PCGamesN have published an article in which they argue that rpgs deserve better side quests.
More information.
Thanks Eye.“But ranty man on the internet,” I hear you cry, “The Witcher 3 also contains a quest where you must guide a stupid barnyard animal back to its owner, invalidating everything you’ve ever said!” Damn you, hypothetical reader, you’ve caught me out. Or maybe I picked this specific side quest just so I can compare the two. Ah-ha!
Yes, Geralt has to find a goat and bring it back to an ugly old man. It’s not the game’s greatest moment. It is, however, a whole bunch of things that the quest in Inquisition is not. Brief, for example. Funny, too, as Geralt coaxes a wee creature with a little bell. It bleats merrily, as it follows the grim, angry monster slayer. And the best part: it runs off and smack bang into an angry bear. “Run, you piece of shit,” Geralt growls. The goat bleats indignantly. Geralt draws his sword.
Humour, surprise, a bit of tension and a fight – not bad for a quest to rescue a goat. My reward wasn’t just armour or gold or experience points, it was a moment of levity in a game that frequently made me question my choices and even gave me a lump in my throat a few times. In Dragon Age: Inquisition, sidequests are all about acquisition. New agents. A new sword. More power. They keep the gears turning, but not much else.
More information.
- Joined
- Aug 30, 2006
- Messages
- 11,223