout: New Vegas' is a dumpster fire worth revisiting - ToledoBlade
I contemplated many things while stuck in the ground — the force of my own grenade blowing my character’s body into the earth like a radiated vegetable. Should I have thrown an explosive at point-blank range? When was the last time I saved my game? How is that Deathclaw still hitting me if I’m completely underground?

Most of all, why am I playing Fallout: New Vegas for what has to be the billionth time?
We Miss Linear Video Games - CultureofGaming
I miss linear games. Don’t get me wrong, I like The Witcher 3, Breath of the Wild, and Bloodborne as much as the next guy. But what ever happened to the plethora of hand-holding, mollycoddling games of the early 2000’s and 90’s? I’m talking about Valve classics like Half-life and Portal. I’m talking about classic FPS’s like Halo. Heck, I’m talking about the original God of War games. Remember when those used to guide you on a strict, point A to point B path? Been a while, hasn’t it?
Yakuza Kiwami 2 Pre-Load Now Available on PC - Gamen Guides
Set to officially release next week, pre-loading of the upcoming Yakuza Kiwami 2 for Windows PC is now live.

Yakuza Kiwami 2 was initially released on PS4 last year and it was a reboot of the game Yakuza 2 that was released in 2006. Compared to the previous version, Yakuza Kiwami 2 adds a lot of new features.

As what the developer has promised, which was already seen in the PS4 version, Yakuza Kiwami 2 is full of new graphical improvements, story, and stunning gaming experience. And as mentioned above, players who pre-ordered the game can now start downloading the game. Approximate file size of the PC version is 35 GB.
 
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Elder Scrolls Online: Elsweyr — Necromancer Developer Deep Dive

Get the inside scoop from the developers themselves and uncover the secrets of the Necromancer class, coming with The Elder Scrolls Online: Elsweyr. ESO’s newest class brings powerful abilities and a playstyle uniquely its own, but be warned, should you wish to practice the dark arts, you must do so from the shadows. Not all are comfortable with the manipulation of the dead!
Starpoint Gemini 3 Developer Diary #3- Developer Interview
This third Devblog offers more information on one of the most significant changes we're introducing to the Starpoint franchise. Many of you noticed this change and asked numerous questions about it, so it is good time to reveal more info, but without spoiling too much of your future game experience.
 
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Matt Chat 420: Brent Knowles of BioWare

This episode features a mega-interview with Brent Knowles, a 10-year veteran of BioWare and game design expert. In this 2+ hour interview, we cover Brent's games (Baldur's Gate II, Neverwinter Nights, and Dragon Age: Origins) and get his insights on a range of CRPG design issues, machine learning, and so much more:

* Why CRPGs should let you control a 6-person party!
* The benefits of small vs. large development teams
* Why CRPGs should be about balance, with no one element (combat, story, characters, etc.) standing out.
* Why AD&D 2nd edition was tough to implement and the advantages of 5e
* Why you might want to reconsider having a voice actor for your player character
* Why Neverwinter Nights Toolset is still better than Unity or other tools for prototyping a modern CRPG
* Are we just getting too old to appreciate modern triple-A CRPGs?
 
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