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Darth Tagnan
Guest
Dying Light is the best of the modern zombie games, but I got bored with it pretty quickly. But it was ahead of its time in terms of the engine - at release. Still a very pretty game.
Finally had a fight that wasn't auto-win. Jenny O' the Woods
Igni was no help - and it was quite the dodge match. But I got her after a few tries.
Hope to see more of that kind of fight!
Yai, found a mod that makes mini-map a toggle in W3.
Was that the one where…
She's turned into a wraith because she was murdered, and you need to do something to break the curse. Were the remains of her mortal body near a campfire?
I do seem to recall it being a tough fight even if I'm not correctly remembering the details. I had quite a few tough fights though since I chose not to use the Witcher gear sets.
Yai, found a mod that makes mini-map a toggle in W3.
Moar immershun!
Why do you need a toggle you can turn it off in the options? (well on PC you can at least, no idea about consoles).
Why do you need a toggle you can turn it off in the options? (well on PC you can at least, no idea about consoles).
Mind giving quick summary about the game and why you are enjoying it please? Also would like to know what it has which many of the high-profile RPG doesn't have.
Anyway I have to say, the game garbed my attention due to the odd name!
Sure thing, so there's my mini-opinion on Octopath Traveler:
The professional bias:
* First of all, this is a jPRG done by professionals. So no half-assed RPGMaker nonsense here. It is so refreshing to play something complete like this after so many lame indie attempts.
* Next, it has production values. Sure, this is olde-schoole, but at least they have tried to spicen up things with this "HD-2D" gimmick. When the effect works, it is wonderful. When it is not, it still looks very decent.
* Then, the game is big. I have finished it clocking about 60+ hours. You've got your money's worth.
The gamer bias:
* It plays eminently. Simple and easy to use menus, fast execution, you name it. Also, character "jobs" (=classes) are played very differently.
* It is old, but still feels fresh. If you have played a jRPG, you'll feel right at home (comfy shoe effect) -- but the game has a neat twist on the formula, making even the dreaded random battles somewhat interesting. Now that's a big feat.
* It is hard. Not unfairly hard, but boss battles definitely a highlight. You have to be very careful what you do, and *gasp!* you need to think once in a while about the perfect strategy. I had the same awe as with FF-XII 's amazing boss battles: hard, exhaustive, and fair.
The sentimental bias:
* It has heart and soul (pt 1). As with all classic Japanese roleplayers, it is not the story that matters, but the emotions it provokes. The story and writing may be on the simpler side (personally, I thank for it -- take that, Bioware/Obsidian/Larian!!!!) , but the overall beats and themes are eternal, and the pacing is excellent. Also, due to the diverse cast, at least one character will be your favourite.
* It has heart and soul (pt 2). I'd constantly felt that the dev team has created a love letter to a genre they taken to the heart. A small, focused team, where *everyone* loves what they did, the perfect medium to deliver the message, and ultimately, the player resonating to this passion. Yes, this is an extremely rare feeling I haven't experienced for a loong time (especially when playing those spectacular, but ultimately heartless AAA-monsters from Ubi and EA)
So, this is it. If you have a Switch, there is a free demo, worth a try. If you like it, the full game won't let you down.