So I just finished playing Disco Elysium.
I think it was a well-written game with a fun enough story. The game plays mostly as a detective point & click/choose your own adventure. I would not personally call it a fully fledged RPG, but that's a different discussion.
Starting out as a drunk moron was not something I liked, but I kept going through the game as it had some very interesting dialogue and I feel happy I did.
The has a lot of interesting NPCs and quests. Somehow almost all quests are actually tied together - even some of the ones you'd think are irrelevant side quests.
The game does a good job of making use of a very large proportion of skills - although I think they probably could have reduced it by one per attribute as there were couple that seemed underused.
I found some of the dialogues to have too much "exposition" (is that the right word?) - especially the encycolpedia ones telling you soo much about the gameworld.
I originally promised myself that I wasn't going to reload for any checks but I did do so for 3 checks I was really unhappy with (2 of them closer to the end game).
In reality, I think you probably should go with the flow, as most checks can be retired, but I do not think I'll replay this anytime soon, so I'm happy with my choices now.
Game has a relatively narrow-pathed ending, but I guess that's fine.
The only other thing I would say is that the whole political thing detracted from the game for me. It just felt valueless to me and I would have preferred other areas to explore or something like that.
Overall a good game, but you need to be in the mood for a lot of reading.
I think it was a well-written game with a fun enough story. The game plays mostly as a detective point & click/choose your own adventure. I would not personally call it a fully fledged RPG, but that's a different discussion.
Starting out as a drunk moron was not something I liked, but I kept going through the game as it had some very interesting dialogue and I feel happy I did.
The has a lot of interesting NPCs and quests. Somehow almost all quests are actually tied together - even some of the ones you'd think are irrelevant side quests.
The game does a good job of making use of a very large proportion of skills - although I think they probably could have reduced it by one per attribute as there were couple that seemed underused.
I found some of the dialogues to have too much "exposition" (is that the right word?) - especially the encycolpedia ones telling you soo much about the gameworld.
I originally promised myself that I wasn't going to reload for any checks but I did do so for 3 checks I was really unhappy with (2 of them closer to the end game).
In reality, I think you probably should go with the flow, as most checks can be retired, but I do not think I'll replay this anytime soon, so I'm happy with my choices now.
Game has a relatively narrow-pathed ending, but I guess that's fine.
The only other thing I would say is that the whole political thing detracted from the game for me. It just felt valueless to me and I would have preferred other areas to explore or something like that.
Overall a good game, but you need to be in the mood for a lot of reading.