Sorcery! - Review @ theEscapist

HiddenX

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The Escapist reviewed Sorcery:

Steve Jackson's Sorcery Review - An Old School DnD Fan's Dream

The video games we call RPGs were originally based on pencil and paper roleplaying games. Early entries in the RPG genre mimicked a "game master" describing a fantasy world to the player, but this was because early technology didn't allow for much beyond simple text adventures. As technology evolved, so did the RPG. Text descriptions were ditched in favor of graphical worlds and voice acting, and the game master faded away. Today, the RPG is a more cinematic affair, sharing more with modern action games than the pencil and paper games of old. That's what makes Steve Jackson's Sorcery so unique. In a world where even budget games can include top-of-the-line graphics and action based gameplay, Sorcery decided to do things the old fashioned way.

[...]
Sorcery is essentially a choose your own adventure novel with a few riddles and numbers thrown in. As a mobile game it's perfect, allowing you to stop whenever you want and rewind if you haven't been able to keep track of the plot. As a PC game, however, it struggles to hold your attention for long periods of time. But at a 10 dollar price tag it's a pretty good diversion while you wait for the next big RPG to come out. If you are a pencil and paper junkie like me, it will, at the very least, give you nostalgia for the old days of sitting around a table trying not to spill your Mountain Dew on your character sheet.

Bottom Line: Steve Jackson's Sorcery! Is an interesting digital implementation of a pencil and paper gamebook.

Recommendation: Fantasy novel fans, pencil and paper roleplayers, and anyone who really loves character choice will have a fun time with this game.

Score: 3.5/5
Thanks Eye!


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"Choose your own adventure novels" such as "The Cave of Time" still beat out text based RPG's. And pen and paper RPG's still beat out text based RPG's. "Choose your own adventure novels" have zero social elements, and are for that reason there is no correlation between pen and paper. "Pen and paper RPG's" are fun because you get to enjoy your friends and the creativity they literally bring to the table. And while "pen and paper" does have some "storytime" involved, the draw is largely social. And the novels are more about imaginative freedom, which is more similar to text based RPG's. To me pen and paper will always be superior just because it is about a group of friends getting together to do something they love where they are allowed to be creative together, and enjoy that live human interaction. Pixels will never replace that.
 
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Seems like the type of game you'd want as a tablet game, rather than for your PC, just so you can burn some time during a boring meeting. &c.
 
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