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October 26th, 2011, 14:06
What are the classes available in the game? Is Paladin available?

What game system is this based off?
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October 31st, 2011, 16:27
Originally Posted by Andhaira View Post
What are the classes available in the game? Is Paladin available?

What game system is this based off?
There are 4 classes available in the game: Fighter, Sorcerer, Cleric and Rogue. There is no Paladin class, but the Cleric is very similar, being able to use plate armor, but only limited to blunt weapons.

The game system is very loosely based off of the D20 system. When the world builder is completed, you'll be able to create monsters with stats directly from that system.
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October 31st, 2011, 17:23
Great concept !
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August 22nd, 2017, 22:19
Hosting site changed. Screenshots added.











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Last edited by Caddy; September 6th, 2017 at 11:20.
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September 3rd, 2017, 11:36
This is pretty cool! I've just rolled myself a fighter and I'm exploring the city. I'm a bit lost but that's ok. I can see drawing a map is going to be necessary, the city quite big by the looks of things and it is difficult to navigate by text alone.
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September 3rd, 2017, 13:39
Glad you're enjoying it! I'd love to hear input. Here is a little aid:

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September 3rd, 2017, 15:19
That's helpful! I've now found those locations (except the tavern, which doesn't seem to be there? Travelling south twice from the apothecary isn't an option…) and I'm exploring my first dungeon. I still haven't found a weapon but I seem to be quite effective at punching things in the face.
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September 3rd, 2017, 17:50
I will check this out. First time I heard of this.
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September 3rd, 2017, 20:47
Originally Posted by Pongo View Post
That's helpful! I've now found those locations (except the tavern, which doesn't seem to be there? Travelling south twice from the apothecary isn't an option…) and I'm exploring my first dungeon. I still haven't found a weapon but I seem to be quite effective at punching things in the face.
Right! Tavern was planned for future expansion, but doesn't exist yet. Plans would be to eventually add a proper quest system.

As for weapons, the blacksmith usually has something cheap to start you out with.
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September 10th, 2017, 06:06
Download link has been updated to v0.104.

Fixed issue with criticals not actually doing any damage.
Fixed some grammar/spelling errors
Cleaned up the interface
Balanced a few weapons
Added city map jpg file

Download Latest Build v0.104 - UPDATED

Download Latest Build v0.106:

Shadows of Kalendale v0.106
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Last edited by Caddy; June 26th, 2019 at 02:05. Reason: Changed hosting site and latest build
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September 10th, 2017, 11:25
Good stuff! I'm sitting around in hotel rooms again next week, so I'm going to download it onto my laptop and give it a proper go. I didn't last too long in the Crypt last time!

How long would you say it is, roughly?
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September 11th, 2017, 04:32
Originally Posted by Pongo View Post
Good stuff! I'm sitting around in hotel rooms again next week, so I'm going to download it onto my laptop and give it a proper go. I didn't last too long in the Crypt last time!

How long would you say it is, roughly?
Good question! It's always been a work in progress, but I would say you could get through all the (currently working) content in anywhere from 8 to 20 hours depending what class, and how you play.
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January 6th, 2018, 14:04
Hey @Caddy

Having fun with Shadows of Kalendale today! A few questions:
- I've found a chest but can't open it. I've tried "open", "search", "examine", "unlock". What command am I missing?
- same with searching bodies. The creatures I've killed seem to have stuff on them - when I search or examine them it says that they might have something valuable on them - but I don't seem to be able to find he correct command to search the bodies properly.
- is there a way of seeing item statistics? I currently have two weapons, but I can't see the difference between them. Examining them gives me a description but no stats.
- I think there is a missing direction link in the crypt dungeon. In the very first area you have the option of going "up" or "west." But the area to the east also connects to it. Either there should be an option to go east from the first area, or the area that links to it from the east should have the "west" option removed.

A bit more detail on my adventure here - in spoilers, as the fun in this game is the exploration and others might want to find stuff for themselves…

Spoiler – gameplay
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January 6th, 2018, 15:33
Hey @Pongo , glad you're enjoying your adventures in the land of Kalendale!

Some (not all) of your answers can be found in the included Player Guide document, but here's the TLDR:

- same with searching bodies. The creatures I've killed seem to have stuff on them - when I search or examine them it says that they might have something valuable on them - but I don't seem to be able to find he correct command to search the bodies properly.
The answer to this lies in the very last screenshot, a few replies above us.

Spoiler – Getting loot from dead monsters


- I've found a chest but can't open it. I've tried "open", "search", "examine", "unlock". What command am I missing?
Treat the chest as if it were a dead body

Spoiler – dealing with treasure chests


- is there a way of seeing item statistics? I currently have two weapons, but I can't see the difference between them. Examining them gives me a description but no stats.
Yes, but not directly. One you've equipped your weapon and/or armor ("equip rusty shortsword") you can type "status" which will give you a readout of your stats with all your currently equipped items. When you "remove rusty shortsword" and look at your "status" again, you'll see the difference in not wearing/using it.

You can also type "stats" (NOTE: different than "status") which will give you your permanent stats and experience.

- I think there is a missing direction link in the crypt dungeon. In the very first area you have the option of going "up" or "west." But the area to the east also connects to it. Either there should be an option to go east from the first area, or the area that links to it from the east should have the "west" option removed.
You are absolutely correct! I will be fixing this in the next build. Thanks for finding it!

On a side note, if you're feeling beaten and bruised, you might want to try having a "rest" (or two, or three rests). Until you have enough to buy some healing potions of course.

And lastly, thank you for your Gameplay adventure recap. That was an entertaining read
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January 6th, 2018, 15:51
great, thanks for the tips! I thought I'd tried that command on the chest without success - I'll have another go a bit later. I must have got the wording wrong somehow.

"Rest" - durr - can't believe I didn't think of that. Been too long since I played one of these.

The adventures of Rastan the Barbarian will continue…
Last edited by Pongo; January 6th, 2018 at 16:57.
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January 6th, 2018, 16:39
yeah I must have been doing something dumb earlier. Searching corpses and chests works fine! Resting makes it a lot easier as well. Now descending to a new level of the dungeon….
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January 7th, 2018, 13:19
Played loads more today, had a lot of fun mapping out the areas and finding the chests and boss monsters to kill. Rastan the Barbarian is now a kick-ass level 3 and armed to the teeth… he's not quite death incarnate, but the bandits aren't such a problem anymore!

I think I've covered all the content, but not sure if I'm missing anything?:

Spoiler – gameplay


If that's it for now, I had a blast and I'll keep hold of my maps for when you next update it!
Last edited by Pongo; January 7th, 2018 at 14:21.
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January 7th, 2018, 21:42
Originally Posted by Pongo View Post
Played loads more today, had a lot of fun mapping out the areas and finding the chests and boss monsters to kill. Rastan the Barbarian is now a kick-ass level 3 and armed to the teeth… he's not quite death incarnate, but the bandits aren't such a problem anymore!

I think I've covered all the content, but not sure if I'm missing anything?:

Spoiler – gameplay


If that's it for now, I had a blast and I'll keep hold of my maps for when you next update it!
Awesome! All Hail Rastan!

Yes, as time goes by, and I get some more free time, i'll be adding more areas inside the city, outside the city, and possibly even other distant cities. Quests and bosses and loots too! I spent this morning combing over my maps and comparing them with the mistakes you found. Finally found the errors and patched them up with duct tape. Thanks for finding those! Credit to you in the release log. So now v0.106 has been released!

Download Shadows of Kalendale v0.106
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Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
Last edited by Caddy; June 26th, 2019 at 02:02. Reason: Changed Hosting Site
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January 8th, 2018, 09:26
Great, I'd like to see more of this. It's simple and satisfying with a nice feeling of progression.
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June 26th, 2019, 02:02
Changed hosting to new cloud site. Can now be downloaded here:

Shadows of Kalendale v0.106
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https://www.rpgwatch.com/forums/showthread.php?t=14727
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