The latest patch for Battle Chasers: Nightwar makes the game less grindy.
******UPDATE - The Patch is now live on Steam, GOG and PS4. You can check to make sure you have the latest version if you check the top right on the title screen. It should read v.23098 :slight_smile: ***
We've gotten some great feedback since launch and have a bunch of bug fixes and balance/quality of life things in this patch that we hope improves everyone's experience. One common point of feedback was involving grinding near the mid/late game, as well a big decrease in difficulty when certain perks/weapons and combos were acquired. These are all addressed in this patch. NG+ should also be a lot more challenging now! This is now live on steam for PC and Mac and we are working on pushing to GOG as we speak.
Consoles: Our #1 focus right now is fixing the crashes and potential save corruption that players are encountering on PS4. We hope to have a fix soon, and when the fix goes live, these balance tweaks will be included as well. Xbox One will also see these changes at that time.
Without Further Ado!
The Blacksmith found a bunch of gold in his old apron: Cost to upgrade the Blacksmith has been reduced to 500g for the first upgrade and 2000g for the final upgrade.
Vendors became a little less greedy and you can sell items to vendors for slightly more.
Fishing comparison display is fixed. We figured actually seeing accurate numbers was a good idea.
Perks should always unlock at level 6. If they didn't unlock for you, you should see them unlocked with this patch now.
Getting into combat while interacting with the Surveyor should no longer make you unable to interact with anything when returning from combat
The name/description for the items required for Gully's Ultimate weapon were flipped (Dragon Scales and Dragon Heart Phylactery)
Smoothed XP curve for mid to late game to require less replay of dungeons to level up
A wider variety of items will be available as loot in chests, especially in early/mid game dungeons when crafting isn't as accessible
Increased gold acquired from creatures, chests, boxes/crates. Also, fixed a bug where minor loot objects (crates, barrels, jars etc) were giving too little gold outside of the first dungeon and Strongmont.
Various typo fixes
Enchanting Shrine will be guaranteed to spawn in Path of Fangs and Deadwatch.
Fix for a bug some people were encountering in which some of the Hunt bosses (sludge mound and king slime) never spawned and players became stuck
The room containing The Shade of Belevros in the Iron Outpost should spawn a loooooot more now.
Fixed a bug in which Alumon would actually NOT join the party. We found him and forced him back in your party if he wasn't unlocked for you, and he should be appropriately leveled and not naked
Lycelot Alpha Trackers realized they should sometimes whiff their Claw Barrage attack and players will be able to evade its strikes now like any other attack. Also damage of it reduced slightly.
Fixed missing name/description for starting weapons for Knolan and Red Monika in New Game Plus.
Fixed an error in 2 of Alumon's perks (Dark Mending II and Sanguine Embrace II) adding 2x the healing they should have (sneaky Alumon)
Increased the base level of enemies in NG+
Enemies around the Dig on the worldmap will be appropriately leveled
You should be able to turn in the Vessel of War and Glorious Vessel of War now if it was stuck for you (you will need to re-kill 10 enemies on your way back to the shrine where you turn it in though)
Mantle of Aramus has been changed: Places a damage shield on Gully that absorbs damage. For the next 3 turns, anytime Gully receives damage, she will be healed.
Clarification with the Defend II perk on Gully that specifies that the damage reduction is only when using Defend
Stun Immunity duration increased to 4 turns from 3 turns after a hero or enemy is stunned.
Re-Balanced Crit Damage perks
Fixed a bug with the Ring of Lost Love's thorns value
Each Heroes' Legendary Weapon power has been reduced slightly (still the best weapons in the game!) This fix isn't retroactive, so if you already have the legendary weapons in that run, they will remain extra crazy.
The final boss has grown in power
Masteries have been rebalanced across the board
Perks/masteries that power up based on overcharge use have been rebalanced
Some of the Pirate Captains weren't spawning, but should now spawn normally
Fixed a bug that sometimes caused players to be stuck on the victory screen (especially against Lycelot Bombers)
Some bosses will keep a tighter hold of their purses, not letting you pickpocket key items from them
Fixed a bug that sometimes caused heroes who gained multiple levels at once to not receive all the perk points they should have. If you've been effected by this, you may notice some of your heroes have more perk points than they did before!
Fixed a bug that prevented unpurchased hero skins from showing up in NG+
Opening the Bestiary in combat with a controller sometimes caused it to auto close. This has been fixed. Using B(on xbox controller) or O(on playstation controller) will close it. (keyboard always worked and hasn't been changed)
Fixed a Bug in which you can get infinite xp from the king slime. We think that's a little too much xp.
Arena rewards were sometimes not being awarded. This has been fixed and if you have been affected by it in the past, when you complete another arena run, any unique items that you should have been awarded and didn't receive will be given to you. (this means if you had been robbed of something that you could've gotten somewhere else like a flask, and you actually got it somewhere else, it won't be given, but key items like weapons, trinkets, recipes, quest items etc will always be retroactively given)
The boss of Deadwatch was incorrectly leveled in NG+ on Mythic Difficulty.