G'day! Team from Odd Gods here.
Odd Gods is a 90s-style RPG about the 1990s. An isometric tactical role playing game about subcultures, music, spacetime travel, and facing your pop culture demons.
We saw the news thread at https://www.rpgwatch.com/forums/showthread.php?t=38334 - we're just recovering from a public demo of Odd Gods at PAX Aus, where we had a great reception from players and media. We got a lot of press (and some publisher) attention out of Pax, making several 'best of Pax indie' lists, getting covered on PC Gamer, Eurogamer, RockPaperShotgun, and some in-depth interviews, which was *awesome*. There's a few more feature articles coming up before the end of the year too, we believe.
We've been answering some questions over at RPGCodex - but being readers of both the watch and the codex, we thought that we should emerge from lurking, and see if anyone here has any questions!
The full feature list is up at our website https://www.inn-between-worlds.com/oddgods, but here it is again!
Edit: Adding some screenshots (pre-alpha, but shows what we're going for)
Odd Gods is a 90s-style RPG about the 1990s. An isometric tactical role playing game about subcultures, music, spacetime travel, and facing your pop culture demons.
We saw the news thread at https://www.rpgwatch.com/forums/showthread.php?t=38334 - we're just recovering from a public demo of Odd Gods at PAX Aus, where we had a great reception from players and media. We got a lot of press (and some publisher) attention out of Pax, making several 'best of Pax indie' lists, getting covered on PC Gamer, Eurogamer, RockPaperShotgun, and some in-depth interviews, which was *awesome*. There's a few more feature articles coming up before the end of the year too, we believe.
We've been answering some questions over at RPGCodex - but being readers of both the watch and the codex, we thought that we should emerge from lurking, and see if anyone here has any questions!
The full feature list is up at our website https://www.inn-between-worlds.com/oddgods, but here it is again!
- There is no chosen one. A grungy, low fantasy story set at the end of the 1990s.
- Classic 'isometric' camera on 3D characters and scenes.
- Colourful, 'low budget B-Movie' Art style
- Subculture class system based on 1990s archetypes
- Music Genre 'alignment' system (Mainstream, Alternative, Underground).
- Phase-based combat system ('no RNG, no % to hit, just tactics).
- Narrative features branching paths and multiple endings.
- Hand-crafted exploration, narrative and combat content. No level-scaling, no procedural generation, no random encounters.
- Original subculture soundtrack recorded with period instruments (where possible).
- 90s-era difficulty. Odd Gods is not a game for the faint of heart, but the system is 'fair'. Friendly fire is on by default. No bullet sponges. No resurrection spells - death is final… Mostly.
- Take modern weapons back to older eras (Ancient, Medieval, Early Modern) and vice-versa, but keep an eye on your ammo count and penicillin, for example.
- …. No elves, no magic swords, orcs, or any of that guff.
- Estimated length: 12hrs including side content
Edit: Adding some screenshots (pre-alpha, but shows what we're going for)
Last edited:
- Joined
- Nov 12, 2017
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