Anna Bury
Traveler
- Joined
- September 23, 2015
- Messages
- 5
Hi guys
Me and my team are currently working on Skullstone - a retro grid-based dungeon crawler RPG. We’re all huge fans of the classics of the genre (Dungeon Master, Eye of Beholder, Stonekeep, Ishar, etc.) as well as Legend of Grimrock, and we’re trying to capture that unique atmosphere of old-school dungeon adventuring.
Here's what the game looks like at the moment:
https://www.youtube.com/watch?v=hGEHc3p4Fjw
At this point some of you might say that it's a clone of Grimrock, but there will be some considerable differences. Just to name some:
- Game area not limited to a dungeon. Your party will have an opportunity to visit a town, where they can get some equipment, interact with the locals etc.
- A system of side-quests,
- No customizable characters: you will choose your party members form a big group of pre-defined characters, each with his/her own unique set of strengths and weaknesses,
- A different approach to real-time combat. There's been a lot of criticism concerning Grimrock's "dancing" way of fighting, which made the game more arcade than RPG. We're working on a system of special abilities (for both party characters and dungeon monsters) to deal with this issue.
- A different approach to casting spells.
Let me know what you think of it, there's still much to be done, so any feedback will be appreciated
Visit our Fb page: https://www.facebook.com/SkullstoneGame
Follow us on Twitter: @SkullstoneGame
Thanks
Me and my team are currently working on Skullstone - a retro grid-based dungeon crawler RPG. We’re all huge fans of the classics of the genre (Dungeon Master, Eye of Beholder, Stonekeep, Ishar, etc.) as well as Legend of Grimrock, and we’re trying to capture that unique atmosphere of old-school dungeon adventuring.
Here's what the game looks like at the moment:
https://www.youtube.com/watch?v=hGEHc3p4Fjw
At this point some of you might say that it's a clone of Grimrock, but there will be some considerable differences. Just to name some:
- Game area not limited to a dungeon. Your party will have an opportunity to visit a town, where they can get some equipment, interact with the locals etc.
- A system of side-quests,
- No customizable characters: you will choose your party members form a big group of pre-defined characters, each with his/her own unique set of strengths and weaknesses,
- A different approach to real-time combat. There's been a lot of criticism concerning Grimrock's "dancing" way of fighting, which made the game more arcade than RPG. We're working on a system of special abilities (for both party characters and dungeon monsters) to deal with this issue.
- A different approach to casting spells.
Let me know what you think of it, there's still much to be done, so any feedback will be appreciated
Visit our Fb page: https://www.facebook.com/SkullstoneGame
Follow us on Twitter: @SkullstoneGame
Thanks
- Joined
- Sep 23, 2015
- Messages
- 5